Kaydet (Commit) d372af08 authored tarafından Tor Lillqvist's avatar Tor Lillqvist

No NativeActivity, so native_app_glue and struct android_app are meaningless

Leave the NativeActivity-related code in androidinst.cxx for reference for
now.

Change-Id: I760c02ea361361be2d2b69c4cad1e38311f51247
üst fd56eb98
...@@ -61,7 +61,6 @@ $(eval $(call gb_Package_add_file,sal_inc,inc/osl/thread.hxx,osl/thread.hxx)) ...@@ -61,7 +61,6 @@ $(eval $(call gb_Package_add_file,sal_inc,inc/osl/thread.hxx,osl/thread.hxx))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/time.h,osl/time.h)) $(eval $(call gb_Package_add_file,sal_inc,inc/osl/time.h,osl/time.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/util.h,osl/util.h)) $(eval $(call gb_Package_add_file,sal_inc,inc/osl/util.h,osl/util.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/file.h,osl/detail/file.h)) $(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/file.h,osl/detail/file.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/android_native_app_glue.h,osl/detail/android_native_app_glue.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/android-bootstrap.h,osl/detail/android-bootstrap.h)) $(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/android-bootstrap.h,osl/detail/android-bootstrap.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/ios-bootstrap.h,osl/detail/ios-bootstrap.h)) $(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/ios-bootstrap.h,osl/detail/ios-bootstrap.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/component-mapping.h,osl/detail/component-mapping.h)) $(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/component-mapping.h,osl/detail/component-mapping.h))
......
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*/
#include <jni.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <sys/resource.h>
#include "osl/detail/android-bootstrap.h"
#include "osl/detail/android_native_app_glue.h"
#include <android/log.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "lo-bootstrap", __VA_ARGS__))
static void free_saved_state(struct android_app* android_app) {
pthread_mutex_lock(&android_app->mutex);
if (android_app->savedState != NULL) {
free(android_app->savedState);
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
}
int8_t android_app_read_cmd(struct android_app* android_app) {
int8_t cmd;
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
switch (cmd) {
case APP_CMD_SAVE_STATE:
free_saved_state(android_app);
break;
}
return cmd;
} else {
LOGI("No data on command pipe!");
}
return -1;
}
static void print_cur_config(struct android_app* android_app) {
char lang[2], country[2];
AConfiguration_getLanguage(android_app->config, lang);
AConfiguration_getCountry(android_app->config, country);
LOGI("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
"modetype=%d modenight=%d",
AConfiguration_getMcc(android_app->config),
AConfiguration_getMnc(android_app->config),
lang[0], lang[1], country[0], country[1],
AConfiguration_getOrientation(android_app->config),
AConfiguration_getTouchscreen(android_app->config),
AConfiguration_getDensity(android_app->config),
AConfiguration_getKeyboard(android_app->config),
AConfiguration_getNavigation(android_app->config),
AConfiguration_getKeysHidden(android_app->config),
AConfiguration_getNavHidden(android_app->config),
AConfiguration_getSdkVersion(android_app->config),
AConfiguration_getScreenSize(android_app->config),
AConfiguration_getScreenLong(android_app->config),
AConfiguration_getUiModeType(android_app->config),
AConfiguration_getUiModeNight(android_app->config));
}
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
switch (cmd) {
case APP_CMD_INPUT_CHANGED:
LOGI("APP_CMD_INPUT_CHANGED\n");
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL) {
AInputQueue_detachLooper(android_app->inputQueue);
}
android_app->inputQueue = android_app->pendingInputQueue;
if (android_app->inputQueue != NULL) {
LOGI("Attaching input queue to looper");
AInputQueue_attachLooper(android_app->inputQueue,
android_app->looper, LOOPER_ID_INPUT, NULL,
&android_app->inputPollSource);
}
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_INIT_WINDOW:
LOGI("APP_CMD_INIT_WINDOW\n");
pthread_mutex_lock(&android_app->mutex);
android_app->window = android_app->pendingWindow;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_TERM_WINDOW:
LOGI("APP_CMD_TERM_WINDOW\n");
pthread_cond_broadcast(&android_app->cond);
break;
case APP_CMD_RESUME:
case APP_CMD_START:
case APP_CMD_PAUSE:
case APP_CMD_STOP:
LOGI("activityState=%d\n", cmd);
pthread_mutex_lock(&android_app->mutex);
android_app->activityState = cmd;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_CONFIG_CHANGED:
LOGI("APP_CMD_CONFIG_CHANGED\n");
AConfiguration_fromAssetManager(android_app->config,
android_app->activity->assetManager);
print_cur_config(android_app);
break;
case APP_CMD_DESTROY:
LOGI("APP_CMD_DESTROY\n");
android_app->destroyRequested = 1;
break;
}
}
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
switch (cmd) {
case APP_CMD_TERM_WINDOW:
LOGI("APP_CMD_TERM_WINDOW\n");
pthread_mutex_lock(&android_app->mutex);
android_app->window = NULL;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_WINDOW_REDRAW_NEEDED:
LOGI("APP_CMD_WINDOW_REDRAW_NEEDED - post\n");
pthread_mutex_lock(&android_app->mutex);
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_SAVE_STATE:
LOGI("APP_CMD_SAVE_STATE\n");
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_RESUME:
free_saved_state(android_app);
break;
}
}
void app_dummy() {
}
static void android_app_destroy(struct android_app* android_app) {
LOGI("android_app_destroy!");
free_saved_state(android_app);
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL) {
AInputQueue_detachLooper(android_app->inputQueue);
}
AConfiguration_delete(android_app->config);
android_app->destroyed = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
// Can't touch android_app object after this.
}
static void process_input(struct android_app* app, struct android_poll_source* source) {
AInputEvent* event = NULL;
(void) source;
if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
LOGI("New input event: type=%d\n", AInputEvent_getType(event));
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
return;
}
int32_t handled = 0;
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
AInputQueue_finishEvent(app->inputQueue, event, handled);
} else {
LOGI("Failure reading next input event: %s\n", strerror(errno));
}
}
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
int8_t cmd = android_app_read_cmd(app);
(void) source;
android_app_pre_exec_cmd(app, cmd);
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
android_app_post_exec_cmd(app, cmd);
}
static void* android_app_entry(void* param) {
struct android_app* android_app = (struct android_app*)param;
android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
print_cur_config(android_app);
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
android_app->cmdPollSource.app = android_app;
android_app->cmdPollSource.process = process_cmd;
android_app->inputPollSource.id = LOOPER_ID_INPUT;
android_app->inputPollSource.app = android_app;
android_app->inputPollSource.process = process_input;
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
&android_app->cmdPollSource);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
android_main(android_app);
android_app_destroy(android_app);
return NULL;
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
static struct android_app* android_app_create(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);
if (savedState != NULL) {
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}
int msgpipe[2];
if (pipe(msgpipe)) {
LOGI("could not create pipe: %s", strerror(errno));
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
return android_app;
}
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
LOGI("Failure writing android_app cmd: %s\n", strerror(errno));
}
}
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
pthread_mutex_lock(&android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
pthread_mutex_lock(&android_app->mutex);
if (android_app->pendingWindow != NULL) {
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
}
android_app->pendingWindow = window;
if (window != NULL) {
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
}
while (android_app->window != android_app->pendingWindow) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_window_redraw_needed(struct android_app* android_app, ANativeWindow* window) {
pthread_mutex_lock(&android_app->mutex);
if (window != NULL) {
android_app_write_cmd(android_app, APP_CMD_WINDOW_REDRAW_NEEDED);
}
while (android_app->window != android_app->pendingWindow) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_free(struct android_app* android_app) {
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, APP_CMD_DESTROY);
while (!android_app->destroyed) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
close(android_app->msgread);
close(android_app->msgwrite);
pthread_cond_destroy(&android_app->cond);
pthread_mutex_destroy(&android_app->mutex);
free(android_app);
}
static void onDestroy(ANativeActivity* activity) {
LOGI("Destroy: %p\n", activity);
android_app_free((struct android_app*)activity->instance);
}
static void onStart(ANativeActivity* activity) {
LOGI("Start: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity) {
LOGI("Resume: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
struct android_app* android_app = (struct android_app*)activity->instance;
void* savedState = NULL;
LOGI("SaveInstanceState: %p\n", activity);
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 0;
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
while (!android_app->stateSaved) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
if (android_app->savedState != NULL) {
savedState = android_app->savedState;
*outLen = android_app->savedStateSize;
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
return savedState;
}
static void onPause(ANativeActivity* activity) {
LOGI("Pause: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity) {
LOGI("Stop: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged(ANativeActivity* activity) {
struct android_app* android_app = (struct android_app*)activity->instance;
LOGI("ConfigurationChanged: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onLowMemory(ANativeActivity* activity) {
struct android_app* android_app = (struct android_app*)activity->instance;
LOGI("LowMemory: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onNativeWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* window) {
LOGI("onNativeWindowRedrawNeeded: %p -- %p\n", activity, window);
android_app_window_redraw_needed((struct android_app*)activity->instance, window);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, NULL);
}
__attribute__ ((visibility("default"))) void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
LOGI("Creating: %p\n", activity);
fprintf (stderr, "ANativeActivity_onCreate - Meeks !\n");
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = android_app_create(activity, savedState, savedStateSize);
}
...@@ -30,19 +30,22 @@ ...@@ -30,19 +30,22 @@
* instead of those above. * instead of those above.
*/ */
#include <string.h> #include <errno.h>
#include <stdlib.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/time.h> #include <sys/time.h>
#include <time.h>
#include <unistd.h>
#include <fcntl.h>
#include <dlfcn.h> #include <dlfcn.h>
#include <fcntl.h>
#include <pthread.h>
#include <sys/mman.h> #include <sys/mman.h>
#include <unistd.h>
#include <zlib.h>
#include <jni.h> #include <jni.h>
#include <zlib.h>
#include <android/log.h> #include <android/log.h>
...@@ -50,12 +53,6 @@ ...@@ -50,12 +53,6 @@
#include "osl/detail/android-bootstrap.h" #include "osl/detail/android-bootstrap.h"
#pragma GCC diagnostic ignored "-Wdeclaration-after-statement"
#include "android_native_app_glue.c"
#pragma GCC diagnostic warning "-Wdeclaration-after-statement"
#undef LOGI #undef LOGI
#undef LOGW #undef LOGW
...@@ -72,15 +69,6 @@ struct engine { ...@@ -72,15 +69,6 @@ struct engine {
int dummy; int dummy;
}; };
/* These vars are valid / used only when this library is used from
* NativeActivity-based apps.
*/
static struct android_app *app;
static int (*lo_main)(int, const char **);
static int lo_main_argc;
static const char **lo_main_argv;
static int sleep_time = 0;
/* These are valid / used in all apps. */ /* These are valid / used in all apps. */
static const char *data_dir; static const char *data_dir;
static const char *cache_dir; static const char *cache_dir;
...@@ -278,26 +266,6 @@ setup_assets_tree(void) ...@@ -278,26 +266,6 @@ setup_assets_tree(void)
return 1; return 1;
} }
static void
engine_handle_cmd(struct android_app* state,
int32_t cmd)
{
(void) state;
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
case APP_CMD_INIT_WINDOW:
break;
case APP_CMD_TERM_WINDOW:
break;
case APP_CMD_GAINED_FOCUS:
break;
case APP_CMD_LOST_FOCUS:
break;
}
}
/* The lo-native-code shared library is always loaded from Java, so this is /* The lo-native-code shared library is always loaded from Java, so this is
* always called by JNI first. * always called by JNI first.
*/ */
...@@ -404,7 +372,6 @@ get_jni_string_array(JNIEnv *env, ...@@ -404,7 +372,6 @@ get_jni_string_array(JNIEnv *env,
const char *s = (*env)->GetStringUTFChars(env, (*env)->GetObjectArrayElement(env, strv, i), NULL); const char *s = (*env)->GetStringUTFChars(env, (*env)->GetObjectArrayElement(env, strv, i), NULL);
(*argv)[i] = strdup(s); (*argv)[i] = strdup(s);
(*env)->ReleaseStringUTFChars(env, (*env)->GetObjectArrayElement(env, strv, i), s); (*env)->ReleaseStringUTFChars(env, (*env)->GetObjectArrayElement(env, strv, i), s);
/* LOGI("argv[%d] = %s", i, lo_main_argv[i]); */
} }
(*argv)[*argc] = NULL; (*argv)[*argc] = NULL;
...@@ -412,26 +379,6 @@ get_jni_string_array(JNIEnv *env, ...@@ -412,26 +379,6 @@ get_jni_string_array(JNIEnv *env,
} }
// public static native boolean setup(Object lo_main_argument,
// int lo_main_delay);
__attribute__ ((visibility("default")))
jboolean
Java_org_libreoffice_android_Bootstrap_setup__Ljava_lang_Object_2I(JNIEnv* env,
jobject clazz,
jobject lo_main_argument,
jint lo_main_delay)
{
(void) clazz;
if (!get_jni_string_array(env, "setup: lo_main_argument", lo_main_argument, &lo_main_argc, &lo_main_argv))
return JNI_FALSE;
sleep_time = lo_main_delay;
return JNI_TRUE;
}
// public static native int getpid(); // public static native int getpid();
__attribute__ ((visibility("default"))) __attribute__ ((visibility("default")))
...@@ -1312,59 +1259,4 @@ lo_get_app_data_dir(void) ...@@ -1312,59 +1259,4 @@ lo_get_app_data_dir(void)
return data_dir; return data_dir;
} }
__attribute__ ((visibility("default")))
struct android_app *
lo_get_app(void)
{
return app;
}
/* Note that android_main() is used only in NativeActivity-based apps. Only
* the android/qa/sc unit test app is such, and it is unclear whether there is
* any reason to continue maintaining that buildable.
*/
__attribute__ ((visibility("default")))
void
android_main(struct android_app* state)
{
jint nRet;
JNIEnv *pEnv = NULL;
struct engine engine;
Dl_info lo_main_info;
JavaVMAttachArgs aArgs = {
JNI_VERSION_1_2,
"LibreOfficeThread",
NULL
};
fprintf (stderr, "android_main in thread: %d\n", (int)pthread_self());
if (sleep_time != 0) {
LOGI("android_main: Sleeping for %d seconds, start ndk-gdb NOW if that is your intention", sleep_time);
sleep(sleep_time);
}
nRet = (*(*state->activity->vm)->AttachCurrentThreadAsDaemon)(state->activity->vm, &pEnv, &aArgs);
fprintf (stderr, "attach thread returned %d %p\n", nRet, pEnv);
app = state;
memset(&engine, 0, sizeof(engine));
state->userData = &engine;
state->onAppCmd = engine_handle_cmd;
/* Look up lo_main() dynamically even if it is in the same .so as this code,
* but that is only in the case for code built to be used in a NativeActivity-based app.
*/
lo_main = dlsym(RTLD_DEFAULT, "lo_main");
if (dladdr(lo_main, &lo_main_info) != 0) {
lo_main_argv[0] = lo_main_info.dli_fname;
}
lo_main(lo_main_argc, lo_main_argv);
nRet = (*(*state->activity->vm)->DetachCurrentThread)(state->activity->vm);
fprintf (stderr, "exit android_main\n");
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
...@@ -62,8 +62,6 @@ JavaVM *lo_get_javavm(void); ...@@ -62,8 +62,6 @@ JavaVM *lo_get_javavm(void);
const char *lo_get_app_data_dir(void); const char *lo_get_app_data_dir(void);
struct android_app *lo_get_app(void);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
......
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*/
#ifndef _ANDROID_NATIVE_APP_GLUE_H
#define _ANDROID_NATIVE_APP_GLUE_H
#if defined(ANDROID)
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <android/configuration.h>
#include <android/looper.h>
#include <android/native_activity.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* The native activity interface provided by <android/native_activity.h>
* is based on a set of application-provided callbacks that will be called
* by the Activity's main thread when certain events occur.
*
* This means that each one of this callbacks _should_ _not_ block, or they
* risk having the system force-close the application. This programming
* model is direct, lightweight, but constraining.
*
* The 'threaded_native_app' static library is used to provide a different
* execution model where the application can implement its own main event
* loop in a different thread instead. Here's how it works:
*
* 1/ The application must provide a function named "android_main()" that
* will be called when the activity is created, in a new thread that is
* distinct from the activity's main thread.
*
* 2/ android_main() receives a pointer to a valid "android_app" structure
* that contains references to other important objects, e.g. the
* ANativeActivity obejct instance the application is running in.
*
* 3/ the "android_app" object holds an ALooper instance that already
* listens to two important things:
*
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
* declarations below.
*
* - input events coming from the AInputQueue attached to the activity.
*
* Each of these correspond to an ALooper identifier returned by
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
* respectively.
*
* Your application can use the same ALooper to listen to additional
* file-descriptors. They can either be callback based, or with return
* identifiers starting with LOOPER_ID_USER.
*
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
* the returned data will point to an android_poll_source structure. You
* can call the process() function on it, and fill in android_app->onAppCmd
* and android_app->onInputEvent to be called for your own processing
* of the event.
*
* Alternatively, you can call the low-level functions to read and process
* the data directly... look at the process_cmd() and process_input()
* implementations in the glue to see how to do this.
*
* See the sample named "native-activity" that comes with the NDK with a
* full usage example. Also look at the JavaDoc of NativeActivity.
*/
struct android_app;
/**
* Data associated with an ALooper fd that will be returned as the "outData"
* when that source has data ready.
*/
struct android_poll_source {
// The identifier of this source. May be LOOPER_ID_MAIN or
// LOOPER_ID_INPUT.
int32_t id;
// The android_app this ident is associated with.
struct android_app* app;
// Function to call to perform the standard processing of data from
// this source.
void (*process)(struct android_app* app, struct android_poll_source* source);
};
/**
* This is the interface for the standard glue code of a threaded
* application. In this model, the application's code is running
* in its own thread separate from the main thread of the process.
* It is not required that this thread be associated with the Java
* VM, although it will need to be in order to make JNI calls any
* Java objects.
*/
struct android_app {
// The application can place a pointer to its own state object
// here if it likes.
void* userData;
// Fill this in with the function to process main app commands (APP_CMD_*)
void (*onAppCmd)(struct android_app* app, int32_t cmd);
// Fill this in with the function to process input events. At this point
// the event has already been pre-dispatched, and it will be finished upon
// return. Return 1 if you have handled the event, 0 for any default
// dispatching.
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
// The ANativeActivity object instance that this app is running in.
ANativeActivity* activity;
// The current configuration the app is running in.
AConfiguration* config;
// This is the last instance's saved state, as provided at creation time.
// It is NULL if there was no state. You can use this as you need; the
// memory will remain around until you call android_app_exec_cmd() for
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
// at which point they will be initialized to NULL and you can malloc your
// state and place the information here. In that case the memory will be
// freed for you later.
void* savedState;
size_t savedStateSize;
// The ALooper associated with the app's thread.
ALooper* looper;
// When non-NULL, this is the input queue from which the app will
// receive user input events.
AInputQueue* inputQueue;
// When non-NULL, this is the window surface that the app can draw in.
ANativeWindow* window;
// Current content rectangle of the window; this is the area where the
// window's content should be placed to be seen by the user.
ARect contentRect;
// Current state of the app's activity. May be either APP_CMD_START,
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
int activityState;
// This is non-zero when the application's NativeActivity is being
// destroyed and waiting for the app thread to complete.
int destroyRequested;
// -------------------------------------------------
// Below are "private" implementation of the glue code.
pthread_mutex_t mutex;
pthread_cond_t cond;
int msgread;
int msgwrite;
pthread_t thread;
struct android_poll_source cmdPollSource;
struct android_poll_source inputPollSource;
int running;
int stateSaved;
int destroyed;
int redrawNeeded;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
ARect pendingContentRect;
};
enum {
/**
* Looper data ID of commands coming from the app's main thread, which
* is returned as an identifier from ALooper_pollOnce(). The data for this
* identifier is a pointer to an android_poll_source structure.
* These can be retrieved and processed with android_app_read_cmd()
* and android_app_exec_cmd().
*/
LOOPER_ID_MAIN = 1,
/**
* Looper data ID of events coming from the AInputQueue of the
* application's window, which is returned as an identifier from
* ALooper_pollOnce(). The data for this identifier is a pointer to an
* android_poll_source structure. These can be read via the inputQueue
* object of android_app.
*/
LOOPER_ID_INPUT = 2,
/**
* Start of user-defined ALooper identifiers.
*/
LOOPER_ID_USER = 3,
};
enum {
/**
* Command from main thread: the AInputQueue has changed. Upon processing
* this command, android_app->inputQueue will be updated to the new queue
* (or NULL).
*/
APP_CMD_INPUT_CHANGED,
/**
* Command from main thread: a new ANativeWindow is ready for use. Upon
* receiving this command, android_app->window will contain the new window
* surface.
*/
APP_CMD_INIT_WINDOW,
/**
* Command from main thread: the existing ANativeWindow needs to be
* terminated. Upon receiving this command, android_app->window still
* contains the existing window; after calling android_app_exec_cmd
* it will be set to NULL.
*/
APP_CMD_TERM_WINDOW,
/**
* Command from main thread: the current ANativeWindow has been resized.
* Please redraw with its new size.
*/
APP_CMD_WINDOW_RESIZED,
/**
* Command from main thread: the system needs that the current ANativeWindow
* be redrawn. You should redraw the window before handing this to
* android_app_exec_cmd() in order to avoid transient drawing glitches.
*/
APP_CMD_WINDOW_REDRAW_NEEDED,
/**
* Command from main thread: the content area of the window has changed,
* such as from the soft input window being shown or hidden. You can
* find the new content rect in android_app::contentRect.
*/
APP_CMD_CONTENT_RECT_CHANGED,
/**
* Command from main thread: the app's activity window has gained
* input focus.
*/
APP_CMD_GAINED_FOCUS,
/**
* Command from main thread: the app's activity window has lost
* input focus.
*/
APP_CMD_LOST_FOCUS,
/**
* Command from main thread: the current device configuration has changed.
*/
APP_CMD_CONFIG_CHANGED,
/**
* Command from main thread: the system is running low on memory.
* Try to reduce your memory use.
*/
APP_CMD_LOW_MEMORY,
/**
* Command from main thread: the app's activity has been started.
*/
APP_CMD_START,
/**
* Command from main thread: the app's activity has been resumed.
*/
APP_CMD_RESUME,
/**
* Command from main thread: the app should generate a new saved state
* for itself, to restore from later if needed. If you have saved state,
* allocate it with malloc and place it in android_app.savedState with
* the size in android_app.savedStateSize. The will be freed for you
* later.
*/
APP_CMD_SAVE_STATE,
/**
* Command from main thread: the app's activity has been paused.
*/
APP_CMD_PAUSE,
/**
* Command from main thread: the app's activity has been stopped.
*/
APP_CMD_STOP,
/**
* Command from main thread: the app's activity is being destroyed,
* and waiting for the app thread to clean up and exit before proceeding.
*/
APP_CMD_DESTROY,
};
/**
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
* app command message.
*/
int8_t android_app_read_cmd(struct android_app* android_app);
/**
* Call with the command returned by android_app_read_cmd() to do the
* initial pre-processing of the given command. You can perform your own
* actions for the command after calling this function.
*/
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
/**
* Call with the command returned by android_app_read_cmd() to do the
* final post-processing of the given command. You must have done your own
* actions for the command before calling this function.
*/
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
/**
* Dummy function you can call to ensure glue code isn't stripped.
*/
void app_dummy();
/**
* This is the function that application code must implement, representing
* the main entry to the app.
*/
extern void android_main(struct android_app* app);
#ifdef __cplusplus
}
#endif
#endif // ANDROID
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
...@@ -34,7 +34,6 @@ ...@@ -34,7 +34,6 @@
#include <android/looper.h> #include <android/looper.h>
#include <android/bitmap.h> #include <android/bitmap.h>
#include <osl/detail/android-bootstrap.h> #include <osl/detail/android-bootstrap.h>
#include <osl/detail/android_native_app_glue.h>
#include <rtl/strbuf.hxx> #include <rtl/strbuf.hxx>
#include <basebmp/scanlineformats.hxx> #include <basebmp/scanlineformats.hxx>
...@@ -48,6 +47,8 @@ public: ...@@ -48,6 +47,8 @@ public:
virtual bool ErrorTrapPop( bool ) { return false; } virtual bool ErrorTrapPop( bool ) { return false; }
}; };
#if 0 // Code from NativeActivity-based times left for reference inside #if 0 here and later
static rtl::OString MotionEdgeFlagsToString(int32_t nFlags) static rtl::OString MotionEdgeFlagsToString(int32_t nFlags)
{ {
rtl::OStringBuffer aStr; rtl::OStringBuffer aStr;
...@@ -194,6 +195,8 @@ static sal_uInt16 KeyToCode(AInputEvent *event) ...@@ -194,6 +195,8 @@ static sal_uInt16 KeyToCode(AInputEvent *event)
return nCode; return nCode;
} }
#endif
static void BlitFrameRegionToWindow(ANativeWindow_Buffer *pOutBuffer, static void BlitFrameRegionToWindow(ANativeWindow_Buffer *pOutBuffer,
const basebmp::BitmapDeviceSharedPtr& aDev, const basebmp::BitmapDeviceSharedPtr& aDev,
const ARect &rSrcRect, const ARect &rSrcRect,
...@@ -355,6 +358,8 @@ void AndroidSalInstance::damaged(AndroidSalFrame */* frame */, const Rectangle & ...@@ -355,6 +358,8 @@ void AndroidSalInstance::damaged(AndroidSalFrame */* frame */, const Rectangle &
mbQueueReDraw = true; mbQueueReDraw = true;
} }
#if 0
static const char *app_cmd_name(int cmd) static const char *app_cmd_name(int cmd)
{ {
switch (cmd) { switch (cmd) {
...@@ -381,17 +386,22 @@ static const char *app_cmd_name(int cmd) ...@@ -381,17 +386,22 @@ static const char *app_cmd_name(int cmd)
} }
} }
#endif
void AndroidSalInstance::GetWorkArea( Rectangle& rRect ) void AndroidSalInstance::GetWorkArea( Rectangle& rRect )
{ {
if (!mpApp || !mpApp->window)
rRect = Rectangle( Point( 0, 0 ), rRect = Rectangle( Point( 0, 0 ),
Size( 1280, 750 ) ); Size( 1280, 750 ) );
else
#if 0
rRect = Rectangle( Point( 0, 0 ), rRect = Rectangle( Point( 0, 0 ),
Size( ANativeWindow_getWidth( mpApp->window ), Size( ANativeWindow_getWidth( mpApp->window ),
ANativeWindow_getHeight( mpApp->window ) ) ); ANativeWindow_getHeight( mpApp->window ) ) );
#endif
} }
#if 0
void AndroidSalInstance::onAppCmd (struct android_app* app, int32_t cmd) void AndroidSalInstance::onAppCmd (struct android_app* app, int32_t cmd)
{ {
fprintf (stderr, "app cmd for app %p: %s\n", app, app_cmd_name(cmd)); fprintf (stderr, "app cmd for app %p: %s\n", app, app_cmd_name(cmd));
...@@ -583,6 +593,8 @@ int32_t AndroidSalInstance::onInputEvent (struct android_app* app, AInputEvent* ...@@ -583,6 +593,8 @@ int32_t AndroidSalInstance::onInputEvent (struct android_app* app, AInputEvent*
return bHandled ? 1 : 0; return bHandled ? 1 : 0;
} }
#endif
AndroidSalInstance *AndroidSalInstance::getInstance() AndroidSalInstance *AndroidSalInstance::getInstance()
{ {
if (!ImplGetSVData()) if (!ImplGetSVData())
...@@ -593,6 +605,8 @@ AndroidSalInstance *AndroidSalInstance::getInstance() ...@@ -593,6 +605,8 @@ AndroidSalInstance *AndroidSalInstance::getInstance()
return static_cast<AndroidSalInstance *>(pData->m_pInstance); return static_cast<AndroidSalInstance *>(pData->m_pInstance);
} }
#if 0
extern "C" { extern "C" {
void onAppCmd_cb (struct android_app *app, int32_t cmd) void onAppCmd_cb (struct android_app *app, int32_t cmd)
{ {
...@@ -605,23 +619,14 @@ extern "C" { ...@@ -605,23 +619,14 @@ extern "C" {
} }
} }
#endif
AndroidSalInstance::AndroidSalInstance( SalYieldMutex *pMutex ) AndroidSalInstance::AndroidSalInstance( SalYieldMutex *pMutex )
: SvpSalInstance( pMutex ) : SvpSalInstance( pMutex )
, mpApp( NULL )
, mbQueueReDraw( false ) , mbQueueReDraw( false )
{ {
mpApp = lo_get_app(); fprintf (stderr, "created Android Sal Instance thread: %d\n",
fprintf (stderr, "created Android Sal Instance for app %p window %p thread: %d\n",
mpApp,
mpApp ? mpApp->window : NULL,
(int)pthread_self()); (int)pthread_self());
if (mpApp)
{
pthread_mutex_lock (&mpApp->mutex);
mpApp->onAppCmd = onAppCmd_cb;
mpApp->onInputEvent = onInputEvent_cb;
pthread_mutex_unlock (&mpApp->mutex);
}
} }
AndroidSalInstance::~AndroidSalInstance() AndroidSalInstance::~AndroidSalInstance()
...@@ -632,9 +637,6 @@ AndroidSalInstance::~AndroidSalInstance() ...@@ -632,9 +637,6 @@ AndroidSalInstance::~AndroidSalInstance()
void AndroidSalInstance::Wakeup() void AndroidSalInstance::Wakeup()
{ {
fprintf (stderr, "Wakeup alooper\n"); fprintf (stderr, "Wakeup alooper\n");
if (mpApp && mpApp->looper)
ALooper_wake (mpApp->looper);
else
fprintf (stderr, "busted - no global looper\n"); fprintf (stderr, "busted - no global looper\n");
} }
...@@ -644,10 +646,15 @@ void AndroidSalInstance::DoReleaseYield (int nTimeoutMS) ...@@ -644,10 +646,15 @@ void AndroidSalInstance::DoReleaseYield (int nTimeoutMS)
fprintf( stderr, "hit idle !\n" ); fprintf( stderr, "hit idle !\n" );
bHitIdle = true; bHitIdle = true;
#if 1
// Presumably this should never be called at all except in // Presumably this should never be called at all except in
// NativeActivity-based apps with a GUI, like android/qa/desktop, where // NativeActivity-based apps with a GUI, where the message pump is
// the message pump is run here in vcl? // run here in vcl, but we don't have any NativeActivitry-based
if (!mpApp) { // apps any more.
(void) nTimeoutMS;
{
static bool beenhere = false; static bool beenhere = false;
if (!beenhere) if (!beenhere)
{ {
...@@ -656,7 +663,7 @@ void AndroidSalInstance::DoReleaseYield (int nTimeoutMS) ...@@ -656,7 +663,7 @@ void AndroidSalInstance::DoReleaseYield (int nTimeoutMS)
} }
return; return;
} }
#else
// release yield mutex // release yield mutex
sal_uLong nAcquireCount = ReleaseYieldMutex(); sal_uLong nAcquireCount = ReleaseYieldMutex();
...@@ -685,6 +692,7 @@ void AndroidSalInstance::DoReleaseYield (int nTimeoutMS) ...@@ -685,6 +692,7 @@ void AndroidSalInstance::DoReleaseYield (int nTimeoutMS)
if (mbQueueReDraw && mpApp && mpApp->window) if (mbQueueReDraw && mpApp && mpApp->window)
AndroidSalInstance::getInstance()->RedrawWindows (mpApp->window); AndroidSalInstance::getInstance()->RedrawWindows (mpApp->window);
#endif
} }
bool AndroidSalInstance::AnyInput( sal_uInt16 nType ) bool AndroidSalInstance::AnyInput( sal_uInt16 nType )
......
...@@ -68,7 +68,6 @@ public: ...@@ -68,7 +68,6 @@ public:
void damaged(AndroidSalFrame *frame, const Rectangle &rRect); void damaged(AndroidSalFrame *frame, const Rectangle &rRect);
protected: protected:
virtual void DoReleaseYield( int nTimeoutMS ); virtual void DoReleaseYield( int nTimeoutMS );
struct android_app *mpApp;
Region maRedrawRegion; Region maRedrawRegion;
bool mbQueueReDraw; bool mbQueueReDraw;
}; };
......
...@@ -791,11 +791,9 @@ sal_Bool Dialog::Close() ...@@ -791,11 +791,9 @@ sal_Bool Dialog::Close()
sal_Bool Dialog::ImplStartExecuteModal() sal_Bool Dialog::ImplStartExecuteModal()
{ {
#ifdef ANDROID #ifdef ANDROID
// If a non-NativeActivity app, we shouldn't be showing any dialogs // Not sure if the idea is that this will be called on Android or
if (lo_get_app() == NULL) { // not? But OK, let's try to have the below code reached on
fprintf(stderr, "%s: Should not do anything, returning false\n", __FUNCTION__); // Android...
return sal_False;
}
#endif #endif
if ( mbInExecute ) if ( mbInExecute )
......
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