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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
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 * <http://www.openoffice.org/license.html>
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_lingucomponent.hxx"

#if defined(WNT)
#include <tools/prewin.h>
#endif

#if defined(WNT)
#include <Windows.h>
#endif

#if defined(WNT)
#include <tools/postwin.h>
#endif


#include <osl/thread.h>
#include <osl/file.hxx>
#include <tools/debug.hxx>
#include <tools/urlobj.hxx>
#include <i18npool/mslangid.hxx>
#include <unotools/lingucfg.hxx>
#include <unotools/pathoptions.hxx>
#include <rtl/ustring.hxx>
#include <rtl/string.hxx>
#include <linguistic/misc.hxx>

#include <set>
#include <vector>
#include <string.h>

#include <lingutil.hxx>
#include <dictmgr.hxx>




using ::com::sun::star::lang::Locale;
using namespace ::com::sun::star;

#if 0
//////////////////////////////////////////////////////////////////////

String GetDirectoryPathFromFileURL( const String &rFileURL )
{
    // get file URL
    INetURLObject aURLObj;
    aURLObj.SetSmartProtocol( INET_PROT_FILE );
    aURLObj.SetSmartURL( rFileURL );
    aURLObj.removeSegment();
    DBG_ASSERT( !aURLObj.HasError(), "invalid URL" );
    String aRes = aURLObj.GetMainURL( INetURLObject::DECODE_TO_IURI );
    return aRes;
}
#endif

#if defined(WNT)
rtl::OString Win_GetShortPathName( const rtl::OUString &rLongPathName )
{
    rtl::OString aRes;

    sal_Unicode aShortBuffer[1024] = {0};
    sal_Int32   nShortBufSize = sizeof( aShortBuffer ) / sizeof( aShortBuffer[0] );

    // use the version of 'GetShortPathName' that can deal with Unicode...
    sal_Int32 nShortLen = GetShortPathNameW(
            reinterpret_cast<LPCWSTR>( rLongPathName.getStr() ),
            reinterpret_cast<LPWSTR>( aShortBuffer ),
            nShortBufSize );

    if (nShortLen < nShortBufSize) // conversion successful?
        aRes = rtl::OString( OU2ENC( rtl::OUString( aShortBuffer, nShortLen ), osl_getThreadTextEncoding()) );
    else
        DBG_ERROR( "Win_GetShortPathName: buffer to short" );

    return aRes;
}
#endif //defined(WNT)

//////////////////////////////////////////////////////////////////////

// build list of old style diuctionaries (not as extensions) to use.
// User installed dictionaries (the ones residing in the user paths)
// will get precedence over system installed ones for the same language.
std::vector< SvtLinguConfigDictionaryEntry > GetOldStyleDics( const char *pDicType )
{
    std::vector< SvtLinguConfigDictionaryEntry > aRes;

    if (!pDicType)
        return aRes;

    rtl::OUString aFormatName;
    String aDicExtension;
#ifdef SYSTEM_DICTS
    rtl::OUString aSystemDir;
    rtl::OUString aSystemPrefix;
    rtl::OUString aSystemSuffix;
#endif
    bool bSpell = false;
    bool bHyph  = false;
    bool bThes  = false;
    if (strcmp( pDicType, "DICT" ) == 0)
    {
        aFormatName     = A2OU("DICT_SPELL");
        aDicExtension   = String::CreateFromAscii( ".dic" );
#ifdef SYSTEM_DICTS
        aSystemDir      = A2OU( DICT_SYSTEM_DIR );
        aSystemSuffix       = aDicExtension;
#endif
        bSpell = true;
    }
    else if (strcmp( pDicType, "HYPH" ) == 0)
    {
        aFormatName     = A2OU("DICT_HYPH");
        aDicExtension   = String::CreateFromAscii( ".dic" );
#ifdef SYSTEM_DICTS
        aSystemDir      = A2OU( HYPH_SYSTEM_DIR );
        aSystemPrefix       = A2OU( "hyph_" );
        aSystemSuffix       = aDicExtension;
#endif
        bHyph = true;
    }
    else if (strcmp( pDicType, "THES" ) == 0)
    {
        aFormatName     = A2OU("DICT_THES");
        aDicExtension   = String::CreateFromAscii( ".dat" );
#ifdef SYSTEM_DICTS
        aSystemDir      = A2OU( THES_SYSTEM_DIR );
        aSystemPrefix       = A2OU( "th_" );
        aSystemSuffix       = A2OU( "_v2.dat" );
#endif
        bThes = true;
    }


    if (aFormatName.getLength() == 0 || aDicExtension.Len() == 0)
        return aRes;

    // set of languages to remember the language where it is already
    // decided to make use of the dictionary.
    std::set< LanguageType > aDicLangInUse;

#ifdef SYSTEM_DICTS
   osl::Directory aSystemDicts(aSystemDir);
   if (aSystemDicts.open() == osl::FileBase::E_None)
   {
       osl::DirectoryItem aItem;
       osl::FileStatus aFileStatus(FileStatusMask_FileURL);
       while (aSystemDicts.getNextItem(aItem) == osl::FileBase::E_None)
       {
           aItem.getFileStatus(aFileStatus);
           rtl::OUString sPath = aFileStatus.getFileURL();
           if (sPath.lastIndexOf(aSystemSuffix) == sPath.getLength()-aSystemSuffix.getLength())
           {
               sal_Int32 nStartIndex = sPath.lastIndexOf(sal_Unicode('/')) + 1;
               if (!sPath.match(aSystemPrefix, nStartIndex))
                   continue;
               rtl::OUString sChunk = sPath.copy(0, sPath.getLength() - aSystemSuffix.getLength());
               sal_Int32 nIndex = nStartIndex + aSystemPrefix.getLength();
               rtl::OUString sLang = sChunk.getToken( 0, '_', nIndex );
               if (!sLang.getLength())
                   continue;
               rtl::OUString sRegion;
               if (nIndex != -1)
                   sRegion = sChunk.copy( nIndex, sChunk.getLength() - nIndex );

               // Thus we first get the language of the dictionary
               LanguageType nLang = MsLangId::convertIsoNamesToLanguage(
                  sLang, sRegion );

               if (aDicLangInUse.count( nLang ) == 0)
               {
                   // remember the new language in use
                   aDicLangInUse.insert( nLang );

                   // add the dictionary to the resulting vector
                   SvtLinguConfigDictionaryEntry aDicEntry;
                   aDicEntry.aLocations.realloc(1);
                   aDicEntry.aLocaleNames.realloc(1);
                   rtl::OUString aLocaleName( MsLangId::convertLanguageToIsoString( nLang ) );
                   aDicEntry.aLocations[0] = sPath;
                   aDicEntry.aFormatName = aFormatName;
                   aDicEntry.aLocaleNames[0] = aLocaleName;
                   aRes.push_back( aDicEntry );
               }
           }
       }
    }

#endif

    return aRes;
}


void MergeNewStyleDicsAndOldStyleDics(
    std::list< SvtLinguConfigDictionaryEntry > &rNewStyleDics,
    const std::vector< SvtLinguConfigDictionaryEntry > &rOldStyleDics )
{
    // get list of languages supported by new style dictionaries
    std::set< LanguageType > aNewStyleLanguages;
    std::list< SvtLinguConfigDictionaryEntry >::const_iterator aIt;
    for (aIt = rNewStyleDics.begin() ;  aIt != rNewStyleDics.end();  ++aIt)
    {
        const uno::Sequence< rtl::OUString > aLocaleNames( aIt->aLocaleNames );
        sal_Int32 nLocaleNames = aLocaleNames.getLength();
        for (sal_Int32 k = 0;  k < nLocaleNames; ++k)
        {
            LanguageType nLang = MsLangId::convertIsoStringToLanguage( aLocaleNames[k] );
            aNewStyleLanguages.insert( nLang );
        }
    }

    // now check all old style dictionaries if they will add a not yet
    // added language. If so add them to the resulting vector
    std::vector< SvtLinguConfigDictionaryEntry >::const_iterator aIt2;
    for (aIt2 = rOldStyleDics.begin();  aIt2 != rOldStyleDics.end();  ++aIt2)
    {
        sal_Int32 nOldStyleDics = aIt2->aLocaleNames.getLength();

        // old style dics should only have one language listed...
        DBG_ASSERT( nOldStyleDics, "old style dictionary with more then one language found!");
        if (nOldStyleDics > 0)
        {
            LanguageType nLang = MsLangId::convertIsoStringToLanguage( aIt2->aLocaleNames[0] );

            if (nLang == LANGUAGE_DONTKNOW || nLang == LANGUAGE_NONE)
            {
                DBG_ERROR( "old style dictionary with invalid language found!" );
                continue;
            }

            // language not yet added?
            if (aNewStyleLanguages.count( nLang ) == 0)
                rNewStyleDics.push_back( *aIt2 );
        }
        else
        {
            DBG_ERROR( "old style dictionary with no language found!" );
        }
    }
}

//////////////////////////////////////////////////////////////////////

