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Batuhan Osman TASKAYA
cpython
Commits
1c3de541
Unverified
Kaydet (Commit)
1c3de541
authored
Ara 10, 2018
tarafından
Steve Dower
Kaydeden (comit)
GitHub
Ara 10, 2018
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
bpo-34977: Use venv redirector instead of original python.exe on Windows (GH-11029)
üst
b6ef6f69
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11 changed files
with
452 additions
and
53 deletions
+452
-53
venv.rst
Doc/library/venv.rst
+10
-7
3.7.rst
Doc/whatsnew/3.7.rst
+10
-0
test_venv.py
Lib/test/test_venv.py
+1
-0
__init__.py
Lib/venv/__init__.py
+19
-30
2018-12-07-10-00-38.bpo-34977.agQJbD.rst
...S.d/next/Windows/2018-12-07-10-00-38.bpo-34977.agQJbD.rst
+2
-0
getpathp.c
PC/getpathp.c
+7
-1
launcher.c
PC/launcher.c
+208
-15
pcbuild.proj
PCbuild/pcbuild.proj
+2
-0
venvlauncher.vcxproj
PCbuild/venvlauncher.vcxproj
+85
-0
venvwlauncher.vcxproj
PCbuild/venvwlauncher.vcxproj
+85
-0
lib_files.wxs
Tools/msi/lib/lib_files.wxs
+23
-0
No files found.
Doc/library/venv.rst
Dosyayı görüntüle @
1c3de541
...
...
@@ -130,7 +130,6 @@ creation according to their needs, the :class:`EnvBuilder` class.
.. versionadded:: 3.6
Added the ``prompt`` parameter
Creators of third-party virtual environment tools will be free to use the
provided ``EnvBuilder`` class as a base class.
...
...
@@ -177,16 +176,15 @@ creation according to their needs, the :class:`EnvBuilder` class.
.. method:: setup_python(context)
Creates a copy of the Python executable (and, under Windows, DLLs) in
the environment. On a POSIX system, if a specific executable
``python3.x`` was used, symlinks to ``python`` and ``python3`` will be
created pointing to that executable, unless files with those names
already exist.
Creates a copy of the Python executable in the environment on POSIX
systems. If a specific executable ``python3.x`` was used, symlinks to
``python`` and ``python3`` will be created pointing to that executable,
unless files with those names already exist.
.. method:: setup_scripts(context)
Installs activation scripts appropriate to the platform into the virtual
environment.
environment.
On Windows, also installs the ``python[w].exe`` scripts.
.. method:: post_setup(context)
...
...
@@ -194,6 +192,11 @@ creation according to their needs, the :class:`EnvBuilder` class.
implementations to pre-install packages in the virtual environment or
perform other post-creation steps.
.. versionchanged:: 3.7.2
Windows now uses redirector scripts for ``python[w].exe`` instead of
copying the actual binaries, and so :meth:`setup_python` does nothing
unless running from a build in the source tree.
In addition, :class:`EnvBuilder` provides this utility method that can be
called from :meth:`setup_scripts` or :meth:`post_setup` in subclasses to
assist in installing custom scripts into the virtual environment.
...
...
Doc/whatsnew/3.7.rst
Dosyayı görüntüle @
1c3de541
...
...
@@ -2512,3 +2512,13 @@ In 3.7.1 the :mod:`tokenize` module now implicitly emits a ``NEWLINE`` token
when provided with input that does not have a trailing new line. This behavior
now matches what the C tokenizer does internally.
(Contributed by Ammar Askar in :issue:`33899`.)
Notable changes in Python 3.7.2
===============================
In 3.7.2, :mod:`venv` on Windows no longer copies the original binaries, but
creates redirector scripts named ``python.exe`` and ``pythonw.exe`` instead.
This resolves a long standing issue where all virtual environments would have
to be upgraded or recreated with each Python update. However, note that this
release will still require recreation of virtual environments in order to get
the new scripts.
Lib/test/test_venv.py
Dosyayı görüntüle @
1c3de541
...
...
@@ -243,6 +243,7 @@ class BasicTest(BaseTest):
self
.
assertIn
(
'include-system-site-packages =
%
s
\n
'
%
s
,
data
)
@unittest.skipUnless
(
can_symlink
(),
'Needs symlinks'
)
@unittest.skipIf
(
os
.
name
==
'nt'
,
'Symlinks are never used on Windows'
)
def
test_symlinking
(
self
):
"""
Test symlinking works as expected
...
...
Lib/venv/__init__.py
Dosyayı görüntüle @
1c3de541
...
...
@@ -64,10 +64,11 @@ class EnvBuilder:
self
.
system_site_packages
=
False
self
.
create_configuration
(
context
)
self
.
setup_python
(
context
)
if
not
self
.
upgrade
:
self
.
setup_scripts
(
context
)
if
self
.
with_pip
:
self
.
_setup_pip
(
context
)
if
not
self
.
upgrade
:
self
.
setup_scripts
(
context
)
self
.
post_setup
(
context
)
if
true_system_site_packages
:
# We had set it to False before, now
...
...
@@ -158,14 +159,6 @@ class EnvBuilder:
f
.
write
(
'include-system-site-packages =
%
s
\n
'
%
incl
)
f
.
write
(
'version =
%
d.
%
d.
%
d
\n
'
%
sys
.
version_info
[:
3
])
if
os
.
name
==
'nt'
:
def
include_binary
(
self
,
f
):
if
f
.
endswith
((
'.pyd'
,
'.dll'
)):
result
=
True
else
:
result
=
f
.
startswith
(
'python'
)
and
f
.
endswith
(
'.exe'
)
return
result
def
symlink_or_copy
(
self
,
src
,
dst
,
relative_symlinks_ok
=
False
):
"""
Try symlinking a file, and if that fails, fall back to copying.
...
...
@@ -195,9 +188,9 @@ class EnvBuilder:
binpath
=
context
.
bin_path
path
=
context
.
env_exe
copier
=
self
.
symlink_or_copy
copier
(
context
.
executable
,
path
)
dirname
=
context
.
python_dir
if
os
.
name
!=
'nt'
:
copier
(
context
.
executable
,
path
)
if
not
os
.
path
.
islink
(
path
):
os
.
chmod
(
path
,
0
o755
)
for
suffix
in
(
'python'
,
'python3'
):
...
...
@@ -209,26 +202,22 @@ class EnvBuilder:
if
not
os
.
path
.
islink
(
path
):
os
.
chmod
(
path
,
0
o755
)
else
:
# See bpo-34011. When using a proper install, we should only need to
# copy the top-level of DLLs.
include
=
self
.
include_binary
files
=
[
f
for
f
in
os
.
listdir
(
dirname
)
if
include
(
f
)]
for
f
in
files
:
src
=
os
.
path
.
join
(
dirname
,
f
)
dst
=
os
.
path
.
join
(
binpath
,
f
)
if
dst
!=
context
.
env_exe
:
# already done, above
copier
(
src
,
dst
)
# When creating from a build directory, we continue to copy all files.
# For normal cases, the venvlauncher will be copied from
# our scripts folder. For builds, we need to copy it
# manually.
if
sysconfig
.
is_python_build
(
True
):
subdir
=
'DLLs'
dirname
=
os
.
path
.
join
(
dirname
,
subdir
)
if
os
.
path
.
isdir
(
dirname
):
files
=
[
f
for
f
in
os
.
listdir
(
dirname
)
if
include
(
f
)]
for
f
in
files
:
src
=
os
.
path
.
join
(
dirname
,
f
)
dst
=
os
.
path
.
join
(
binpath
,
f
)
copier
(
src
,
dst
)
suffix
=
'.exe'
if
context
.
python_exe
.
lower
()
.
endswith
(
'_d.exe'
):
suffix
=
'_d.exe'
src
=
os
.
path
.
join
(
dirname
,
"venvlauncher"
+
suffix
)
dst
=
os
.
path
.
join
(
binpath
,
context
.
python_exe
)
copier
(
src
,
dst
)
src
=
os
.
path
.
join
(
dirname
,
"venvwlauncher"
+
suffix
)
dst
=
os
.
path
.
join
(
binpath
,
"pythonw"
+
suffix
)
copier
(
src
,
dst
)
# copy init.tcl over
for
root
,
dirs
,
files
in
os
.
walk
(
context
.
python_dir
):
if
'init.tcl'
in
files
:
...
...
@@ -326,7 +315,7 @@ class EnvBuilder:
dstfile
=
os
.
path
.
join
(
dstdir
,
f
)
with
open
(
srcfile
,
'rb'
)
as
f
:
data
=
f
.
read
()
if
not
srcfile
.
endswith
(
'.exe'
):
if
not
srcfile
.
endswith
(
(
'.exe'
,
'.pdb'
)
):
try
:
data
=
data
.
decode
(
'utf-8'
)
data
=
self
.
replace_variables
(
data
,
context
)
...
...
Misc/NEWS.d/next/Windows/2018-12-07-10-00-38.bpo-34977.agQJbD.rst
0 → 100644
Dosyayı görüntüle @
1c3de541
venv on Windows will now use a python.exe redirector rather than copying the
actual binaries from the base environment.
PC/getpathp.c
Dosyayı görüntüle @
1c3de541
...
...
@@ -536,10 +536,16 @@ static _PyInitError
get_program_full_path
(
const
_PyCoreConfig
*
core_config
,
PyCalculatePath
*
calculate
,
_PyPathConfig
*
config
)
{
const
wchar_t
*
pyvenv_launcher
;
wchar_t
program_full_path
[
MAXPATHLEN
+
1
];
memset
(
program_full_path
,
0
,
sizeof
(
program_full_path
));
if
(
!
GetModuleFileNameW
(
NULL
,
program_full_path
,
MAXPATHLEN
))
{
/* The launcher may need to force the executable path to a
* different environment, so override it here. */
pyvenv_launcher
=
_wgetenv
(
L"__PYVENV_LAUNCHER__"
);
if
(
pyvenv_launcher
&&
pyvenv_launcher
[
0
])
{
wcscpy_s
(
program_full_path
,
MAXPATHLEN
+
1
,
pyvenv_launcher
);
}
else
if
(
!
GetModuleFileNameW
(
NULL
,
program_full_path
,
MAXPATHLEN
))
{
/* GetModuleFileName should never fail when passed NULL */
return
_Py_INIT_ERR
(
"Cannot determine program path"
);
}
...
...
PC/launcher.c
Dosyayı görüntüle @
1c3de541
...
...
@@ -28,7 +28,7 @@
#define RC_NO_PYTHON 103
#define RC_NO_MEMORY 104
/*
* SCRIPT_WRAPPER is used to choose
between two
variants of an executable built
* SCRIPT_WRAPPER is used to choose
one of the
variants of an executable built
* from this source file. If not defined, the PEP 397 Python launcher is built;
* if defined, a script launcher of the type used by setuptools is built, which
* looks for a script name related to the executable name and runs that script
...
...
@@ -40,6 +40,15 @@
#if defined(SCRIPT_WRAPPER)
#define RC_NO_SCRIPT 105
#endif
/*
* VENV_REDIRECT is used to choose the variant that looks for an adjacent or
* one-level-higher pyvenv.cfg, and uses its "home" property to locate and
* launch the original python.exe.
*/
#if defined(VENV_REDIRECT)
#define RC_NO_VENV_CFG 106
#define RC_BAD_VENV_CFG 107
#endif
/* Just for now - static definition */
...
...
@@ -97,7 +106,7 @@ error(int rc, wchar_t * format, ... )
#if !defined(_WINDOWS)
fwprintf
(
stderr
,
L"%ls
\n
"
,
message
);
#else
MessageBox
(
NULL
,
message
,
TEXT
(
"Python Launcher is sorry to say ..."
)
,
MessageBox
W
(
NULL
,
message
,
L"Python Launcher is sorry to say ..."
,
MB_OK
);
#endif
exit
(
rc
);
...
...
@@ -131,6 +140,17 @@ static wchar_t * get_env(wchar_t * key)
return
buf
;
}
#if defined(_DEBUG)
#if defined(_WINDOWS)
#define PYTHON_EXECUTABLE L"pythonw_d.exe"
#else
#define PYTHON_EXECUTABLE L"python_d.exe"
#endif
#else
#if defined(_WINDOWS)
#define PYTHON_EXECUTABLE L"pythonw.exe"
...
...
@@ -139,6 +159,7 @@ static wchar_t * get_env(wchar_t * key)
#define PYTHON_EXECUTABLE L"python.exe"
#endif
#endif
#define MAX_VERSION_SIZE 4
...
...
@@ -1457,6 +1478,87 @@ show_python_list(wchar_t ** argv)
return
FALSE
;
/* If this has been called we cannot continue */
}
#if defined(VENV_REDIRECT)
static
int
find_home_value
(
const
char
*
buffer
,
const
char
**
start
,
DWORD
*
length
)
{
for
(
const
char
*
s
=
strstr
(
buffer
,
"home"
);
s
;
s
=
strstr
(
s
+
1
,
"
\n
home"
))
{
if
(
*
s
==
'\n'
)
{
++
s
;
}
for
(
int
i
=
4
;
i
>
0
&&
*
s
;
--
i
,
++
s
);
while
(
*
s
&&
iswspace
(
*
s
))
{
++
s
;
}
if
(
*
s
!=
L'='
)
{
continue
;
}
do
{
++
s
;
}
while
(
*
s
&&
iswspace
(
*
s
));
*
start
=
s
;
char
*
nl
=
strchr
(
s
,
'\n'
);
if
(
nl
)
{
*
length
=
(
DWORD
)((
ptrdiff_t
)
nl
-
(
ptrdiff_t
)
s
);
}
else
{
*
length
=
(
DWORD
)
strlen
(
s
);
}
return
1
;
}
return
0
;
}
#endif
static
wchar_t
*
wcsdup_pad
(
const
wchar_t
*
s
,
int
padding
,
int
*
newlen
)
{
size_t
len
=
wcslen
(
s
);
len
+=
1
+
padding
;
wchar_t
*
r
=
(
wchar_t
*
)
malloc
(
len
*
sizeof
(
wchar_t
));
if
(
!
r
)
{
return
NULL
;
}
if
(
wcscpy_s
(
r
,
len
,
s
))
{
free
(
r
);
return
NULL
;
}
*
newlen
=
len
<
MAXINT
?
(
int
)
len
:
MAXINT
;
return
r
;
}
static
wchar_t
*
get_process_name
()
{
DWORD
bufferLen
=
MAX_PATH
;
DWORD
len
=
bufferLen
;
wchar_t
*
r
=
NULL
;
while
(
!
r
)
{
r
=
(
wchar_t
*
)
malloc
(
bufferLen
*
sizeof
(
wchar_t
));
if
(
!
r
)
{
error
(
RC_NO_MEMORY
,
L"out of memory"
);
return
NULL
;
}
len
=
GetModuleFileNameW
(
NULL
,
r
,
bufferLen
);
if
(
len
==
0
)
{
free
(
r
);
error
(
0
,
L"Failed to get module name"
);
return
NULL
;
}
else
if
(
len
==
bufferLen
&&
GetLastError
()
==
ERROR_INSUFFICIENT_BUFFER
)
{
free
(
r
);
r
=
NULL
;
bufferLen
*=
2
;
}
}
return
r
;
}
static
int
process
(
int
argc
,
wchar_t
**
argv
)
{
...
...
@@ -1464,21 +1566,27 @@ process(int argc, wchar_t ** argv)
wchar_t
*
command
;
wchar_t
*
executable
;
wchar_t
*
p
;
wchar_t
*
argv0
;
int
rc
=
0
;
size_t
plen
;
INSTALLED_PYTHON
*
ip
;
BOOL
valid
;
DWORD
size
,
attrs
;
HRESULT
hr
;
wchar_t
message
[
MSGSIZE
];
void
*
version_data
;
VS_FIXEDFILEINFO
*
file_info
;
UINT
block_size
;
int
index
;
#if defined(SCRIPT_WRAPPER)
#if defined(VENV_REDIRECT)
wchar_t
*
venv_cfg_path
;
int
newlen
;
#elif defined(SCRIPT_WRAPPER)
wchar_t
*
newcommand
;
wchar_t
*
av
[
2
];
int
newlen
;
HRESULT
hr
;
int
index
;
#else
HRESULT
hr
;
int
index
;
#endif
setvbuf
(
stderr
,
(
char
*
)
NULL
,
_IONBF
,
0
);
...
...
@@ -1496,6 +1604,7 @@ process(int argc, wchar_t ** argv)
#else
debug
(
L"launcher executable: Console
\n
"
);
#endif
#if !defined(VENV_REDIRECT)
/* Get the local appdata folder (non-roaming) */
hr
=
SHGetFolderPathW
(
NULL
,
CSIDL_LOCAL_APPDATA
,
NULL
,
0
,
appdata_ini_path
);
...
...
@@ -1504,9 +1613,7 @@ process(int argc, wchar_t ** argv)
appdata_ini_path
[
0
]
=
L'\0'
;
}
else
{
plen
=
wcslen
(
appdata_ini_path
);
p
=
&
appdata_ini_path
[
plen
];
wcsncpy_s
(
p
,
MAX_PATH
-
plen
,
L"
\\
py.ini"
,
_TRUNCATE
);
wcsncat_s
(
appdata_ini_path
,
MAX_PATH
,
L"
\\
py.ini"
,
_TRUNCATE
);
attrs
=
GetFileAttributesW
(
appdata_ini_path
);
if
(
attrs
==
INVALID_FILE_ATTRIBUTES
)
{
debug
(
L"File '%ls' non-existent
\n
"
,
appdata_ini_path
);
...
...
@@ -1515,8 +1622,9 @@ process(int argc, wchar_t ** argv)
debug
(
L"Using local configuration file '%ls'
\n
"
,
appdata_ini_path
);
}
}
plen
=
GetModuleFileNameW
(
NULL
,
launcher_ini_path
,
MAX_PATH
);
size
=
GetFileVersionInfoSizeW
(
launcher_ini_path
,
&
size
);
#endif
argv0
=
get_process_name
();
size
=
GetFileVersionInfoSizeW
(
argv0
,
&
size
);
if
(
size
==
0
)
{
winerror
(
GetLastError
(),
message
,
MSGSIZE
);
debug
(
L"GetFileVersionInfoSize failed: %ls
\n
"
,
message
);
...
...
@@ -1524,7 +1632,7 @@ process(int argc, wchar_t ** argv)
else
{
version_data
=
malloc
(
size
);
if
(
version_data
)
{
valid
=
GetFileVersionInfoW
(
launcher_ini_path
,
0
,
size
,
valid
=
GetFileVersionInfoW
(
argv0
,
0
,
size
,
version_data
);
if
(
!
valid
)
debug
(
L"GetFileVersionInfo failed: %X
\n
"
,
GetLastError
());
...
...
@@ -1541,15 +1649,51 @@ process(int argc, wchar_t ** argv)
free
(
version_data
);
}
}
#if defined(VENV_REDIRECT)
/* Allocate some extra space for new filenames */
venv_cfg_path
=
wcsdup_pad
(
argv0
,
32
,
&
newlen
);
if
(
!
venv_cfg_path
)
{
error
(
RC_NO_MEMORY
,
L"Failed to copy module name"
);
}
p
=
wcsrchr
(
venv_cfg_path
,
L'\\'
);
if
(
p
==
NULL
)
{
error
(
RC_NO_VENV_CFG
,
L"No pyvenv.cfg file"
);
}
p
[
0
]
=
L'\0'
;
wcscat_s
(
venv_cfg_path
,
newlen
,
L"
\\
pyvenv.cfg"
);
attrs
=
GetFileAttributesW
(
venv_cfg_path
);
if
(
attrs
==
INVALID_FILE_ATTRIBUTES
)
{
debug
(
L"File '%ls' non-existent
\n
"
,
venv_cfg_path
);
p
[
0
]
=
'\0'
;
p
=
wcsrchr
(
venv_cfg_path
,
L'\\'
);
if
(
p
!=
NULL
)
{
p
[
0
]
=
'\0'
;
wcscat_s
(
venv_cfg_path
,
newlen
,
L"
\\
pyvenv.cfg"
);
attrs
=
GetFileAttributesW
(
venv_cfg_path
);
if
(
attrs
==
INVALID_FILE_ATTRIBUTES
)
{
debug
(
L"File '%ls' non-existent
\n
"
,
venv_cfg_path
);
error
(
RC_NO_VENV_CFG
,
L"No pyvenv.cfg file"
);
}
}
}
debug
(
L"Using venv configuration file '%ls'
\n
"
,
venv_cfg_path
);
#else
/* Allocate some extra space for new filenames */
if
(
wcscpy_s
(
launcher_ini_path
,
MAX_PATH
,
argv0
))
{
error
(
RC_NO_MEMORY
,
L"Failed to copy module name"
);
}
p
=
wcsrchr
(
launcher_ini_path
,
L'\\'
);
if
(
p
==
NULL
)
{
debug
(
L"GetModuleFileNameW returned value has no backslash: %ls
\n
"
,
launcher_ini_path
);
launcher_ini_path
[
0
]
=
L'\0'
;
}
else
{
wcsncpy_s
(
p
,
MAX_PATH
-
(
p
-
launcher_ini_path
),
L"
\\
py.ini"
,
_TRUNCATE
);
p
[
0
]
=
L'\0'
;
wcscat_s
(
launcher_ini_path
,
MAX_PATH
,
L"
\\
py.ini"
);
attrs
=
GetFileAttributesW
(
launcher_ini_path
);
if
(
attrs
==
INVALID_FILE_ATTRIBUTES
)
{
debug
(
L"File '%ls' non-existent
\n
"
,
launcher_ini_path
);
...
...
@@ -1558,6 +1702,7 @@ process(int argc, wchar_t ** argv)
debug
(
L"Using global configuration file '%ls'
\n
"
,
launcher_ini_path
);
}
}
#endif
command
=
skip_me
(
GetCommandLineW
());
debug
(
L"Called with command line: %ls
\n
"
,
command
);
...
...
@@ -1593,6 +1738,55 @@ process(int argc, wchar_t ** argv)
command
=
newcommand
;
valid
=
FALSE
;
}
#elif defined(VENV_REDIRECT)
{
FILE
*
f
;
char
buffer
[
4096
];
/* 4KB should be enough for anybody */
char
*
start
;
DWORD
len
,
cch
,
cch_actual
;
size_t
cb
;
if
(
_wfopen_s
(
&
f
,
venv_cfg_path
,
L"r"
))
{
error
(
RC_BAD_VENV_CFG
,
L"Cannot read '%ls'"
,
venv_cfg_path
);
}
cb
=
fread_s
(
buffer
,
sizeof
(
buffer
),
sizeof
(
buffer
[
0
]),
sizeof
(
buffer
)
/
sizeof
(
buffer
[
0
]),
f
);
fclose
(
f
);
if
(
!
find_home_value
(
buffer
,
&
start
,
&
len
))
{
error
(
RC_BAD_VENV_CFG
,
L"Cannot find home in '%ls'"
,
venv_cfg_path
);
}
cch
=
MultiByteToWideChar
(
CP_UTF8
,
0
,
start
,
len
,
NULL
,
0
);
if
(
!
cch
)
{
error
(
0
,
L"Cannot determine memory for home path"
);
}
cch
+=
(
DWORD
)
wcslen
(
PYTHON_EXECUTABLE
)
+
1
+
1
;
/* include sep and null */
executable
=
(
wchar_t
*
)
malloc
(
cch
*
sizeof
(
wchar_t
));
if
(
executable
==
NULL
)
{
error
(
RC_NO_MEMORY
,
L"A memory allocation failed"
);
}
cch_actual
=
MultiByteToWideChar
(
CP_UTF8
,
0
,
start
,
len
,
executable
,
cch
);
if
(
!
cch_actual
)
{
error
(
RC_BAD_VENV_CFG
,
L"Cannot decode home path in '%ls'"
,
venv_cfg_path
);
}
if
(
executable
[
cch_actual
-
1
]
!=
L'\\'
)
{
executable
[
cch_actual
++
]
=
L'\\'
;
executable
[
cch_actual
]
=
L'\0'
;
}
if
(
wcscat_s
(
executable
,
cch
,
PYTHON_EXECUTABLE
))
{
error
(
RC_BAD_VENV_CFG
,
L"Cannot create executable path from '%ls'"
,
venv_cfg_path
);
}
if
(
GetFileAttributesW
(
executable
)
==
INVALID_FILE_ATTRIBUTES
)
{
error
(
RC_NO_PYTHON
,
L"No Python at '%ls'"
,
executable
);
}
if
(
!
SetEnvironmentVariableW
(
L"__PYVENV_LAUNCHER__"
,
argv0
))
{
error
(
0
,
L"Failed to set launcher environment"
);
}
valid
=
1
;
}
#else
if
(
argc
<=
1
)
{
valid
=
FALSE
;
...
...
@@ -1600,7 +1794,6 @@ process(int argc, wchar_t ** argv)
}
else
{
p
=
argv
[
1
];
plen
=
wcslen
(
p
);
if
((
argc
==
2
)
&&
// list version args
(
!
wcsncmp
(
p
,
L"-0"
,
wcslen
(
L"-0"
))
||
!
wcsncmp
(
p
,
L"--list"
,
wcslen
(
L"--list"
))))
...
...
PCbuild/pcbuild.proj
Dosyayı görüntüle @
1c3de541
...
...
@@ -70,6 +70,8 @@
<Projects2
Include=
"_freeze_importlib.vcxproj"
/>
<!-- python[w].exe -->
<Projects2
Include=
"python.vcxproj;pythonw.vcxproj"
/>
<!-- venv[w]launcher.exe -->
<Projects2
Include=
"venvlauncher.vcxproj;venvwlauncher.vcxproj"
/>
</ItemGroup>
<Target
Name=
"Build"
>
...
...
PCbuild/venvlauncher.vcxproj
0 → 100644
Dosyayı görüntüle @
1c3de541
<?xml version="1.0" encoding="utf-8"?>
<Project
DefaultTargets=
"Build"
ToolsVersion=
"4.0"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<ItemGroup
Label=
"ProjectConfigurations"
>
<ProjectConfiguration
Include=
"Debug|Win32"
>
<Configuration>
Debug
</Configuration>
<Platform>
Win32
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"Debug|x64"
>
<Configuration>
Debug
</Configuration>
<Platform>
x64
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"PGInstrument|Win32"
>
<Configuration>
PGInstrument
</Configuration>
<Platform>
Win32
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"PGInstrument|x64"
>
<Configuration>
PGInstrument
</Configuration>
<Platform>
x64
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"PGUpdate|Win32"
>
<Configuration>
PGUpdate
</Configuration>
<Platform>
Win32
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"PGUpdate|x64"
>
<Configuration>
PGUpdate
</Configuration>
<Platform>
x64
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"Release|Win32"
>
<Configuration>
Release
</Configuration>
<Platform>
Win32
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"Release|x64"
>
<Configuration>
Release
</Configuration>
<Platform>
x64
</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup
Label=
"Globals"
>
<ProjectGuid>
{494BAC80-A60C-43A9-99E7-ACB691CE2C4D}
</ProjectGuid>
<RootNamespace>
venvlauncher
</RootNamespace>
<TargetName>
venvlauncher
</TargetName>
<SupportPGO>
false
</SupportPGO>
</PropertyGroup>
<Import
Project=
"python.props"
/>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.Default.props"
/>
<PropertyGroup
Label=
"Configuration"
>
<ConfigurationType>
Application
</ConfigurationType>
<CharacterSet>
MultiByte
</CharacterSet>
</PropertyGroup>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.props"
/>
<ImportGroup
Label=
"ExtensionSettings"
>
</ImportGroup>
<PropertyGroup>
<MakeVersionInfoBeforeTarget>
ClCompile
</MakeVersionInfoBeforeTarget>
</PropertyGroup>
<ImportGroup
Label=
"PropertySheets"
>
<Import
Project=
"$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition=
"exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
Label=
"LocalAppDataPlatform"
/>
<Import
Project=
"pyproject.props"
/>
</ImportGroup>
<PropertyGroup
Label=
"UserMacros"
/>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>
_CONSOLE;VENV_REDIRECT;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<RuntimeLibrary>
MultiThreaded
</RuntimeLibrary>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>
PY_ICON;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>
version.lib;%(AdditionalDependencies)
</AdditionalDependencies>
<SubSystem>
Console
</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile
Include=
"..\PC\launcher.c"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"..\PC\launcher.ico"
/>
</ItemGroup>
<ItemGroup>
<ResourceCompile
Include=
"..\PC\pylauncher.rc"
/>
</ItemGroup>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.targets"
/>
<ImportGroup
Label=
"ExtensionTargets"
>
</ImportGroup>
</Project>
PCbuild/venvwlauncher.vcxproj
0 → 100644
Dosyayı görüntüle @
1c3de541
<?xml version="1.0" encoding="utf-8"?>
<Project
DefaultTargets=
"Build"
ToolsVersion=
"4.0"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<ItemGroup
Label=
"ProjectConfigurations"
>
<ProjectConfiguration
Include=
"Debug|Win32"
>
<Configuration>
Debug
</Configuration>
<Platform>
Win32
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"Debug|x64"
>
<Configuration>
Debug
</Configuration>
<Platform>
x64
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"PGInstrument|Win32"
>
<Configuration>
PGInstrument
</Configuration>
<Platform>
Win32
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"PGInstrument|x64"
>
<Configuration>
PGInstrument
</Configuration>
<Platform>
x64
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"PGUpdate|Win32"
>
<Configuration>
PGUpdate
</Configuration>
<Platform>
Win32
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"PGUpdate|x64"
>
<Configuration>
PGUpdate
</Configuration>
<Platform>
x64
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"Release|Win32"
>
<Configuration>
Release
</Configuration>
<Platform>
Win32
</Platform>
</ProjectConfiguration>
<ProjectConfiguration
Include=
"Release|x64"
>
<Configuration>
Release
</Configuration>
<Platform>
x64
</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup
Label=
"Globals"
>
<ProjectGuid>
{FDB84CBB-2FB6-47C8-A2D6-091E0833239D}
</ProjectGuid>
<RootNamespace>
venvwlauncher
</RootNamespace>
<TargetName>
venvwlauncher
</TargetName>
<SupportPGO>
false
</SupportPGO>
</PropertyGroup>
<Import
Project=
"python.props"
/>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.Default.props"
/>
<PropertyGroup
Label=
"Configuration"
>
<ConfigurationType>
Application
</ConfigurationType>
<CharacterSet>
MultiByte
</CharacterSet>
</PropertyGroup>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.props"
/>
<ImportGroup
Label=
"ExtensionSettings"
>
</ImportGroup>
<PropertyGroup>
<MakeVersionInfoBeforeTarget>
ClCompile
</MakeVersionInfoBeforeTarget>
</PropertyGroup>
<ImportGroup
Label=
"PropertySheets"
>
<Import
Project=
"$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition=
"exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
Label=
"LocalAppDataPlatform"
/>
<Import
Project=
"pyproject.props"
/>
</ImportGroup>
<PropertyGroup
Label=
"UserMacros"
/>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>
_WINDOWS;VENV_REDIRECT;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<RuntimeLibrary>
MultiThreaded
</RuntimeLibrary>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>
PYW_ICON;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>
version.lib;%(AdditionalDependencies)
</AdditionalDependencies>
<SubSystem>
Windows
</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile
Include=
"..\PC\launcher.c"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"..\PC\launcher.ico"
/>
</ItemGroup>
<ItemGroup>
<ResourceCompile
Include=
"..\PC\pylauncher.rc"
/>
</ItemGroup>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.targets"
/>
<ImportGroup
Label=
"ExtensionTargets"
>
</ImportGroup>
</Project>
Tools/msi/lib/lib_files.wxs
Dosyayı görüntüle @
1c3de541
...
...
@@ -2,6 +2,8 @@
<Wix
xmlns=
"http://schemas.microsoft.com/wix/2006/wi"
>
<?define exts=pyexpat;select;unicodedata;winsound;_bz2;_elementtree;_socket;_ssl;_msi;_ctypes;_hashlib;_multiprocessing;_lzma;_decimal;_overlapped;_sqlite3;_asyncio;_queue;_contextvars ?>
<Fragment>
<DirectoryRef
Id=
"Lib_venv_scripts_nt"
/>
<ComponentGroup
Id=
"lib_extensions"
>
<?foreach ext in $(var.exts)?>
...
...
@@ -20,10 +22,25 @@
<Component
Id=
"libssl.dll"
Directory=
"DLLs"
Guid=
"*"
>
<File
Name=
"libssl$(var.ssltag).dll"
KeyPath=
"yes"
/>
</Component>
<Component
Id=
"venvlauncher.exe"
Directory=
"Lib_venv_scripts_nt"
Guid=
"*"
>
<File
Name=
"python.exe"
Source=
"venvlauncher.exe"
KeyPath=
"yes"
/>
</Component>
<Component
Id=
"venvwlauncher.exe"
Directory=
"Lib_venv_scripts_nt"
Guid=
"*"
>
<File
Name=
"pythonw.exe"
Source=
"venvwlauncher.exe"
KeyPath=
"yes"
/>
</Component>
</ComponentGroup>
</Fragment>
<Fragment>
<!-- The auto-generated directory is not available when building symbols -->
<DirectoryRef
Id=
"Lib"
>
<Directory
Id=
"Lib_venv__pdbs"
Name=
"venv"
>
<Directory
Id=
"Lib_venv_scripts__pdbs"
Name=
"scripts"
>
<Directory
Id=
"Lib_venv_scripts_nt__pdbs"
Name=
"nt"
/>
</Directory>
</Directory>
</DirectoryRef>
<ComponentGroup
Id=
"lib_extensions_symbols"
>
<?foreach ext in $(var.exts)?>
...
...
@@ -42,6 +59,12 @@
<Component
Id=
"libssl.pdb"
Directory=
"DLLs"
Guid=
"*"
>
<File
Name=
"libssl$(var.ssltag).pdb"
KeyPath=
"yes"
/>
</Component>
<Component
Id=
"venvlauncher.pdb"
Directory=
"Lib_venv_scripts_nt__pdbs"
Guid=
"*"
>
<File
Name=
"python.pdb"
Source=
"venvlauncher.pdb"
KeyPath=
"yes"
/>
</Component>
<Component
Id=
"venvwlauncher.pdb"
Directory=
"Lib_venv_scripts_nt__pdbs"
Guid=
"*"
>
<File
Name=
"pythonw.pdb"
Source=
"venvwlauncher.pdb"
KeyPath=
"yes"
/>
</Component>
</ComponentGroup>
</Fragment>
...
...
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