Kaydet (Commit) 9153a36b authored tarafından Chris Sherlock's avatar Chris Sherlock

fdo#74702 Refactor OutputDevice::DrawTransparent()

I have refactored OutputDevice::DrawTransparent() - functionality
is now in the functions DrawInvisiblePolygon(),
DrawTransparentNatively() and EmulateDrawTransparent().

DrawTransparentNatively() will return true if it is successful,
otherwise it will return false if it isn't possible to draw the
transparency natively. This allows us to fall back to a VCL based
emulation.

The function EmulateDrawTransparent() is virtual because Printer
handles transparencies differently to pixel based devices.

Change-Id: I300850ccea03c17673666dadd287bcddd40ec5ef
Reviewed-on: https://gerrit.libreoffice.org/8779Reviewed-by: 's avatarChris Sherlock <chris.sherlock79@gmail.com>
Tested-by: 's avatarChris Sherlock <chris.sherlock79@gmail.com>
üst bb20d370
......@@ -805,6 +805,7 @@ protected:
const Point& rSrcPtPixel, const Size& rSrcSizePixel );
virtual long ImplGetGradientStepCount( long nMinRect );
/** Transform and draw a bitmap directly
@param aFullTransform The B2DHomMatrix used for the transformation
......@@ -839,6 +840,8 @@ protected:
const Point& rSrcPtPixel, const Size& rSrcSizePixel,
BitmapEx& rBitmapEx );
virtual void EmulateDrawTransparent( const PolyPolygon& rPolyPoly, sal_uInt16 nTransparencePercent );
void DrawInvisiblePolygon( const PolyPolygon& rPolyPoly );
private:
typedef void ( OutputDevice::* FontUpdateHandler_t )( bool );
......@@ -852,7 +855,9 @@ private:
SAL_DLLPRIVATE long ImplGetGradientSteps( const Gradient& rGradient, const Rectangle& rRect, bool bMtf );
// not implemented; to detect misuses of DrawOutDev(...OutputDevice&);
void DrawOutDev( const Point&, const Size&, const Point&, const Size&, const Printer&);
void DrawOutDev( const Point&, const Size&, const Point&, const Size&, const Printer&);
bool DrawTransparentNatively( const PolyPolygon& rPolyPoly, sal_uInt16 nTransparencePercent );
public:
virtual ~OutputDevice();
......
......@@ -286,6 +286,7 @@ protected:
virtual void ImplPrintMask ( const Bitmap& rMask, const Color& rMaskColor,
const Point& rDestPt, const Size& rDestSize,
const Point& rSrcPtPixel, const Size& rSrcSizePixel ) SAL_OVERRIDE;
bool DrawTransformBitmapExDirect(
const basegfx::B2DHomMatrix& aFullTransform,
const BitmapEx& rBitmapEx) SAL_OVERRIDE;
......@@ -300,6 +301,8 @@ protected:
const Point& rSrcPtPixel, const Size& rSrcSizePixel,
BitmapEx& rBitmapEx ) SAL_OVERRIDE;
virtual void EmulateDrawTransparent( const PolyPolygon& rPolyPoly, sal_uInt16 nTransparencePercent ) SAL_OVERRIDE;
public:
Printer();
Printer( const JobSetup& rJobSetup );
......
......@@ -183,7 +183,6 @@ void OutputDevice::DrawGrid( const Rectangle& rRect, const Size& rDist, sal_uLon
void OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly, double fTransparency)
{
// AW: Do NOT paint empty PolyPolygons
if(!rB2DPolyPoly.count())
return;
......@@ -241,51 +240,27 @@ void OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly,
DrawTransparent(toPolyPolygon(rB2DPolyPoly), static_cast<sal_uInt16>(fTransparency * 100.0));
}
void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
void OutputDevice::DrawInvisiblePolygon( const PolyPolygon& rPolyPoly )
{
// short circuit for drawing an opaque polygon
if( (nTransparencePercent < 1) || ((mnDrawMode & DRAWMODE_NOTRANSPARENCY) != 0) )
{
DrawPolyPolygon( rPolyPoly );
// short circuit if the polygon border is invisible too
if( !mbLineColor )
return;
}
// short circuit for drawing an invisible polygon
if( !mbFillColor || (nTransparencePercent >= 100) )
{
// short circuit if the polygon border is invisible too
if( !mbLineColor )
return;
// DrawTransparent() assumes that the border is NOT to be drawn transparently???
Push( PUSH_FILLCOLOR );
SetFillColor();
DrawPolyPolygon( rPolyPoly );
Pop();
return;
}
// handle metafile recording
if( mpMetaFile )
mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) );
bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout();
if( bDrawn )
return;
// we assume that the border is NOT to be drawn transparently???
Push( PUSH_FILLCOLOR );
SetFillColor();
DrawPolyPolygon( rPolyPoly );
Pop();
}
// get the device graphics as drawing target
if( !mpGraphics )
if( !ImplGetGraphics() )
return;
bool OutputDevice::DrawTransparentNatively ( const PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
bool bDrawn = false;
// debug helper:
static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA");
// try hard to draw it directly, because the emulation layers are slower
if( !pDisableNative
&& mpGraphics->supportsOperation( OutDevSupport_B2DDraw )
// Should iOS be included? Android? Or does this code even get invoked
......@@ -303,7 +278,7 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
if( mbInitClipRegion )
ImplInitClipRegion();
if( mbOutputClipped )
return;
return false;
if( mbInitLineColor )
ImplInitLineColor();
if( mbInitFillColor )
......@@ -345,12 +320,18 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
}
}
if( bDrawn )
return;
return bDrawn;
}
VirtualDevice* pOldAlphaVDev = mpAlphaVDev;
void OutputDevice::EmulateDrawTransparent ( const PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
// debug helper:
static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA");
// #110958# Disable alpha VDev, we perform the necessary
VirtualDevice* pOldAlphaVDev = mpAlphaVDev;
// operation explicitly further below.
if( mpAlphaVDev )
mpAlphaVDev = NULL;
......@@ -358,262 +339,206 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
GDIMetaFile* pOldMetaFile = mpMetaFile;
mpMetaFile = NULL;
if( OUTDEV_PRINTER == meOutDevType )
{
Rectangle aPolyRect( LogicToPixel( rPolyPoly ).GetBoundRect() );
const Size aDPISize( LogicToPixel( Size( 1, 1 ), MAP_INCH ) );
const long nBaseExtent = std::max( FRound( aDPISize.Width() / 300. ), 1L );
long nMove;
const sal_uInt16 nTrans = ( nTransparencePercent < 13 ) ? 0 :
( nTransparencePercent < 38 ) ? 25 :
( nTransparencePercent < 63 ) ? 50 :
( nTransparencePercent < 88 ) ? 75 : 100;
switch( nTrans )
{
case( 25 ): nMove = nBaseExtent * 3; break;
case( 50 ): nMove = nBaseExtent * 4; break;
case( 75 ): nMove = nBaseExtent * 6; break;
// #i112959# very transparent (88 < nTransparencePercent <= 99)
case( 100 ): nMove = nBaseExtent * 8; break;
PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
Point aPoint;
Rectangle aDstRect( aPoint, GetOutputSizePixel() );
// #i112959# not transparent (nTransparencePercent < 13)
default: nMove = 0; break;
}
aDstRect.Intersection( aPolyRect );
Push( PUSH_CLIPREGION | PUSH_LINECOLOR );
IntersectClipRegion(Region(rPolyPoly));
SetLineColor( GetFillColor() );
const bool bOldMap = mbMap;
EnableMapMode( false );
if(nMove)
{
Rectangle aRect( aPolyRect.TopLeft(), Size( aPolyRect.GetWidth(), nBaseExtent ) );
while( aRect.Top() <= aPolyRect.Bottom() )
{
DrawRect( aRect );
aRect.Move( 0, nMove );
}
aRect = Rectangle( aPolyRect.TopLeft(), Size( nBaseExtent, aPolyRect.GetHeight() ) );
while( aRect.Left() <= aPolyRect.Right() )
{
DrawRect( aRect );
aRect.Move( nMove, 0 );
}
}
else
{
// #i112959# if not transparent, draw full rectangle in clip region
DrawRect( aPolyRect );
}
if( OUTDEV_WINDOW == meOutDevType )
{
const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() );
EnableMapMode( bOldMap );
Pop();
if( !aPaintRgn.IsNull() )
aDstRect.Intersection( LogicToPixel( aPaintRgn ).GetBoundRect() );
}
else
{
PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
Point aPoint;
Rectangle aDstRect( aPoint, GetOutputSizePixel() );
aDstRect.Intersection( aPolyRect );
if( !aDstRect.IsEmpty() )
{
bool bDrawn = false;
if( OUTDEV_WINDOW == meOutDevType )
// #i66849# Added fast path for exactly rectangular
// polygons
// #i83087# Naturally, system alpha blending cannot
// work with separate alpha VDev
if( !mpAlphaVDev && !pDisableNative && aPolyPoly.IsRect() )
{
const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() );
// setup Graphics only here (other cases delegate
// to basic OutDev methods)
if ( mbInitClipRegion )
ImplInitClipRegion();
if ( mbInitLineColor )
ImplInitLineColor();
if ( mbInitFillColor )
ImplInitFillColor();
if( !aPaintRgn.IsNull() )
aDstRect.Intersection( LogicToPixel( aPaintRgn ).GetBoundRect() );
}
Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );
if( !aDstRect.IsEmpty() )
{
// #i66849# Added fast path for exactly rectangular
// polygons
// #i83087# Naturally, system alpha blending cannot
// work with separate alpha VDev
if( !mpAlphaVDev && !pDisableNative && aPolyPoly.IsRect() )
if( !mbOutputClipped )
{
// setup Graphics only here (other cases delegate
// to basic OutDev methods)
if ( mbInitClipRegion )
ImplInitClipRegion();
if ( mbInitLineColor )
ImplInitLineColor();
if ( mbInitFillColor )
ImplInitFillColor();
Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );
if( !mbOutputClipped )
{
bDrawn = mpGraphics->DrawAlphaRect(
aPixelRect.Left(), aPixelRect.Top(),
// #i98405# use methods with small g, else one pixel too much will be painted.
// This is because the source is a polygon which when painted would not paint
// the rightmost and lowest pixel line(s), so use one pixel less for the
// rectangle, too.
aPixelRect.getWidth(), aPixelRect.getHeight(),
sal::static_int_cast<sal_uInt8>(nTransparencePercent),
this );
}
else
bDrawn = true;
bDrawn = mpGraphics->DrawAlphaRect(
aPixelRect.Left(), aPixelRect.Top(),
// #i98405# use methods with small g, else one pixel too much will be painted.
// This is because the source is a polygon which when painted would not paint
// the rightmost and lowest pixel line(s), so use one pixel less for the
// rectangle, too.
aPixelRect.getWidth(), aPixelRect.getHeight(),
sal::static_int_cast<sal_uInt8>(nTransparencePercent),
this );
}
else
bDrawn = true;
}
if( !bDrawn )
{
if( !bDrawn )
{
#ifdef IOS
VirtualDevice aVDev( *this, 8 );
VirtualDevice aVDev( *this, 8 );
#else
VirtualDevice aVDev( *this, 1 );
VirtualDevice aVDev( *this, 1 );
#endif
const Size aDstSz( aDstRect.GetSize() );
const sal_uInt8 cTrans = (sal_uInt8) MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 );
const Size aDstSz( aDstRect.GetSize() );
const sal_uInt8 cTrans = (sal_uInt8) MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 );
if( aDstRect.Left() || aDstRect.Top() )
aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );
if( aDstRect.Left() || aDstRect.Top() )
aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );
if( aVDev.SetOutputSizePixel( aDstSz ) )
{
const bool bOldMap = mbMap;
if( aVDev.SetOutputSizePixel( aDstSz ) )
{
const bool bOldMap = mbMap;
EnableMapMode( false );
EnableMapMode( false );
aVDev.SetLineColor( COL_BLACK );
aVDev.SetFillColor( COL_BLACK );
aVDev.DrawPolyPolygon( aPolyPoly );
aVDev.SetLineColor( COL_BLACK );
aVDev.SetFillColor( COL_BLACK );
aVDev.DrawPolyPolygon( aPolyPoly );
Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
Bitmap aPolyMask( aVDev.GetBitmap( Point(), aDstSz ) );
Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
Bitmap aPolyMask( aVDev.GetBitmap( Point(), aDstSz ) );
// #107766# check for non-empty bitmaps before accessing them
if( !!aPaint && !!aPolyMask )
{
BitmapWriteAccess* pW = aPaint.AcquireWriteAccess();
BitmapReadAccess* pR = aPolyMask.AcquireReadAccess();
// #107766# check for non-empty bitmaps before accessing them
if( !!aPaint && !!aPolyMask )
{
BitmapWriteAccess* pW = aPaint.AcquireWriteAccess();
BitmapReadAccess* pR = aPolyMask.AcquireReadAccess();
if( pW && pR )
if( pW && pR )
{
BitmapColor aPixCol;
const BitmapColor aFillCol( GetFillColor() );
const BitmapColor aWhite( pR->GetBestMatchingColor( Color( COL_WHITE ) ) );
const BitmapColor aBlack( pR->GetBestMatchingColor( Color( COL_BLACK ) ) );
const long nWidth = pW->Width(), nHeight = pW->Height();
const long nR = aFillCol.GetRed(), nG = aFillCol.GetGreen(), nB = aFillCol.GetBlue();
long nX, nY;
if( aPaint.GetBitCount() <= 8 )
{
BitmapColor aPixCol;
const BitmapColor aFillCol( GetFillColor() );
const BitmapColor aWhite( pR->GetBestMatchingColor( Color( COL_WHITE ) ) );
const BitmapColor aBlack( pR->GetBestMatchingColor( Color( COL_BLACK ) ) );
const long nWidth = pW->Width(), nHeight = pW->Height();
const long nR = aFillCol.GetRed(), nG = aFillCol.GetGreen(), nB = aFillCol.GetBlue();
long nX, nY;
if( aPaint.GetBitCount() <= 8 )
const BitmapPalette& rPal = pW->GetPalette();
const sal_uInt16 nCount = rPal.GetEntryCount();
BitmapColor* pMap = (BitmapColor*) new sal_uInt8[ nCount * sizeof( BitmapColor ) ];
for( sal_uInt16 i = 0; i < nCount; i++ )
{
const BitmapPalette& rPal = pW->GetPalette();
const sal_uInt16 nCount = rPal.GetEntryCount();
BitmapColor* pMap = (BitmapColor*) new sal_uInt8[ nCount * sizeof( BitmapColor ) ];
BitmapColor aCol( rPal[ i ] );
pMap[ i ] = BitmapColor( (sal_uInt8) rPal.GetBestIndex( aCol.Merge( aFillCol, cTrans ) ) );
}
for( sal_uInt16 i = 0; i < nCount; i++ )
{
BitmapColor aCol( rPal[ i ] );
pMap[ i ] = BitmapColor( (sal_uInt8) rPal.GetBestIndex( aCol.Merge( aFillCol, cTrans ) ) );
}
if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
pW->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
{
const sal_uInt8 cBlack = aBlack.GetIndex();
if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
pW->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
for( nY = 0; nY < nHeight; nY++ )
{
const sal_uInt8 cBlack = aBlack.GetIndex();
Scanline pWScan = pW->GetScanline( nY );
Scanline pRScan = pR->GetScanline( nY );
sal_uInt8 cBit = 128;
for( nY = 0; nY < nHeight; nY++ )
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
{
Scanline pWScan = pW->GetScanline( nY );
Scanline pRScan = pR->GetScanline( nY );
sal_uInt8 cBit = 128;
if( !cBit )
cBit = 128, pRScan++;
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
{
if( !cBit )
cBit = 128, pRScan++;
if( ( *pRScan & cBit ) == cBlack )
*pWScan = (sal_uInt8) pMap[ *pWScan ].GetIndex();
}
if( ( *pRScan & cBit ) == cBlack )
*pWScan = (sal_uInt8) pMap[ *pWScan ].GetIndex();
}
}
else
{
for( nY = 0; nY < nHeight; nY++ )
for( nX = 0; nX < nWidth; nX++ )
if( pR->GetPixel( nY, nX ) == aBlack )
pW->SetPixel( nY, nX, pMap[ pW->GetPixel( nY, nX ).GetIndex() ] );
}
delete[] (sal_uInt8*) pMap;
}
else
{
if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
pW->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_BGR )
for( nY = 0; nY < nHeight; nY++ )
for( nX = 0; nX < nWidth; nX++ )
if( pR->GetPixel( nY, nX ) == aBlack )
pW->SetPixel( nY, nX, pMap[ pW->GetPixel( nY, nX ).GetIndex() ] );
}
delete[] (sal_uInt8*) pMap;
}
else
{
if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
pW->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_BGR )
{
const sal_uInt8 cBlack = aBlack.GetIndex();
for( nY = 0; nY < nHeight; nY++ )
{
const sal_uInt8 cBlack = aBlack.GetIndex();
Scanline pWScan = pW->GetScanline( nY );
Scanline pRScan = pR->GetScanline( nY );
sal_uInt8 cBit = 128;
for( nY = 0; nY < nHeight; nY++ )
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
{
Scanline pWScan = pW->GetScanline( nY );
Scanline pRScan = pR->GetScanline( nY );
sal_uInt8 cBit = 128;
if( !cBit )
cBit = 128, pRScan++;
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
if( ( *pRScan & cBit ) == cBlack )
{
if( !cBit )
cBit = 128, pRScan++;
if( ( *pRScan & cBit ) == cBlack )
{
pWScan[ 0 ] = COLOR_CHANNEL_MERGE( pWScan[ 0 ], nB, cTrans );
pWScan[ 1 ] = COLOR_CHANNEL_MERGE( pWScan[ 1 ], nG, cTrans );
pWScan[ 2 ] = COLOR_CHANNEL_MERGE( pWScan[ 2 ], nR, cTrans );
}
pWScan[ 0 ] = COLOR_CHANNEL_MERGE( pWScan[ 0 ], nB, cTrans );
pWScan[ 1 ] = COLOR_CHANNEL_MERGE( pWScan[ 1 ], nG, cTrans );
pWScan[ 2 ] = COLOR_CHANNEL_MERGE( pWScan[ 2 ], nR, cTrans );
}
}
}
else
}
else
{
for( nY = 0; nY < nHeight; nY++ )
{
for( nY = 0; nY < nHeight; nY++ )
for( nX = 0; nX < nWidth; nX++ )
{
for( nX = 0; nX < nWidth; nX++ )
if( pR->GetPixel( nY, nX ) == aBlack )
{
if( pR->GetPixel( nY, nX ) == aBlack )
{
aPixCol = pW->GetColor( nY, nX );
pW->SetPixel( nY, nX, aPixCol.Merge( aFillCol, cTrans ) );
}
aPixCol = pW->GetColor( nY, nX );
pW->SetPixel( nY, nX, aPixCol.Merge( aFillCol, cTrans ) );
}
}
}
}
}
}
aPolyMask.ReleaseAccess( pR );
aPaint.ReleaseAccess( pW );
aPolyMask.ReleaseAccess( pR );
aPaint.ReleaseAccess( pW );
DrawBitmap( aDstRect.TopLeft(), aPaint );
DrawBitmap( aDstRect.TopLeft(), aPaint );
EnableMapMode( bOldMap );
EnableMapMode( bOldMap );
if( mbLineColor )
{
Push( PUSH_FILLCOLOR );
SetFillColor();
DrawPolyPolygon( rPolyPoly );
Pop();
}
if( mbLineColor )
{
Push( PUSH_FILLCOLOR );
SetFillColor();
DrawPolyPolygon( rPolyPoly );
Pop();
}
}
else
DrawPolyPolygon( rPolyPoly );
}
else
DrawPolyPolygon( rPolyPoly );
}
}
......@@ -621,6 +546,43 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
// #110958# Restore disabled alpha VDev
mpAlphaVDev = pOldAlphaVDev;
}
void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
// short circuit for drawing an opaque polygon
if( (nTransparencePercent < 1) || ((mnDrawMode & DRAWMODE_NOTRANSPARENCY) != 0) )
{
DrawPolyPolygon( rPolyPoly );
return;
}
// short circuit for drawing an invisible polygon
if( !mbFillColor || (nTransparencePercent >= 100) )
{
DrawInvisiblePolygon( rPolyPoly );
}
// handle metafile recording
if( mpMetaFile )
mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) );
bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout();
if( bDrawn )
return;
// get the device graphics as drawing target
if( !mpGraphics )
if( !ImplGetGraphics() )
return;
// try hard to draw it directly, because the emulation layers are slower
bDrawn = DrawTransparentNatively( rPolyPoly, nTransparencePercent );
if( bDrawn )
return;
EmulateDrawTransparent( rPolyPoly, nTransparencePercent );
// #110958# Apply alpha value also to VDev alpha channel
if( mpAlphaVDev )
......
......@@ -250,6 +250,85 @@ void Printer::DrawDeviceBitmap( const Point& rDestPt, const Size& rDestSize,
}
}
void Printer::EmulateDrawTransparent ( const PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
// #110958# Disable alpha VDev, we perform the necessary
VirtualDevice* pOldAlphaVDev = mpAlphaVDev;
// operation explicitly further below.
if( mpAlphaVDev )
mpAlphaVDev = NULL;
GDIMetaFile* pOldMetaFile = mpMetaFile;
mpMetaFile = NULL;
mpMetaFile = pOldMetaFile;
// #110958# Restore disabled alpha VDev
mpAlphaVDev = pOldAlphaVDev;
Rectangle aPolyRect( LogicToPixel( rPolyPoly ).GetBoundRect() );
const Size aDPISize( LogicToPixel( Size( 1, 1 ), MAP_INCH ) );
const long nBaseExtent = std::max( FRound( aDPISize.Width() / 300. ), 1L );
long nMove;
const sal_uInt16 nTrans = ( nTransparencePercent < 13 ) ? 0 :
( nTransparencePercent < 38 ) ? 25 :
( nTransparencePercent < 63 ) ? 50 :
( nTransparencePercent < 88 ) ? 75 : 100;
switch( nTrans )
{
case( 25 ): nMove = nBaseExtent * 3; break;
case( 50 ): nMove = nBaseExtent * 4; break;
case( 75 ): nMove = nBaseExtent * 6; break;
// #i112959# very transparent (88 < nTransparencePercent <= 99)
case( 100 ): nMove = nBaseExtent * 8; break;
// #i112959# not transparent (nTransparencePercent < 13)
default: nMove = 0; break;
}
Push( PUSH_CLIPREGION | PUSH_LINECOLOR );
IntersectClipRegion(Region(rPolyPoly));
SetLineColor( GetFillColor() );
const bool bOldMap = mbMap;
EnableMapMode( false );
if(nMove)
{
Rectangle aRect( aPolyRect.TopLeft(), Size( aPolyRect.GetWidth(), nBaseExtent ) );
while( aRect.Top() <= aPolyRect.Bottom() )
{
DrawRect( aRect );
aRect.Move( 0, nMove );
}
aRect = Rectangle( aPolyRect.TopLeft(), Size( nBaseExtent, aPolyRect.GetHeight() ) );
while( aRect.Left() <= aPolyRect.Right() )
{
DrawRect( aRect );
aRect.Move( nMove, 0 );
}
}
else
{
// #i112959# if not transparent, draw full rectangle in clip region
DrawRect( aPolyRect );
}
EnableMapMode( bOldMap );
Pop();
mpMetaFile = pOldMetaFile;
// #110958# Restore disabled alpha VDev
mpAlphaVDev = pOldAlphaVDev;
}
void Printer::DrawOutDev( const Point& /*rDestPt*/, const Size& /*rDestSize*/,
const Point& /*rSrcPt*/, const Size& /*rSrcSize*/ )
{
......
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