Kaydet (Commit) 4de12876 authored tarafından Guido van Rossum's avatar Guido van Rossum

Generalized.

üst ceae528b
# Module 'Sliders' # Module 'Sliders'
# #
# Sliders are somewhat like buttons but have an extra hook that is # XXX Should split caller interface, appearance and reactivity better
# called whenever their value is changed.
import stdwin import stdwin
from stdwinevents import * from stdwinevents import *
import rect import rect
from minmax import min, max from minmax import min, max
from Buttons import ClassicButton from Buttons import *
# Field indices in event detail # Field indices in event detail
...@@ -22,53 +22,157 @@ _MASK = 3 ...@@ -22,53 +22,157 @@ _MASK = 3
# It looks like a button but dragging the mouse left or right # It looks like a button but dragging the mouse left or right
# changes the controlled value. # changes the controlled value.
# #
class DragSlider() = ClassicButton(): class DragSliderReactivity() = NoReactivity():
# #
# INVARIANTS maintained by the define and setval methods: def mouse_down(self, detail):
h, v = hv = detail[_HV]
if self.enabled and self.mousetest(hv):
self.anchor = h
self.oldval = self.val
self.active = 1
# #
# self.min <= self.val <= self.max def mouse_move(self, detail):
# self.text = `self.val` if self.active:
h, v = detail[_HV]
self.setval(self.oldval + (h - self.anchor))
# #
# (Notice that unlike in Python ranges, the end point belongs def mouse_up(self, detail):
# to the range.) if self.active:
h, v = detail[_HV]
self.setval(self.oldval + (h - self.anchor))
self.active = 0
#
class DragSliderAppearance() = ButtonAppearance():
# #
def define(self, (win, bounds)): def define(self, (win, bounds)):
self.min = 0 self.min = 0
self.val = 50 self.val = -1 # Changed by next setval call
self.max = 100 self.max = 100
self.setval_hook = 0 self.setval_hook = 0
self.pretext = self.postext = '' self.pretext = self.postext = ''
self.text = self.pretext + `self.val` + self.postext self = ClassicButton.define(self, (win, bounds, ''))
self = ClassicButton.define(self, (win, bounds, self.text)) self.setval(50)
return self return self
# #
# INVARIANTS maintained by the setval method:
#
# self.min <= self.val <= self.max
# self.text = self.pretext + `self.val` + self.postext
#
# (Notice that unlike in Python ranges, the end point belongs
# to the range.)
#
def setval(self, val): def setval(self, val):
val = min(self.max, max(self.min, val)) val = min(self.max, max(self.min, val))
if val <> self.val: if val <> self.val:
self.val = val self.val = val
self.text = self.pretext + `self.val` + self.postext self.setval_trigger()
# (The trigger may change val, pretext and postext)
self.settext(self.pretext + `self.val` + self.postext)
#
def setval_trigger(self):
if self.setval_hook: if self.setval_hook:
self.setval_hook(self) self.setval_hook(self)
self.redraw()
# #
def settext(self, text):
pass # shouldn't be called at all class DragSlider() = DragSliderReactivity(), DragSliderAppearance(): pass
# Auxiliary class for DragSlider incorporated in ComplexSlider
#
class _SubDragSlider() = DragSlider():
def define(self, (win, bounds, parent)):
self.parent = parent
return DragSlider.define(self, (win, bounds))
def setval_trigger(self):
self.parent.val = self.val
self.parent.setval_trigger()
# Auxiliary class for ClassicButton incorporated in ComplexSlider
#
class _SubClassicButton() = ClassicButton():
def define(self, (win, bounds, text, step, parent)):
self.parent = parent
self.step = step
return ClassicButton.define(self, (win, bounds, text))
def down_trigger(self):
self.parent.setval(self.parent.val + self.step)
self.delay = 5
self.win.settimer(self.delay)
def move_trigger(self):
self.win.settimer(self.delay)
def timer_trigger(self):
self.delay = 1
self.parent.setval(self.parent.val + self.step)
self.win.settimer(self.delay)
# A complex slider is a wrapper around three buttons:
# One to step down, a dragslider, and one to step up.
#
class ComplexSlider() = LabelAppearance(), NoReactivity():
#
def define(self, (win, bounds)):
#
self.win = win
self.bounds = bounds
self.setval_hook = 0
#
(left, top), (right, bottom) = bounds
size = bottom - top
#
downbox = (left, top), (left+size, bottom)
sliderbox = (left+size, top), (right-size, bottom)
upbox = (right-size, top), (right, bottom)
#
self.downbutton = \
_SubClassicButton().define(win, downbox, '-', -1, self)
#
self.sliderbutton = \
_SubDragSlider().define(win, sliderbox, self)
#
self.upbutton = \
_SubClassicButton().define(win, upbox, '+', 1, self)
#
self.min = self.sliderbutton.min
self.val = self.sliderbutton.val
self.max = self.sliderbutton.max
self.pretext = self.sliderbutton.pretext
self.postext = self.sliderbutton.postext
#
self.children = \
[self.downbutton, self.sliderbutton, self.upbutton]
#
return self
# #
def mouse_down(self, detail): def mouse_down(self, detail):
h, v = hv = detail[_HV] for b in self.children:
if self.enabled and self.mousetest(hv): b.mouse_down(detail)
self.anchor = h
self.oldval = self.val
self.active = 1
# #
def mouse_move(self, detail): def mouse_move(self, detail):
if self.active: for b in self.children:
h, v = detail[_HV] b.mouse_move(detail)
self.setval(self.oldval + (h - self.anchor))
# #
def mouse_up(self, detail): def mouse_up(self, detail):
if self.active: for b in self.children:
h, v = detail[_HV] b.mouse_up(detail)
self.setval(self.oldval + (h - self.anchor)) #
self.active = 0 def timer(self):
for b in self.children:
b.timer()
#
def draw(self, area):
for b in self.children:
b.draw(area)
#
def setval(self, val):
self.sliderbutton.min = self.min
self.sliderbutton.max = self.max
self.sliderbutton.pretext = self.pretext
self.sliderbutton.postext = self.postext
self.sliderbutton.setval(val)
#
def setval_trigger(self):
if self.setval_hook:
self.setval_hook(self)
# #
# Module 'Sliders' # Module 'Sliders'
# #
# Sliders are somewhat like buttons but have an extra hook that is # XXX Should split caller interface, appearance and reactivity better
# called whenever their value is changed.
import stdwin import stdwin
from stdwinevents import * from stdwinevents import *
import rect import rect
from minmax import min, max from minmax import min, max
from Buttons import ClassicButton from Buttons import *
# Field indices in event detail # Field indices in event detail
...@@ -22,53 +22,157 @@ _MASK = 3 ...@@ -22,53 +22,157 @@ _MASK = 3
# It looks like a button but dragging the mouse left or right # It looks like a button but dragging the mouse left or right
# changes the controlled value. # changes the controlled value.
# #
class DragSlider() = ClassicButton(): class DragSliderReactivity() = NoReactivity():
# #
# INVARIANTS maintained by the define and setval methods: def mouse_down(self, detail):
h, v = hv = detail[_HV]
if self.enabled and self.mousetest(hv):
self.anchor = h
self.oldval = self.val
self.active = 1
# #
# self.min <= self.val <= self.max def mouse_move(self, detail):
# self.text = `self.val` if self.active:
h, v = detail[_HV]
self.setval(self.oldval + (h - self.anchor))
# #
# (Notice that unlike in Python ranges, the end point belongs def mouse_up(self, detail):
# to the range.) if self.active:
h, v = detail[_HV]
self.setval(self.oldval + (h - self.anchor))
self.active = 0
#
class DragSliderAppearance() = ButtonAppearance():
# #
def define(self, (win, bounds)): def define(self, (win, bounds)):
self.min = 0 self.min = 0
self.val = 50 self.val = -1 # Changed by next setval call
self.max = 100 self.max = 100
self.setval_hook = 0 self.setval_hook = 0
self.pretext = self.postext = '' self.pretext = self.postext = ''
self.text = self.pretext + `self.val` + self.postext self = ClassicButton.define(self, (win, bounds, ''))
self = ClassicButton.define(self, (win, bounds, self.text)) self.setval(50)
return self return self
# #
# INVARIANTS maintained by the setval method:
#
# self.min <= self.val <= self.max
# self.text = self.pretext + `self.val` + self.postext
#
# (Notice that unlike in Python ranges, the end point belongs
# to the range.)
#
def setval(self, val): def setval(self, val):
val = min(self.max, max(self.min, val)) val = min(self.max, max(self.min, val))
if val <> self.val: if val <> self.val:
self.val = val self.val = val
self.text = self.pretext + `self.val` + self.postext self.setval_trigger()
# (The trigger may change val, pretext and postext)
self.settext(self.pretext + `self.val` + self.postext)
#
def setval_trigger(self):
if self.setval_hook: if self.setval_hook:
self.setval_hook(self) self.setval_hook(self)
self.redraw()
# #
def settext(self, text):
pass # shouldn't be called at all class DragSlider() = DragSliderReactivity(), DragSliderAppearance(): pass
# Auxiliary class for DragSlider incorporated in ComplexSlider
#
class _SubDragSlider() = DragSlider():
def define(self, (win, bounds, parent)):
self.parent = parent
return DragSlider.define(self, (win, bounds))
def setval_trigger(self):
self.parent.val = self.val
self.parent.setval_trigger()
# Auxiliary class for ClassicButton incorporated in ComplexSlider
#
class _SubClassicButton() = ClassicButton():
def define(self, (win, bounds, text, step, parent)):
self.parent = parent
self.step = step
return ClassicButton.define(self, (win, bounds, text))
def down_trigger(self):
self.parent.setval(self.parent.val + self.step)
self.delay = 5
self.win.settimer(self.delay)
def move_trigger(self):
self.win.settimer(self.delay)
def timer_trigger(self):
self.delay = 1
self.parent.setval(self.parent.val + self.step)
self.win.settimer(self.delay)
# A complex slider is a wrapper around three buttons:
# One to step down, a dragslider, and one to step up.
#
class ComplexSlider() = LabelAppearance(), NoReactivity():
#
def define(self, (win, bounds)):
#
self.win = win
self.bounds = bounds
self.setval_hook = 0
#
(left, top), (right, bottom) = bounds
size = bottom - top
#
downbox = (left, top), (left+size, bottom)
sliderbox = (left+size, top), (right-size, bottom)
upbox = (right-size, top), (right, bottom)
#
self.downbutton = \
_SubClassicButton().define(win, downbox, '-', -1, self)
#
self.sliderbutton = \
_SubDragSlider().define(win, sliderbox, self)
#
self.upbutton = \
_SubClassicButton().define(win, upbox, '+', 1, self)
#
self.min = self.sliderbutton.min
self.val = self.sliderbutton.val
self.max = self.sliderbutton.max
self.pretext = self.sliderbutton.pretext
self.postext = self.sliderbutton.postext
#
self.children = \
[self.downbutton, self.sliderbutton, self.upbutton]
#
return self
# #
def mouse_down(self, detail): def mouse_down(self, detail):
h, v = hv = detail[_HV] for b in self.children:
if self.enabled and self.mousetest(hv): b.mouse_down(detail)
self.anchor = h
self.oldval = self.val
self.active = 1
# #
def mouse_move(self, detail): def mouse_move(self, detail):
if self.active: for b in self.children:
h, v = detail[_HV] b.mouse_move(detail)
self.setval(self.oldval + (h - self.anchor))
# #
def mouse_up(self, detail): def mouse_up(self, detail):
if self.active: for b in self.children:
h, v = detail[_HV] b.mouse_up(detail)
self.setval(self.oldval + (h - self.anchor)) #
self.active = 0 def timer(self):
for b in self.children:
b.timer()
#
def draw(self, area):
for b in self.children:
b.draw(area)
#
def setval(self, val):
self.sliderbutton.min = self.min
self.sliderbutton.max = self.max
self.sliderbutton.pretext = self.pretext
self.sliderbutton.postext = self.postext
self.sliderbutton.setval(val)
#
def setval_trigger(self):
if self.setval_hook:
self.setval_hook(self)
# #
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