from Tkinter import *

class Test(Frame):
    def printit(self):
	print "hi"

    def createWidgets(self):
	self.QUIT = Button(self, {'text': 'QUIT', 
				  'bg': 'red', 
				  'fg': 'white', 
				  'height' : 3, 
				  'command': self.quit})
	self.QUIT.pack({'side': 'bottom', 'fill': 'both'})	

	self.canvasObject = Canvas(self, {"width" : "5i", "height" : "5i"})
	self.canvasObject.pack({'side': 'left'})

    def mouseDown(self, event):
	# canvas x and y take the screen coords from the event and translate
	# them into the coordinate system of the canvas object
	self.startx = self.canvasObject.canvasx(event.x)
	self.starty = self.canvasObject.canvasy(event.y)

    def mouseMotion(self, event):
	# canvas x and y take the screen coords from the event and translate
	# them into the coordinate system of the canvas object
	x = self.canvasObject.canvasx(event.x)
	y = self.canvasObject.canvasy(event.y)

	if (self.startx != event.x)  and (self.starty != event.y) : 
	    self.canvasObject.delete(self.rubberbandBox)
	    self.rubberbandBox = self.canvasObject.create_rectangle(self.startx, self.starty, x, y)
	    # this flushes the output, making sure that 
	    # the rectangle makes it to the screen 
	    # before the next event is handled
	    self.update_idletasks()

    def mouseUp(self, event):
	self.canvasObject.delete(self.rubberbandBox)
	
    def __init__(self, master=None):
	Frame.__init__(self, master)
	Pack.config(self)
	self.createWidgets()

	# this is a "tagOrId" for the rectangle we draw on the canvas
	self.rubberbandBox = None
	
	# and the bindings that make it work..
	Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown)
	Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion)
	Widget.bind(self.canvasObject, "<Button1-ButtonRelease>", self.mouseUp)
	

test = Test()

test.mainloop()
