Kaydet (Commit) 3ed31af5 authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Bin DOCUMENTATION OMITTED comments

No need to shout. The lack of documentation is obvious anyway to somebody
looking for it.

Change-Id: I4f21661c8bff87170bc4e272da29f060eec0dda6
üst 7bd108e7
......@@ -28,31 +28,14 @@
*/
published enum Alignment
{
// DOCUMENTATION OMITTED FOR Alignment:: TOP_LEFT,
TOP_LEFT,
// DOCUMENTATION OMITTED FOR Alignment:: TOP,
TOP,
// DOCUMENTATION OMITTED FOR Alignment:: TOP_RIGHT,
TOP_RIGHT,
// DOCUMENTATION OMITTED FOR Alignment:: LEFT,
LEFT,
// DOCUMENTATION OMITTED FOR Alignment:: CENTER,
CENTER,
// DOCUMENTATION OMITTED FOR Alignment:: RIGHT,
RIGHT,
// DOCUMENTATION OMITTED FOR Alignment:: BOTTOM_LEFT,
BOTTOM_LEFT,
// DOCUMENTATION OMITTED FOR Alignment:: BOTTOM,
BOTTOM,
// DOCUMENTATION OMITTED FOR Alignment:: BOTTOM_RIGHT
BOTTOM_RIGHT
};
......
......@@ -28,11 +28,7 @@
published struct Direction3D
{
double DirectionX;
// DOCUMENTATION OMITTED FOR Direction3D::DirectionY
double DirectionY;
// DOCUMENTATION OMITTED FOR Direction3D::DirectionZ
double DirectionZ;
};
......
......@@ -29,25 +29,12 @@
*/
published enum EscapeDirection
{
// DOCUMENTATION OMITTED FOR EscapeDirection:: SMART,
SMART,
// DOCUMENTATION OMITTED FOR EscapeDirection:: LEFT,
LEFT,
// DOCUMENTATION OMITTED FOR EscapeDirection:: RIGHT,
RIGHT,
// DOCUMENTATION OMITTED FOR EscapeDirection:: UP,
UP,
// DOCUMENTATION OMITTED FOR EscapeDirection:: DOWN
DOWN,
// DOCUMENTATION OMITTED FOR EscapeDirection:: HORIZONTAL
HORIZONTAL,
// DOCUMENTATION OMITTED FOR EscapeDirection:: VERTICAL
VERTICAL
};
......
......@@ -27,27 +27,18 @@
*/
published enum FillStyle
{
// DOCUMENTATION OMITTED FOR FillStyle:: NONE,
/** the area is not filled.
*/
NONE,
// DOCUMENTATION OMITTED FOR FillStyle:: SOLID,
/** use a solid color to fill the area.
*/
SOLID,
// DOCUMENTATION OMITTED FOR FillStyle:: GRADIENT,
/** use a gradient color to fill the area.
*/
GRADIENT,
// DOCUMENTATION OMITTED FOR FillStyle:: HATCH,
/** use a hatch to fill the area.
*/
HATCH,
// DOCUMENTATION OMITTED FOR FillStyle:: BITMAP
/** use a bitmap to fill the area.
*/
BITMAP
......
......@@ -30,14 +30,8 @@
published struct HomogenMatrix
{
com::sun::star::drawing::HomogenMatrixLine Line1;
// DOCUMENTATION OMITTED FOR HomogenMatrix::Line2
com::sun::star::drawing::HomogenMatrixLine Line2;
// DOCUMENTATION OMITTED FOR HomogenMatrix::Line3
com::sun::star::drawing::HomogenMatrixLine Line3;
// DOCUMENTATION OMITTED FOR HomogenMatrix::Line4
com::sun::star::drawing::HomogenMatrixLine Line4;
};
......
......@@ -29,13 +29,8 @@
*/
published struct HomogenMatrix3
{
// DOCUMENTATION OMITTED FOR HomogenMatrix3::Line1
com::sun::star::drawing::HomogenMatrixLine3 Line1;
// DOCUMENTATION OMITTED FOR HomogenMatrix3::Line2
com::sun::star::drawing::HomogenMatrixLine3 Line2;
// DOCUMENTATION OMITTED FOR HomogenMatrix3::Line3
com::sun::star::drawing::HomogenMatrixLine3 Line3;
};
......
......@@ -29,16 +29,9 @@
*/
published struct HomogenMatrix4
{
// DOCUMENTATION OMITTED FOR HomogenMatrix4::Line1
com::sun::star::drawing::HomogenMatrixLine4 Line1;
// DOCUMENTATION OMITTED FOR HomogenMatrix4::Line2
com::sun::star::drawing::HomogenMatrixLine4 Line2;
// DOCUMENTATION OMITTED FOR HomogenMatrix4::Line3
com::sun::star::drawing::HomogenMatrixLine4 Line3;
// DOCUMENTATION OMITTED FOR HomogenMatrix4::Line4
com::sun::star::drawing::HomogenMatrixLine4 Line4;
};
......
......@@ -28,14 +28,8 @@
published struct HomogenMatrixLine
{
double Column1;
// DOCUMENTATION OMITTED FOR HomogenMatrixLine::Column2
double Column2;
// DOCUMENTATION OMITTED FOR HomogenMatrixLine::Column3
double Column3;
// DOCUMENTATION OMITTED FOR HomogenMatrixLine::Column4
double Column4;
};
......
......@@ -28,13 +28,8 @@
*/
published struct HomogenMatrixLine3
{
// DOCUMENTATION OMITTED FOR HomogenMatrixLine3::Column1
double Column1;
// DOCUMENTATION OMITTED FOR HomogenMatrixLine3::Column2
double Column2;
// DOCUMENTATION OMITTED FOR HomogenMatrixLine3::Column3
double Column3;
};
......
......@@ -28,16 +28,9 @@
*/
published struct HomogenMatrixLine4
{
// DOCUMENTATION OMITTED FOR HomogenMatrixLine4::Column1
double Column1;
// DOCUMENTATION OMITTED FOR HomogenMatrixLine4::Column2
double Column2;
// DOCUMENTATION OMITTED FOR HomogenMatrixLine4::Column3
double Column3;
// DOCUMENTATION OMITTED FOR HomogenMatrixLine4::Column4
double Column4;
};
......
......@@ -30,27 +30,18 @@
*/
published enum LineEndType
{
// DOCUMENTATION OMITTED FOR LineEndType:: NONE,
/** the line has no special end.
*/
NONE,
// DOCUMENTATION OMITTED FOR LineEndType:: ARROW,
/** the line uses an arrow for the line end.
*/
ARROW,
// DOCUMENTATION OMITTED FOR LineEndType:: CIRCLE,
/** the line uses a circle for the line end.
*/
CIRCLE,
// DOCUMENTATION OMITTED FOR LineEndType:: SQUARE,
/** the line uses a square for the line end.
*/
SQUARE,
// DOCUMENTATION OMITTED FOR LineEndType:: SPECIAL
/** deprecated
*/
SPECIAL
......
......@@ -28,17 +28,12 @@
*/
published enum LineStyle
{
// DOCUMENTATION OMITTED FOR LineStyle:: NONE,
/** the line is hidden.
*/
NONE,
// DOCUMENTATION OMITTED FOR LineStyle:: SOLID,
/** the line is solid.
*/
SOLID,
// DOCUMENTATION OMITTED FOR LineStyle:: DASH
/** the line use dashes.
*/
DASH
......
......@@ -30,12 +30,9 @@
*/
published enum MeasureKind
{
// DOCUMENTATION OMITTED FOR MeasureKind:: STANDARD,
/** use the length measurement.
*/
STANDARD,
// DOCUMENTATION OMITTED FOR MeasureKind:: RADIUS
/** use the radius measurement.
This option cannot be used from the GUI Interface.
*/
......
......@@ -28,16 +28,9 @@
*/
published enum MeasureTextHorzPos
{
// DOCUMENTATION OMITTED FOR MeasureTextHorzPos:: AUTO,
AUTO,
// DOCUMENTATION OMITTED FOR MeasureTextHorzPos:: LEFTOUTSIDE,
LEFTOUTSIDE,
// DOCUMENTATION OMITTED FOR MeasureTextHorzPos:: INSIDE,
INSIDE,
// DOCUMENTATION OMITTED FOR MeasureTextHorzPos:: RIGHTOUTSIDE
RIGHTOUTSIDE
};
......
......@@ -28,19 +28,10 @@
*/
published enum MeasureTextVertPos
{
// DOCUMENTATION OMITTED FOR MeasureTextVertPos:: AUTO,
AUTO,
// DOCUMENTATION OMITTED FOR MeasureTextVertPos:: EAST,
EAST,
// DOCUMENTATION OMITTED FOR MeasureTextVertPos:: BREAKEDLINE,
BREAKEDLINE,
// DOCUMENTATION OMITTED FOR MeasureTextVertPos:: WEST,
WEST,
// DOCUMENTATION OMITTED FOR MeasureTextVertPos:: CENTERED
CENTERED
};
......
......@@ -32,8 +32,6 @@
published struct PolyPolygonBezierCoords
{
com::sun::star::drawing::PointSequenceSequence Coordinates;
// DOCUMENTATION OMITTED FOR PolyPolygonBezierCoords::Flags
com::sun::star::drawing::FlagSequenceSequence Flags;
};
......
......@@ -30,11 +30,7 @@
published struct PolyPolygonShape3D
{
com::sun::star::drawing::DoubleSequenceSequence SequenceX;
// DOCUMENTATION OMITTED FOR PolyPolygonShape3D::SequenceY
com::sun::star::drawing::DoubleSequenceSequence SequenceY;
// DOCUMENTATION OMITTED FOR PolyPolygonShape3D::SequenceZ
com::sun::star::drawing::DoubleSequenceSequence SequenceZ;
};
......
......@@ -27,22 +27,15 @@
*/
published enum PolygonFlags
{
// DOCUMENTATION OMITTED FOR PolygonFlags:: NORMAL,
/** the point is normal, from the curve discussion view.
*/
NORMAL,
// DOCUMENTATION OMITTED FOR PolygonFlags:: SMOOTH,
/** the point is smooth, the first derivation from the curve discussion view.
*/
SMOOTH,
// DOCUMENTATION OMITTED FOR PolygonFlags:: CONTROL,
/** the point is a control point, to control the curve from the user interface.
*/
CONTROL,
// DOCUMENTATION OMITTED FOR PolygonFlags:: SYMMETRIC
/** the point is symmetric, the second derivation from the curve discussion view.
*/
SYMMETRIC
......
......@@ -30,13 +30,9 @@ published struct Position3D
/** the position on the X-Axis in the 3D room in 100th of millimeters
*/
double PositionX;
// DOCUMENTATION OMITTED FOR Position3D::PositionY
/** the position on the Y-Axis in the 3D room in 100th of millimeters
*/
double PositionY;
// DOCUMENTATION OMITTED FOR Position3D::PositionZ
/** the position on the Z-Axis in the 3D room in 100th of millimeters
*/
double PositionZ;
......
......@@ -28,12 +28,9 @@
*/
published enum ProjectionMode
{
// DOCUMENTATION OMITTED FOR ProjectionMode:: PARALLEL,
/** the 3D objects are drawn in the parallel projection.
*/
PARALLEL,
// DOCUMENTATION OMITTED FOR ProjectionMode:: PERSPECTIVE
/** the 3D objects are drawn in the perspective projection.
*/
PERSPECTIVE
......
......@@ -27,47 +27,30 @@
*/
published enum RectanglePoint
{
// DOCUMENTATION OMITTED FOR RectanglePoint:: LEFT_TOP,
/** specify to the point on the left side from the top of the rectangle.
*/
LEFT_TOP,
// DOCUMENTATION OMITTED FOR RectanglePoint:: MIDDLE_TOP,
/** specify to the point on the middle of the top from the rectangle.
*/
MIDDLE_TOP,
// DOCUMENTATION OMITTED FOR RectanglePoint:: RIGHT_TOP,
/** specify to the point on the right side from the top of the rectangle.
*/
RIGHT_TOP,
// DOCUMENTATION OMITTED FOR RectanglePoint:: LEFT_MIDDLE,
/** specify to the point on the middle of the left side from the rectangle.
*/
LEFT_MIDDLE,
// DOCUMENTATION OMITTED FOR RectanglePoint:: MIDDLE_MIDDLE,
/** specify to the point on the center from the rectangle.
*/
MIDDLE_MIDDLE,
// DOCUMENTATION OMITTED FOR RectanglePoint:: RIGHT_MIDDLE,
/** specify to the point on the middle of the right side from the rectangle.
*/
RIGHT_MIDDLE,
// DOCUMENTATION OMITTED FOR RectanglePoint:: LEFT_BOTTOM,
/** specify to the point on the bottom of the left side from the rectangle.
*/
LEFT_BOTTOM,
// DOCUMENTATION OMITTED FOR RectanglePoint:: MIDDLE_BOTTOM,
/** specify to the point on the middle of the bottom from the rectangle.
*/
MIDDLE_BOTTOM,
// DOCUMENTATION OMITTED FOR RectanglePoint:: RIGHT_BOTTOM
/** specify to the point on the bottom of the right side from the rectangle.
*/
RIGHT_BOTTOM
......
......@@ -27,13 +27,8 @@
*/
published enum SnapObjectType
{
// DOCUMENTATION OMITTED FOR SnapObjectType:: POINT,
POINT,
// DOCUMENTATION OMITTED FOR SnapObjectType:: VERTICAL,
VERTICAL,
// DOCUMENTATION OMITTED FOR SnapObjectType:: HORIZONTAL
HORIZONTAL
};
......
......@@ -27,16 +27,9 @@
*/
published enum TextAnimationDirection
{
// DOCUMENTATION OMITTED FOR TextAnimationDirection:: LEFT,
LEFT,
// DOCUMENTATION OMITTED FOR TextAnimationDirection:: RIGHT,
RIGHT,
// DOCUMENTATION OMITTED FOR TextAnimationDirection:: UP,
UP,
// DOCUMENTATION OMITTED FOR TextAnimationDirection:: DOWN
DOWN
};
......
......@@ -32,12 +32,9 @@
*/
published interface XConnectableShape: com::sun::star::uno::XInterface
{
// DOCUMENTATION OMITTED FOR XConnectableShape::canConnect
boolean canConnect( [in] com::sun::star::awt::Point nPos,
[in] boolean bCreateGluePoint,
[in] long nMaxDist );
// DOCUMENTATION OMITTED FOR XConnectableShape::doConnect
boolean doConnect( [in] com::sun::star::awt::Point nPos,
[in] boolean bCreateGluePoint,
[in] long nMaxDist );
......
......@@ -29,7 +29,6 @@
*/
published interface XUniversalShapeDescriptor: com::sun::star::drawing::XShapeDescriptor
{
// DOCUMENTATION OMITTED FOR XUniversalShapeDescriptor::setShapeType
void setShapeType( [in] string aShapeTypeName );
};
......
......@@ -28,562 +28,339 @@
*/
published enum AnimationEffect
{
// DOCUMENTATION OMITTED FOR AnimationEffect:: NONE,
/** use no animation effects.
*/
NONE,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_LEFT,
/** use the animation effect "Fade from Left".
*/
FADE_FROM_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_TOP,
/** use the animation effect "Fade from Top".
*/
FADE_FROM_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_RIGHT,
/** use the animation effect "Fade from Right".
*/
FADE_FROM_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_BOTTOM,
/** use the animation effect "Fade from Bottom".
*/
FADE_FROM_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_TO_CENTER,
/** use the animation effect "Fade to Center".
*/
FADE_TO_CENTER,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_CENTER,
/** use the animation effect "Fade from Center".
*/
FADE_FROM_CENTER,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_FROM_LEFT,
/** use the animation effect "Move from Left".
*/
MOVE_FROM_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_FROM_TOP,
/** use the animation effect "Move from Top".
*/
MOVE_FROM_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_FROM_RIGHT,
/** use the animation effect "Move from Right".
*/
MOVE_FROM_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_FROM_BOTTOM,
/** use the animation effect "Move from Bottom".
*/
MOVE_FROM_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: VERTICAL_STRIPES,
/** use the animation effect "Vertical Stripes".
*/
VERTICAL_STRIPES,
// DOCUMENTATION OMITTED FOR AnimationEffect:: HORIZONTAL_STRIPES,
/** use the animation effect "Horizontal Stripes".
*/
HORIZONTAL_STRIPES,
// DOCUMENTATION OMITTED FOR AnimationEffect:: CLOCKWISE,
/** use the animation effect "Clockwise".
*/
CLOCKWISE,
// DOCUMENTATION OMITTED FOR AnimationEffect:: COUNTERCLOCKWISE,
/** use the animation effect "Counter Clockwise".
*/
COUNTERCLOCKWISE,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_UPPERLEFT,
/** use the animation effect "Fade from Upper Left".
*/
FADE_FROM_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_UPPERRIGHT,
/** use the animation effect "Fade from Upper Right".
*/
FADE_FROM_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_LOWERLEFT,
/** use the animation effect "Fade from Lower Left".
*/
FADE_FROM_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: FADE_FROM_LOWERRIGHT,
/** use the animation effect "Fade from Lower Right".
*/
FADE_FROM_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: CLOSE_VERTICAL,
/** use the animation effect "Close Vertical".
*/
CLOSE_VERTICAL,
// DOCUMENTATION OMITTED FOR AnimationEffect:: CLOSE_HORIZONTAL,
/** use the animation effect "Close Horizontal".
*/
CLOSE_HORIZONTAL,
// DOCUMENTATION OMITTED FOR AnimationEffect:: OPEN_VERTICAL,
/** use the animation effect "Open Vertical".
*/
OPEN_VERTICAL,
// DOCUMENTATION OMITTED FOR AnimationEffect:: OPEN_HORIZONTAL,
/** use the animation effect "Open Horizontal".
*/
OPEN_HORIZONTAL,
// DOCUMENTATION OMITTED FOR AnimationEffect:: PATH,
/** use the animation effect "Path".
*/
PATH,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_TO_LEFT,
/** use the animation effect "Move to Left".
*/
MOVE_TO_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_TO_TOP,
/** use the animation effect "Move to Top".
*/
MOVE_TO_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_TO_RIGHT,
/** use the animation effect "Move to Right".
*/
MOVE_TO_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_TO_BOTTOM,
/** use the animation effect "Move to Bottom".
*/
MOVE_TO_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: SPIRALIN_LEFT,
/** use the animation effect "Spiral Inward Left".
*/
SPIRALIN_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: SPIRALIN_RIGHT,
/** use the animation effect "Spiral Inward Right".
*/
SPIRALIN_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: SPIRALOUT_LEFT,
/** use the animation effect "Spiral Outward Left".
*/
SPIRALOUT_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: SPIRALOUT_RIGHT,
/** use the animation effect "Spiral Outward Right".
*/
SPIRALOUT_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: DISSOLVE,
/** use the animation effect "Spiral Inward Left".
*/
DISSOLVE,
// DOCUMENTATION OMITTED FOR AnimationEffect:: WAVYLINE_FROM_LEFT,
/** use the animation effect "Wavy Line from Left".
*/
WAVYLINE_FROM_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: WAVYLINE_FROM_TOP,
/** use the animation effect "Wavy Line from Top".
*/
WAVYLINE_FROM_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: WAVYLINE_FROM_RIGHT,
/** use the animation effect "Wavy Line from Right".
*/
WAVYLINE_FROM_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: WAVYLINE_FROM_BOTTOM,
/** use the animation effect "Wavy Line from Button".
*/
WAVYLINE_FROM_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: RANDOM,
/** use the animation effect "Random".
*/
RANDOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: VERTICAL_LINES,
/** use the animation effect "Vertical Lines".
*/
VERTICAL_LINES,
// DOCUMENTATION OMITTED FOR AnimationEffect:: HORIZONTAL_LINES,
/** use the animation effect "Horizontal Lines".
*/
HORIZONTAL_LINES,
// DOCUMENTATION OMITTED FOR AnimationEffect:: LASER_FROM_LEFT,
/** use the animation effect "Wavy Line from Left".
*/
LASER_FROM_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: LASER_FROM_TOP,
/** use the animation effect "Laser from Top".
*/
LASER_FROM_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: LASER_FROM_RIGHT,
/** use the animation effect "Laser from Right".
*/
LASER_FROM_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: LASER_FROM_BOTTOM,
/** use the animation effect "Laser from Bottom".
*/
LASER_FROM_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: LASER_FROM_UPPERLEFT,
/** use the animation effect "Laser from Upper Left".
*/
LASER_FROM_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: LASER_FROM_UPPERRIGHT,
/** use the animation effect "Laser from Upper Right".
*/
LASER_FROM_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: LASER_FROM_LOWERLEFT,
/** use the animation effect "Laser from Lower Left".
*/
LASER_FROM_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: LASER_FROM_LOWERRIGHT,
/** use the animation effect "Laser from Lower Right".
*/
LASER_FROM_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: APPEAR,
/** use the animation effect "Appear".
*/
APPEAR,
// DOCUMENTATION OMITTED FOR AnimationEffect:: HIDE
/** use the animation effect "Hide".
*/
HIDE,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_FROM_UPPERLEFT,
/** use the animation effect "Move from Upper Left".
*/
MOVE_FROM_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_FROM_UPPERRIGHT,
/** use the animation effect "Move from Upper Right".
*/
MOVE_FROM_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_FROM_LOWERRIGHT,
/** use the animation effect "Move from Lower Right".
*/
MOVE_FROM_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_FROM_LOWERLEFT,
/** use the animation effect "Move from Lower Left".
*/
MOVE_FROM_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_TO_UPPERLEFT,
/** use the animation effect "Move to Upper Left".
*/
MOVE_TO_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_TO_UPPERRIGHT,
/** use the animation effect "Move to Upper Right".
*/
MOVE_TO_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_TO_LOWERRIGHT,
/** use the animation effect "Move to Lower Right".
*/
MOVE_TO_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_TO_LOWERLEFT,
/** use the animation effect "Move to Lower Left".
*/
MOVE_TO_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_FROM_LEFT
/** use the animation effect "Move Short from Left".
*/
MOVE_SHORT_FROM_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_FROM_UPPERLEFT
/** use the animation effect "Move Short from Upper Left".
*/
MOVE_SHORT_FROM_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_FROM_TOP
/** use the animation effect "Move Short from Top".
*/
MOVE_SHORT_FROM_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_FROM_UPPERRIGHT
/** use the animation effect "Move Short from Upper Right".
*/
MOVE_SHORT_FROM_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_FROM_RIGHT
/** use the animation effect "Move Short from Right".
*/
MOVE_SHORT_FROM_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_FROM_LOWERRIGHT
/** use the animation effect "Move Short from Lower Right".
*/
MOVE_SHORT_FROM_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_FROM_BOTTOM
/** use the animation effect "Move Short from Bottom".
*/
MOVE_SHORT_FROM_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_FROM_LOWERLEFT
/** use the animation effect "Move Short from Lower Left".
*/
MOVE_SHORT_FROM_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_TO_LEFT
/** use the animation effect "Move Short to Left".
*/
MOVE_SHORT_TO_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_TO_UPPERLEFT
/** use the animation effect "Move Short to Upper Left".
*/
MOVE_SHORT_TO_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_TO_TOP
/** use the animation effect "Move Short to Top".
*/
MOVE_SHORT_TO_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_TO_UPPERRIGHT
/** use the animation effect "Move Short to Upper Right".
*/
MOVE_SHORT_TO_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_TO_RIGHT
/** use the animation effect "Move Short to Right".
*/
MOVE_SHORT_TO_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_TO_LOWERRIGHT
/** use the animation effect "Move Short to Lower Right".
*/
MOVE_SHORT_TO_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_TO_BOTTOM
/** use the animation effect "Move Short to Bottom".
*/
MOVE_SHORT_TO_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: MOVE_SHORT_TO_LOWERLEFT
/** use the animation effect "Move Short to Lower Left".
*/
MOVE_SHORT_TO_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: VERTICAL_CHECKERBOARD
/** use the animation effect "Vertical Checkerboard".
*/
VERTICAL_CHECKERBOARD,
// DOCUMENTATION OMITTED FOR AnimationEffect:: HORIZONTAL_CHECKERBOARD
/** use the animation effect "Horizontal Checkerboard".
*/
HORIZONTAL_CHECKERBOARD,
// DOCUMENTATION OMITTED FOR AnimationEffect:: HORIZONTAL_ROTATE
/** use the animation effect "Horizontal Rotate".
*/
HORIZONTAL_ROTATE,
// DOCUMENTATION OMITTED FOR AnimationEffect:: VERTICAL_ROTATE
/** use the animation effect "Vertical Rotate".
*/
VERTICAL_ROTATE,
// DOCUMENTATION OMITTED FOR AnimationEffect:: HORIZONTAL_STRETCH
/** use the animation effect "Horizontal Stretch".
*/
HORIZONTAL_STRETCH,
// DOCUMENTATION OMITTED FOR AnimationEffect:: VERTICAL_STRETCH
/** use the animation effect "Vertical Stretch".
*/
VERTICAL_STRETCH,
// DOCUMENTATION OMITTED FOR AnimationEffect:: STRETCH_FROM_LEFT
/** use the animation effect "Stretch From Left".
*/
STRETCH_FROM_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: STRETCH_FROM_UPPERLEFT
/** use the animation effect "Stretch From Upper Left".
*/
STRETCH_FROM_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: STRETCH_FROM_TOP
/** use the animation effect "Stretch From Top".
*/
STRETCH_FROM_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: STRETCH_FROM_UPPERRIGHT
/** use the animation effect "Stretch From Upper Right".
*/
STRETCH_FROM_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: STRETCH_FROM_RIGHT
/** use the animation effect "Stretch From Right".
*/
STRETCH_FROM_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: STRETCH_FROM_LOWERRIGHT
/** use the animation effect "Stretch From Lower Right".
*/
STRETCH_FROM_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: STRETCH_FROM_BOTTOM
/** use the animation effect "Stretch From Bottom".
*/
STRETCH_FROM_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: STRETCH_FROM_LOWERLEFT
/** use the animation effect "Stretch From Lower Left".
*/
STRETCH_FROM_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN
/** use the animation effect "Zoom In".
*/
ZOOM_IN,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_SMALL
/** use the animation effect "Zoom In Small".
*/
ZOOM_IN_SMALL,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_SPIRAL
/** use the animation effect "Zoom In Spiral".
*/
ZOOM_IN_SPIRAL,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT
/** use the animation effect "Zoom Out".
*/
ZOOM_OUT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_SMALL
/** use the animation effect "Zoom Out Small".
*/
ZOOM_OUT_SMALL,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_SPIRAL
/** use the animation effect "Zoom Out Spiral".
*/
ZOOM_OUT_SPIRAL,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_LEFT
/** use the animation effect "Zoom In From Left".
*/
ZOOM_IN_FROM_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_UPPERLEFT
/** use the animation effect "Zoom In From Upper Left".
*/
ZOOM_IN_FROM_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_TOP
/** use the animation effect "Zoom In From Top".
*/
ZOOM_IN_FROM_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_UPPERRIGHT
/** use the animation effect "Zoom In From Upper Right".
*/
ZOOM_IN_FROM_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_RIGHT
/** use the animation effect "Zoom In From Right".
*/
ZOOM_IN_FROM_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_LOWERRIGHT
/** use the animation effect "Zoom In From Lower Right".
*/
ZOOM_IN_FROM_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_BOTTOM
/** use the animation effect "Zoom In From Bottom".
*/
ZOOM_IN_FROM_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_LOWERLEFT
/** use the animation effect "Zoom In From Lower Left".
*/
ZOOM_IN_FROM_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_IN_FROM_CENTER
/** use the animation effect "Zoom In From Center".
*/
ZOOM_IN_FROM_CENTER,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_LEFT
/** use the animation effect "Zoom Out From Left".
*/
ZOOM_OUT_FROM_LEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_UPPERLEFT
/** use the animation effect "Zoom Out From Upper Left".
*/
ZOOM_OUT_FROM_UPPERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_TOP
/** use the animation effect "Zoom Out From Top".
*/
ZOOM_OUT_FROM_TOP,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_UPPERRIGHT
/** use the animation effect "Zoom Out From Upper Right".
*/
ZOOM_OUT_FROM_UPPERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_RIGHT
/** use the animation effect "Zoom Out From Right".
*/
ZOOM_OUT_FROM_RIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_LOWERRIGHT
/** use the animation effect "Zoom Out From Lower Right".
*/
ZOOM_OUT_FROM_LOWERRIGHT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_BOTTOM
/** use the animation effect "Zoom Out From Bottom".
*/
ZOOM_OUT_FROM_BOTTOM,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_LOWERLEFT
/** use the animation effect "Zoom Out From Lower Left".
*/
ZOOM_OUT_FROM_LOWERLEFT,
// DOCUMENTATION OMITTED FOR AnimationEffect:: ZOOM_OUT_FROM_CENTER
/** use the animation effect "Zoom Out From Center".
*/
ZOOM_OUT_FROM_CENTER
......
......@@ -28,17 +28,12 @@
*/
published enum HorizontalAlignment
{
// DOCUMENTATION OMITTED FOR HorizontalAlignment:: LEFT,
/** set the horizontal alignment to the left margin from the container object
*/
LEFT,
// DOCUMENTATION OMITTED FOR HorizontalAlignment:: CENTER,
/** set the horizontal alignment to the center between the margins from the container object
*/
CENTER,
// DOCUMENTATION OMITTED FOR HorizontalAlignment:: RIGHT
/** set the horizontal alignment to the right margin from the container object
*/
RIGHT
......
......@@ -31,16 +31,9 @@
*/
published constants ModelDependent
{
// DOCUMENTATION OMITTED FOR constants::1
const short UNO = 1;
// DOCUMENTATION OMITTED FOR constants::2
const short OLE = 2;
// DOCUMENTATION OMITTED FOR constants::3
const short JAVA = 3;
// DOCUMENTATION OMITTED FOR constants::4
const short CORBA = 4;
};
......
......@@ -30,10 +30,7 @@
*/
published enum RegistryKeyType
{
// DOCUMENTATION OMITTED FOR RegistryKeyType:: KEY,
KEY,
// DOCUMENTATION OMITTED FOR RegistryKeyType:: LINK
LINK
};
......
......@@ -31,42 +31,27 @@
*/
published enum RegistryValueType
{
// DOCUMENTATION OMITTED FOR RegistryValueType:: NOT_DEFINED,
/** the type of the key is not defined.
*/
NOT_DEFINED,
// DOCUMENTATION OMITTED FOR RegistryValueType:: LONG,
/** the type of the key is long.
*/
LONG,
// DOCUMENTATION OMITTED FOR RegistryValueType:: ASCII,
/** the type of the key is ASCII.
*/
ASCII,
// DOCUMENTATION OMITTED FOR RegistryValueType:: STRING,
/** the type of the key is a string.
*/
STRING,
// DOCUMENTATION OMITTED FOR RegistryValueType:: BINARY,
/** the type of the key is binary.
*/
BINARY,
// DOCUMENTATION OMITTED FOR RegistryValueType:: LONGLIST,
/** the type of the key is LONGLIST.
*/
LONGLIST,
// DOCUMENTATION OMITTED FOR RegistryValueType:: ASCIILIST,
/** the type of the key is a ASCIILIST.
*/
ASCIILIST,
// DOCUMENTATION OMITTED FOR RegistryValueType:: STRINGLIST
/** the type of the key is a STRINGLIST.
*/
STRINGLIST
......
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