Kaydet (Commit) a33e0379 authored tarafından Miklos Vajna's avatar Miklos Vajna

tdf#92982 vcl rendercontext: move buffer from PaintHelper to ImplFrameData

With this, code that wants to take a persistent render context (e.g.
vcl::Cursor) will be able to do so. This commit just moves the buffer,
though: it's still created / deleted by PaintHelper.

Having it in ImplFrameData means that we'll have one buffer / one
system window: i.e. toplevel window and its sub-widgets share a buffer.

Change-Id: Ic37220a2a483a7389aa04cd4313b6fc61a5408bf
üst 00269d39
......@@ -729,11 +729,8 @@ private:
This function is kind of recursive - it may be called from the
PaintHelper destructor; and on the other hand it creates PaintHelper
that (when destructed) calls other ImplCallPaint()'s.
@param rBuffer VirtualDevice for double-buffering. It is only passed
here, the actual handling happens in the PaintHelper.
*/
SAL_DLLPRIVATE void ImplCallPaint(const VclPtr<VirtualDevice>& rBuffer, const vcl::Region* pRegion, sal_uInt16 nPaintFlags);
SAL_DLLPRIVATE void ImplCallPaint(const vcl::Region* pRegion, sal_uInt16 nPaintFlags);
SAL_DLLPRIVATE void ImplCallOverlapPaint();
SAL_DLLPRIVATE void ImplPostPaint();
......
......@@ -179,6 +179,7 @@ struct ImplFrameData
::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > mxSelection;
bool mbInternalDragGestureRecognizer;
VclPtr<VirtualDevice> mpBuffer; ///< Buffer for the double-buffering
};
struct ImplAccessibleInfos
......
......@@ -44,7 +44,6 @@ class PaintHelper
{
private:
VclPtr<vcl::Window> m_pWindow;
VclPtr<VirtualDevice> m_pBuffer; ///< Buffer for the double-buffering
vcl::Region* m_pChildRegion;
Rectangle m_aSelectionRect;
Rectangle m_aPaintRect;
......@@ -55,7 +54,7 @@ private:
bool m_bRestoreCursor : 1;
bool m_bCreatedBuffer : 1; ///< This PaintHelper created the buffer for the double-buffering, and should dispose it when being destructed (if it is still alive by then).
public:
PaintHelper(vcl::Window* pWindow, const VclPtr<VirtualDevice>& rBuffer, sal_uInt16 nPaintFlags);
PaintHelper(vcl::Window* pWindow, sal_uInt16 nPaintFlags);
void SetPop()
{
m_bPop = true;
......@@ -86,10 +85,10 @@ public:
}
void DoPaint(const vcl::Region* pRegion);
/// Create m_pBuffer, and set it up to have the same settings as m_pWindow.
/// Create the buffer, and set it up to have the same settings as m_pWindow.
void CreateBuffer();
/// Setup m_pBuffer according to the settings of the current m_pWindow.
/// Setup the buffer according to the settings of the current m_pWindow.
void SetupBuffer();
/// Paint the content of the buffer to the current m_pWindow.
......@@ -98,9 +97,8 @@ public:
~PaintHelper();
};
PaintHelper::PaintHelper(vcl::Window *pWindow, const VclPtr<VirtualDevice>& rBuffer, sal_uInt16 nPaintFlags)
PaintHelper::PaintHelper(vcl::Window *pWindow, sal_uInt16 nPaintFlags)
: m_pWindow(pWindow)
, m_pBuffer(rBuffer)
, m_pChildRegion(NULL)
, m_nPaintFlags(nPaintFlags)
, m_bPop(false)
......@@ -111,9 +109,10 @@ PaintHelper::PaintHelper(vcl::Window *pWindow, const VclPtr<VirtualDevice>& rBuf
void PaintHelper::CreateBuffer()
{
assert(!m_pBuffer);
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
assert(!pFrameData->mpBuffer);
m_pBuffer = VclPtrInstance<VirtualDevice>();
pFrameData->mpBuffer = VclPtrInstance<VirtualDevice>();
m_bCreatedBuffer = true;
SetupBuffer();
......@@ -122,52 +121,54 @@ void PaintHelper::CreateBuffer()
m_aPaintRectMapMode = m_pWindow->GetMapMode();
// update the output size now, after all the settings were copied
m_pBuffer->SetOutputSize(m_pWindow->GetOutputSize());
pFrameData->mpBuffer->SetOutputSize(m_pWindow->GetOutputSize());
// we need to remember the mnOutOffX / mnOutOffY, but actually really
// set it just temporarily for the subwidgets - so we are setting it here
// only to remember the value & to be able to pass it to the descendants
// FIXME: once everything's double-buffered, this is (hopefully) not
// necessary as the m_pBuffer is always created for the main window.
m_pBuffer->mnOutOffX = m_pWindow->GetOutOffXPixel();
m_pBuffer->mnOutOffY = m_pWindow->GetOutOffYPixel();
// necessary as the buffer is always created for the main window.
pFrameData->mpBuffer->mnOutOffX = m_pWindow->GetOutOffXPixel();
pFrameData->mpBuffer->mnOutOffY = m_pWindow->GetOutOffYPixel();
}
void PaintHelper::SetupBuffer()
{
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
// transfer various settings
// FIXME: this must disappear as we move to RenderContext only,
// the painting must become state-less, so that no actual
// vcl::Window setting affects this
if (m_pWindow->IsBackground())
m_pBuffer->SetBackground(m_pWindow->GetBackground());
pFrameData->mpBuffer->SetBackground(m_pWindow->GetBackground());
//else
//SAL_WARN("vcl.doublebuffering", "the root of the double-buffering hierarchy should not have a transparent background");
m_pBuffer->SetClipRegion(m_pWindow->GetClipRegion());
m_pBuffer->SetFillColor(m_pWindow->GetFillColor());
m_pBuffer->SetFont(m_pWindow->GetFont());
m_pBuffer->SetLineColor(m_pWindow->GetLineColor());
m_pBuffer->SetMapMode(m_pWindow->GetMapMode());
m_pBuffer->SetRefPoint(m_pWindow->GetRefPoint());
m_pBuffer->SetSettings(m_pWindow->GetSettings());
m_pBuffer->SetTextColor(m_pWindow->GetTextColor());
m_pBuffer->SetTextLineColor(m_pWindow->GetTextLineColor());
m_pBuffer->SetOverlineColor(m_pWindow->GetOverlineColor());
m_pBuffer->SetTextFillColor(m_pWindow->GetTextFillColor());
m_pBuffer->SetTextAlign(m_pWindow->GetTextAlign());
m_pBuffer->SetRasterOp(m_pWindow->GetRasterOp());
m_pBuffer->SetLayoutMode(m_pWindow->GetLayoutMode());
m_pBuffer->SetDigitLanguage(m_pWindow->GetDigitLanguage());
pFrameData->mpBuffer->SetClipRegion(m_pWindow->GetClipRegion());
pFrameData->mpBuffer->SetFillColor(m_pWindow->GetFillColor());
pFrameData->mpBuffer->SetFont(m_pWindow->GetFont());
pFrameData->mpBuffer->SetLineColor(m_pWindow->GetLineColor());
pFrameData->mpBuffer->SetMapMode(m_pWindow->GetMapMode());
pFrameData->mpBuffer->SetRefPoint(m_pWindow->GetRefPoint());
pFrameData->mpBuffer->SetSettings(m_pWindow->GetSettings());
pFrameData->mpBuffer->SetTextColor(m_pWindow->GetTextColor());
pFrameData->mpBuffer->SetTextLineColor(m_pWindow->GetTextLineColor());
pFrameData->mpBuffer->SetOverlineColor(m_pWindow->GetOverlineColor());
pFrameData->mpBuffer->SetTextFillColor(m_pWindow->GetTextFillColor());
pFrameData->mpBuffer->SetTextAlign(m_pWindow->GetTextAlign());
pFrameData->mpBuffer->SetRasterOp(m_pWindow->GetRasterOp());
pFrameData->mpBuffer->SetLayoutMode(m_pWindow->GetLayoutMode());
pFrameData->mpBuffer->SetDigitLanguage(m_pWindow->GetDigitLanguage());
}
void PaintHelper::PaintBuffer()
{
assert(m_pBuffer);
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
assert(pFrameData->mpBuffer);
assert(m_bCreatedBuffer);
m_pBuffer->mnOutOffX = 0;
m_pBuffer->mnOutOffY = 0;
pFrameData->mpBuffer->mnOutOffX = 0;
pFrameData->mpBuffer->mnOutOffY = 0;
// copy the buffer content to the actual window
// export VCL_DOUBLEBUFFERING_AVOID_PAINT=1 to see where we are
......@@ -176,11 +177,11 @@ void PaintHelper::PaintBuffer()
// window either above or in eg. an event handler]
if (!getenv("VCL_DOUBLEBUFFERING_AVOID_PAINT"))
{
// The map mode of m_pWindow and/or m_pBuffer may have changed since
// The map mode of m_pWindow and/or the buffer may have changed since
// CreateBuffer(), set it back to what it was, otherwise unwanted
// scaling or translating may happen.
m_pWindow->SetMapMode(m_aPaintRectMapMode);
m_pBuffer->SetMapMode(m_aPaintRectMapMode);
pFrameData->mpBuffer->SetMapMode(m_aPaintRectMapMode);
// Make sure that the +1 value GetSize() adds to the size is in pixels.
Size aPaintRectSize;
......@@ -194,7 +195,7 @@ void PaintHelper::PaintBuffer()
aPaintRectSize = m_pWindow->PixelToLogic(aRectanglePixel.GetSize());
}
m_pWindow->DrawOutDev(m_aPaintRect.TopLeft(), aPaintRectSize, m_aPaintRect.TopLeft(), aPaintRectSize, *m_pBuffer.get());
m_pWindow->DrawOutDev(m_aPaintRect.TopLeft(), aPaintRectSize, m_aPaintRect.TopLeft(), aPaintRectSize, *pFrameData->mpBuffer.get());
}
}
......@@ -202,7 +203,8 @@ void PaintHelper::DoPaint(const vcl::Region* pRegion)
{
WindowImpl* pWindowImpl = m_pWindow->ImplGetWindowImpl();
vcl::Region* pWinChildClipRegion = m_pWindow->ImplGetWinChildClipRegion();
if (pWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL || m_pBuffer)
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
if (pWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL || pFrameData->mpBuffer)
{
pWindowImpl->maInvalidateRegion = *pWinChildClipRegion;
}
......@@ -229,36 +231,36 @@ void PaintHelper::DoPaint(const vcl::Region* pRegion)
m_pWindow->BeginPaint();
// double-buffering: setup the buffer if it does not exist
if (!m_pBuffer && m_pWindow->SupportsDoubleBuffering())
if (!pFrameData->mpBuffer && m_pWindow->SupportsDoubleBuffering())
CreateBuffer();
// double-buffering: if this window does not support double-buffering,
// but we are in the middle of double-buffered paint, we might be
// losing information
if (m_pBuffer && !m_pWindow->SupportsDoubleBuffering())
if (pFrameData->mpBuffer && !m_pWindow->SupportsDoubleBuffering())
SAL_WARN("vcl.doublebuffering", "non-double buffered window in the double-buffered hierarchy, painting directly: " << typeid(*m_pWindow.get()).name());
if (m_pBuffer && m_pWindow->SupportsDoubleBuffering())
if (pFrameData->mpBuffer && m_pWindow->SupportsDoubleBuffering())
{
// double-buffering
SetupBuffer();
m_pWindow->ApplySettings(*m_pBuffer.get());
m_pWindow->ApplySettings(*pFrameData->mpBuffer.get());
// temporarily decrease the mnOutOffX/Y of the buffer for the
// subwidgets (because the m_pBuffer is our base here)
// subwidgets (because the buffer is our base here)
// FIXME: once everything's double-buffered, this is (hopefully) not
// necessary as the m_pBuffer is always created for the main window.
long nOutOffX = m_pBuffer->mnOutOffX;
long nOutOffY = m_pBuffer->mnOutOffY;
m_pBuffer->mnOutOffX = m_pWindow->GetOutOffXPixel() - m_pBuffer->mnOutOffX;
m_pBuffer->mnOutOffY = m_pWindow->GetOutOffYPixel() - m_pBuffer->mnOutOffY;
// necessary as the buffer is always created for the main window.
long nOutOffX = pFrameData->mpBuffer->mnOutOffX;
long nOutOffY = pFrameData->mpBuffer->mnOutOffY;
pFrameData->mpBuffer->mnOutOffX = m_pWindow->GetOutOffXPixel() - pFrameData->mpBuffer->mnOutOffX;
pFrameData->mpBuffer->mnOutOffY = m_pWindow->GetOutOffYPixel() - pFrameData->mpBuffer->mnOutOffY;
m_pWindow->PushPaintHelper(this, *m_pBuffer.get());
m_pWindow->Paint(*m_pBuffer.get(), m_aPaintRect);
m_pWindow->PushPaintHelper(this, *pFrameData->mpBuffer.get());
m_pWindow->Paint(*pFrameData->mpBuffer.get(), m_aPaintRect);
// restore the mnOutOffX/Y value
m_pBuffer->mnOutOffX = nOutOffX;
m_pBuffer->mnOutOffY = nOutOffY;
pFrameData->mpBuffer->mnOutOffX = nOutOffX;
pFrameData->mpBuffer->mnOutOffY = nOutOffY;
}
else
{
......@@ -495,6 +497,7 @@ PaintHelper::~PaintHelper()
m_pWindow->PopPaintHelper(this);
}
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
if ( m_nPaintFlags & (IMPL_PAINT_PAINTALLCHILDREN | IMPL_PAINT_PAINTCHILDREN) )
{
// Paint from the bottom child window and frontward.
......@@ -502,7 +505,7 @@ PaintHelper::~PaintHelper()
while (pTempWindow)
{
if (pTempWindow->mpWindowImpl->mbVisible)
pTempWindow->ImplCallPaint(m_pBuffer, m_pChildRegion, m_nPaintFlags);
pTempWindow->ImplCallPaint(m_pChildRegion, m_nPaintFlags);
pTempWindow = pTempWindow->mpWindowImpl->mpPrev;
}
}
......@@ -515,10 +518,10 @@ PaintHelper::~PaintHelper()
// double-buffering: paint in case we created the buffer, the children are
// already painted inside
if (m_bCreatedBuffer && m_pBuffer)
if (m_bCreatedBuffer && pFrameData->mpBuffer)
{
PaintBuffer();
m_pBuffer.disposeAndClear();
pFrameData->mpBuffer.disposeAndClear();
}
// #98943# draw toolbox selection
......@@ -530,7 +533,7 @@ PaintHelper::~PaintHelper()
namespace vcl {
void Window::ImplCallPaint(const VclPtr<VirtualDevice>& rBuffer, const vcl::Region* pRegion, sal_uInt16 nPaintFlags)
void Window::ImplCallPaint(const vcl::Region* pRegion, sal_uInt16 nPaintFlags)
{
// call PrePaint. PrePaint may add to the invalidate region as well as
// other parameters used below.
......@@ -560,7 +563,7 @@ void Window::ImplCallPaint(const VclPtr<VirtualDevice>& rBuffer, const vcl::Regi
nPaintFlags = mpWindowImpl->mnPaintFlags & ~(IMPL_PAINT_PAINT);
PaintHelper aHelper(this, rBuffer, nPaintFlags);
PaintHelper aHelper(this, nPaintFlags);
if (mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINT)
aHelper.DoPaint(pRegion);
......@@ -588,7 +591,7 @@ void Window::ImplCallOverlapPaint()
// because we were called from the Sal layer
OutputDevice *pOutDev = GetOutDev();
pOutDev->BeginPaint();
ImplCallPaint(NULL, NULL, mpWindowImpl->mnPaintFlags /*| IMPL_PAINT_CHECKRTL */);
ImplCallPaint(NULL, mpWindowImpl->mnPaintFlags /*| IMPL_PAINT_CHECKRTL */);
pOutDev->EndPaint();
}
}
......@@ -974,7 +977,7 @@ void Window::ImplUpdateAll( bool bOverlapWindows )
else
{
if (pWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDREN))
pWindow->ImplCallPaint(NULL, NULL, pWindow->mpWindowImpl->mnPaintFlags);
pWindow->ImplCallPaint(NULL, pWindow->mpWindowImpl->mnPaintFlags);
}
if ( bFlush )
......@@ -1304,7 +1307,7 @@ void Window::Update()
pUpdateOverlapWindow = pUpdateOverlapWindow->mpWindowImpl->mpNext;
}
pUpdateWindow->ImplCallPaint(NULL, NULL, pUpdateWindow->mpWindowImpl->mnPaintFlags);
pUpdateWindow->ImplCallPaint(NULL, pUpdateWindow->mpWindowImpl->mnPaintFlags);
if (aDogTag.IsDead())
return;
......
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