Kaydet (Commit) 768c4146 authored tarafından Chr. Rossmanith's avatar Chr. Rossmanith

childs -> children (in comments)

Change-Id: Ib91c2b0195f2db5c8a35997d5d07d3c04e9e69b7
üst f356fd26
...@@ -58,9 +58,9 @@ namespace svgio ...@@ -58,9 +58,9 @@ namespace svgio
virtual void seekReferenceWidth(double& fWidth, bool& bHasFound) const; virtual void seekReferenceWidth(double& fWidth, bool& bHasFound) const;
virtual void seekReferenceHeight(double& fHeight, bool& bHasFound) const; virtual void seekReferenceHeight(double& fHeight, bool& bHasFound) const;
/// InfoProvider support for % values in childs /// InfoProvider support for % values in children
// The returned 'CurrentViewPort' is the viewport as it is set by this svg element // The returned 'CurrentViewPort' is the viewport as it is set by this svg element
// and as it is needed to resolve relative values in childs // and as it is needed to resolve relative values in children
// The method does not check for invalid width and height // The method does not check for invalid width and height
virtual const basegfx::B2DRange getCurrentViewPort() const; virtual const basegfx::B2DRange getCurrentViewPort() const;
......
...@@ -103,7 +103,7 @@ namespace svgio ...@@ -103,7 +103,7 @@ namespace svgio
{ {
drawinglayer::primitive2d::Primitive2DSequence aNewTarget; drawinglayer::primitive2d::Primitive2DSequence aNewTarget;
// decompose childs // decompose children
SvgNode::decomposeSvgNode(aNewTarget, bReferenced); SvgNode::decomposeSvgNode(aNewTarget, bReferenced);
if(aNewTarget.hasElements()) if(aNewTarget.hasElements())
......
...@@ -94,7 +94,7 @@ namespace svgio ...@@ -94,7 +94,7 @@ namespace svgio
{ {
drawinglayer::primitive2d::Primitive2DSequence aContent; drawinglayer::primitive2d::Primitive2DSequence aContent;
// decompose childs // decompose children
SvgNode::decomposeSvgNode(aContent, bReferenced); SvgNode::decomposeSvgNode(aContent, bReferenced);
if(aContent.hasElements()) if(aContent.hasElements())
......
...@@ -171,7 +171,7 @@ namespace svgio ...@@ -171,7 +171,7 @@ namespace svgio
{ {
drawinglayer::primitive2d::Primitive2DSequence aNewTarget; drawinglayer::primitive2d::Primitive2DSequence aNewTarget;
// decompose childs // decompose children
SvgNode::decomposeSvgNode(aNewTarget, bReferenced); SvgNode::decomposeSvgNode(aNewTarget, bReferenced);
if(aNewTarget.hasElements()) if(aNewTarget.hasElements())
......
...@@ -246,7 +246,7 @@ namespace svgio ...@@ -246,7 +246,7 @@ namespace svgio
{ {
drawinglayer::primitive2d::Primitive2DSequence aSequence; drawinglayer::primitive2d::Primitive2DSequence aSequence;
// decompose childs // decompose children
SvgNode::decomposeSvgNode(aSequence, bReferenced); SvgNode::decomposeSvgNode(aSequence, bReferenced);
if(aSequence.hasElements()) if(aSequence.hasElements())
...@@ -697,7 +697,7 @@ namespace svgio ...@@ -697,7 +697,7 @@ namespace svgio
return SvgNode::getCurrentViewPort(); return SvgNode::getCurrentViewPort();
} }
} }
// ToDo: Is it possible to decompose and use the bounding box of the childs, if even the // ToDo: Is it possible to decompose and use the bounding box of the children, if even the
// outermost svg has no information to resolve percentage? Is it worth, how expensive is it? // outermost svg has no information to resolve percentage? Is it worth, how expensive is it?
} }
......
...@@ -147,7 +147,7 @@ namespace svgio ...@@ -147,7 +147,7 @@ namespace svgio
if(mpXLink && Display_none != mpXLink->getDisplay()) if(mpXLink && Display_none != mpXLink->getDisplay())
{ {
// decompose childs // decompose children
drawinglayer::primitive2d::Primitive2DSequence aNewTarget; drawinglayer::primitive2d::Primitive2DSequence aNewTarget;
// todo: in case mpXLink is a SVGTokenSvg or SVGTokenSymbol the // todo: in case mpXLink is a SVGTokenSvg or SVGTokenSymbol the
......
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