• Tomaž Vajngerl's avatar
    opengl: push mask coords to the shaders along the image coords · bdce4e29
    Tomaž Vajngerl yazdı
    If using the same texture to store the image and mask data (for
    example when using texture atlas) the mask and image (RGB) coords
    aren't the same anymore. With this commit we always define the mask
    coords separately.
    
    Change-Id: Ie33f87a6e9ab398972c6a3d5938e5f1364c82d36
    bdce4e29
Package_opengl.mk 1.05 KB