Kaydet (Commit) c317b7f9 authored tarafından Noel Grandin's avatar Noel Grandin

make the "inline" method attributes match with the method definition.

And make the whitespace layout a little cleaner.

Change-Id: I12b042600f061e74825de92ce836ee34ebdfabdb
üst 82c53d53
......@@ -374,44 +374,44 @@ public:
long& Top() { return nTop; }
long& Bottom() { return nBottom; }
inline Point TopLeft() const;
Point TopRight() const;
Point TopCenter() const;
Point BottomLeft() const;
Point BottomRight() const;
Point BottomCenter() const;
Point LeftCenter() const;
Point RightCenter() const;
Point Center() const;
void Move( long nHorzMove, long nVertMove );
inline Point TopLeft() const;
inline Point TopRight() const;
inline Point TopCenter() const;
inline Point BottomLeft() const;
inline Point BottomRight() const;
inline Point BottomCenter() const;
inline Point LeftCenter() const;
inline Point RightCenter() const;
inline Point Center() const;
inline void Move( long nHorzMove, long nVertMove );
inline void Transpose();
inline void SetPos( const Point& rPoint );
void SetSize( const Size& rSize );
inline Size GetSize() const;
long GetWidth() const;
long GetHeight() const;
inline long GetWidth() const;
inline long GetHeight() const;
Rectangle& Union( const Rectangle& rRect );
Rectangle& Intersection( const Rectangle& rRect );
Rectangle GetUnion( const Rectangle& rRect ) const;
Rectangle GetIntersection( const Rectangle& rRect ) const;
inline Rectangle GetUnion( const Rectangle& rRect ) const;
inline Rectangle GetIntersection( const Rectangle& rRect ) const;
void Justify();
sal_Bool IsInside( const Point& rPOINT ) const;
sal_Bool IsInside( const Rectangle& rRect ) const;
sal_Bool IsOver( const Rectangle& rRect ) const;
sal_Bool IsInside( const Point& rPOINT ) const;
sal_Bool IsInside( const Rectangle& rRect ) const;
sal_Bool IsOver( const Rectangle& rRect ) const;
void SetEmpty() { nRight = nBottom = RECT_EMPTY; }
sal_Bool IsEmpty() const;
inline sal_Bool IsEmpty() const;
sal_Bool operator == ( const Rectangle& rRect ) const;
sal_Bool operator != ( const Rectangle& rRect ) const;
inline sal_Bool operator == ( const Rectangle& rRect ) const;
inline sal_Bool operator != ( const Rectangle& rRect ) const;
Rectangle& operator += ( const Point& rPt );
Rectangle& operator -= ( const Point& rPt );
inline Rectangle& operator += ( const Point& rPt );
inline Rectangle& operator -= ( const Point& rPt );
friend inline Rectangle operator + ( const Rectangle& rRect, const Point& rPt );
friend inline Rectangle operator - ( const Rectangle& rRect, const Point& rPt );
......
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