Kaydet (Commit) 051070d9 authored tarafından Guillaume Poussel's avatar Guillaume Poussel Kaydeden (comit) Christina Rossmanith

Remove bogus comments.

üst bd658dc6
...@@ -335,7 +335,7 @@ DBG_NAME(OTextConnectionHelper) ...@@ -335,7 +335,7 @@ DBG_NAME(OTextConnectionHelper)
String aErrorText; String aErrorText;
Control* pErrorWin = NULL; Control* pErrorWin = NULL;
// if (!m_aFieldSeparator.GetText().Len()) // if (!m_aFieldSeparator.GetText().Len())
// bug (#42168) if this line is compiled under OS2 (in a product environent) // if this line is compiled under OS2 (in a product environent)
// -> use a temporary variable // -> use a temporary variable
String aDelText(m_aFieldSeparator.GetText()); String aDelText(m_aFieldSeparator.GetText());
if(!aDelText.Len()) if(!aDelText.Len())
......
...@@ -347,7 +347,7 @@ void ODbTypeWizDialog::enableConfirmSettings( bool _bEnable ) ...@@ -347,7 +347,7 @@ void ODbTypeWizDialog::enableConfirmSettings( bool _bEnable )
{ {
enableButtons( WZB_FINISH, _bEnable ); enableButtons( WZB_FINISH, _bEnable );
// TODO: // TODO:
// this is hacky. At the moment, this method is used in only one case (#b6532894#). // this is hacky. At the moment, this method is used in only one case.
// As soon as it is to be used more wide-spread, we should find a proper concept // As soon as it is to be used more wide-spread, we should find a proper concept
// for enabling both the Next and Finish buttons, depending on the current page state. // for enabling both the Next and Finish buttons, depending on the current page state.
// Plus, the concept must also care for the case where those pages are embedded into // Plus, the concept must also care for the case where those pages are embedded into
......
...@@ -209,7 +209,7 @@ void OSectionView::SetMarkedToLayer( SdrLayerID _nLayerNo ) ...@@ -209,7 +209,7 @@ void OSectionView::SetMarkedToLayer( SdrLayerID _nLayerNo )
EndUndo(); EndUndo();
// #84073# check mark list now instead of later in a timer // check mark list now instead of later in a timer
CheckMarked(); CheckMarked();
MarkListHasChanged(); MarkListHasChanged();
} }
......
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