Kaydet (Commit) 56ece786 authored tarafından Michael Meeks's avatar Michael Meeks Kaydeden (comit) Markus Mohrhard

tdf#94006 - need an explicit dispose for GLContext's SystemChildWindow.

Previously we would get an explicit ~OpenGLContext - and potentially
leave FMR's around for other OGC users, now we treat the other users
properly - we need an explicit dispose() to get Window::dispose ordering
right.

Reviewed-on: https://gerrit.libreoffice.org/18412Tested-by: 's avatarJenkins <ci@libreoffice.org>
Reviewed-by: 's avatarMarkus Mohrhard <markus.mohrhard@googlemail.com>

Conflicts:
	vcl/source/window/openglwin.cxx

Change-Id: I5edcbd73399b6db3dbcfb391570f364f9ab0c70d
Reviewed-on: https://gerrit.libreoffice.org/18414Reviewed-by: 's avatarMarkus Mohrhard <markus.mohrhard@googlemail.com>
Tested-by: 's avatarMarkus Mohrhard <markus.mohrhard@googlemail.com>
üst 2fd94938
......@@ -41,6 +41,7 @@ OGLPlayer::~OGLPlayer()
{
m_xContext->makeCurrent();
gltf_renderer_release(m_pHandle);
m_xContext->dispose();
}
releaseInputFiles();
}
......
......@@ -92,7 +92,7 @@ namespace oglcanvas
{}
SpriteDeviceHelper::~SpriteDeviceHelper()
{}
{ mxContext->dispose(); }
void SpriteDeviceHelper::init( vcl::Window& rWindow,
SpriteCanvas& rSpriteCanvas,
......
......@@ -175,6 +175,7 @@ public:
~OpenGLContext();
void acquire() { mnRefCount++; }
void release() { if ( --mnRefCount == 0 ) delete this; }
void dispose();
void requestLegacyContext();
void requestSingleBufferedRendering();
......
......@@ -112,6 +112,13 @@ OpenGLContext::~OpenGLContext()
assert (mnRefCount == 1);
}
// release associated child-window if we have one
void OpenGLContext::dispose()
{
reset();
m_pChildWindow.disposeAndClear();
}
rtl::Reference<OpenGLContext> OpenGLContext::Create()
{
return rtl::Reference<OpenGLContext>(new OpenGLContext);
......@@ -1279,6 +1286,7 @@ void OpenGLContext::reset()
wglMakeCurrent(NULL, NULL);
wglDeleteContext( m_aGLWin.hRC );
ReleaseDC( m_aGLWin.hWnd, m_aGLWin.hDC );
m_aGLWin.hRC = 0;
}
#elif defined( MACOSX )
OpenGLWrapper::resetCurrent();
......@@ -1300,6 +1308,7 @@ void OpenGLContext::reset()
if (mbPixmap && m_aGLWin.glPix != None)
glXDestroyPixmap(m_aGLWin.dpy, m_aGLWin.glPix);
m_aGLWin.ctx = 0;
}
#endif
}
......
......@@ -15,8 +15,8 @@
class OpenGLWindowImpl
{
public:
OpenGLWindowImpl(vcl::Window* pWindow);
~OpenGLWindowImpl() { mxChildWindow.disposeAndClear(); }
explicit OpenGLWindowImpl(vcl::Window* pWindow);
~OpenGLWindowImpl();
OpenGLContext& getContext() { return *mxContext.get(); }
private:
rtl::Reference<OpenGLContext> mxContext;
......@@ -33,6 +33,12 @@ OpenGLWindowImpl::OpenGLWindowImpl(vcl::Window* pWindow)
pWindow->SetMouseTransparent(false);
}
OpenGLWindowImpl::~OpenGLWindowImpl()
{
mxContext->dispose();
mxChildWindow.disposeAndClear();
}
OpenGLWindow::OpenGLWindow(vcl::Window* pParent):
Window(pParent, 0),
mxImpl(new OpenGLWindowImpl(this)),
......
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