Kaydet (Commit) 2b5590f2 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

use rounded corners by default

Change-Id: Id8cd44f98319c2064d10dcbcb1009a8a29fef484
üst fae9fa2b
...@@ -49,7 +49,7 @@ void Renderable3DObject::render() ...@@ -49,7 +49,7 @@ void Renderable3DObject::render()
Bar::Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, sal_Int32 aColor, sal_uInt32 nId) Bar::Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, sal_Int32 aColor, sal_uInt32 nId)
: Renderable3DObject(pRenderer, nId) : Renderable3DObject(pRenderer, nId)
, mbRoundedCorners(false) , mbRoundedCorners(true)
, maPos(rPosition) , maPos(rPosition)
, maColor(aColor) , maColor(aColor)
{ {
......
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