Kaydet (Commit) d7a0916e authored tarafından Chris Sherlock's avatar Chris Sherlock

vcl: cleanup salgdi.hxx

Change-Id: Iced928a97afdc30e8cb1e24dd148c8b838e8eb72
üst 0d6f4537
......@@ -78,173 +78,78 @@ typedef std::vector< sal_Int32 > Int32Vector;
class VCL_PLUGIN_PUBLIC SalGraphics
{
int m_nLayout; // 0: mirroring off, 1: mirror x-axis
protected:
/// bitfield
// flags which hold the SetAntialiasing() value from OutputDevice
bool m_bAntiAliasB2DDraw : 1;
public:
void setAntiAliasB2DDraw(bool bNew) { m_bAntiAliasB2DDraw = bNew; }
bool getAntiAliasB2DDraw() const { return m_bAntiAliasB2DDraw; }
SalGraphics();
virtual ~SalGraphics();
protected:
virtual bool setClipRegion( const vcl::Region& ) = 0;
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY ) = 0;
virtual void drawPixel( long nX, long nY, SalColor nSalColor ) = 0;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) = 0;
virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) = 0;
virtual bool drawPolyLine( const ::basegfx::B2DPolygon&,
double fTransparency,
const ::basegfx::B2DVector& rLineWidths,
basegfx::B2DLineJoin,
com::sun::star::drawing::LineCap) = 0;
virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) = 0;
virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) = 0;
virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry ) = 0;
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
long nSrcHeight, sal_uInt16 nFlags ) = 0;
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) = 0;
virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) = 0;
virtual void drawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nTransparentColor ) = 0;
virtual void drawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rMaskBitmap ) = 0;
virtual void drawMask( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor ) = 0;
virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual SalColor getPixel( long nX, long nY ) = 0;
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) = 0;
virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;
SalGraphics();
virtual ~SalGraphics();
virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize ) = 0;
// native widget rendering methods that require mirroring
virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
const Point& aPos, bool& rIsInside );
virtual bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
ControlState nState, const ImplControlValue& aValue,
const OUString& aCaption );
virtual bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState,
const ImplControlValue& aValue, const OUString& aCaption,
Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion );
/** Render bitmap with alpha channel
@param rSourceBitmap
Source bitmap to blit
@param rAlphaBitmap
Alpha channel to use for blitting
@return true, if the operation succeeded, and false
otherwise. In this case, clients should try to emulate alpha
compositing themselves
*/
virtual bool drawAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap ) = 0;
/** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
virtual bool drawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap) = 0;
/** Render solid rectangle with given transparency
void setAntiAliasB2DDraw(bool bNew) { m_bAntiAliasB2DDraw = bNew; }
bool getAntiAliasB2DDraw() const { return m_bAntiAliasB2DDraw; }
@param nTransparency
Transparency value (0-255) to use. 0 blits and opaque, 255 a
fully transparent rectangle
*/
virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) = 0;
public:
// public SalGraphics methods, the interface to the independent vcl part
// get device resolution
virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) = 0;
virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) = 0;
// get the depth of the device
virtual sal_uInt16 GetBitCount() const = 0;
virtual sal_uInt16 GetBitCount() const = 0;
// get the width of the device
virtual long GetGraphicsWidth() const = 0;
virtual long GetGraphicsWidth() const = 0;
// set the clip region to empty
virtual void ResetClipRegion() = 0;
virtual void ResetClipRegion() = 0;
// set the line color to transparent (= don't draw lines)
virtual void SetLineColor() = 0;
virtual void SetLineColor() = 0;
// set the line color to a specific color
virtual void SetLineColor( SalColor nSalColor ) = 0;
virtual void SetLineColor( SalColor nSalColor ) = 0;
// set the fill color to transparent (= don't fill)
virtual void SetFillColor() = 0;
virtual void SetFillColor() = 0;
// set the fill color to a specific color, shapes will be
// filled accordingly
virtual void SetFillColor( SalColor nSalColor ) = 0;
virtual void SetFillColor( SalColor nSalColor ) = 0;
// enable/disable XOR drawing
virtual void SetXORMode( bool bSet, bool bInvertOnly ) = 0;
virtual void SetXORMode( bool bSet, bool bInvertOnly ) = 0;
// set line color for raster operations
virtual void SetROPLineColor( SalROPColor nROPColor ) = 0;
virtual void SetROPLineColor( SalROPColor nROPColor ) = 0;
// set fill color for raster operations
virtual void SetROPFillColor( SalROPColor nROPColor ) = 0;
virtual void SetROPFillColor( SalROPColor nROPColor ) = 0;
// set the text color to a specific color
virtual void SetTextColor( SalColor nSalColor ) = 0;
virtual void SetTextColor( SalColor nSalColor ) = 0;
// set the font
virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ) = 0;
virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ) = 0;
// release the fonts
void ReleaseFonts() { SetFont( NULL, 0 ); }
void ReleaseFonts() { SetFont( NULL, 0 ); }
// get the current font's metrics
virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel = 0 ) = 0;
virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel = 0 ) = 0;
// get the repertoire of the current font
virtual const FontCharMapPtr GetFontCharMap() const = 0;
// get the layout capabilities of the current font
virtual bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const = 0;
virtual bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const = 0;
// graphics must fill supplied font list
virtual void GetDevFontList( PhysicalFontCollection* ) = 0;
virtual void GetDevFontList( PhysicalFontCollection* ) = 0;
// graphics must drop any cached font info
virtual void ClearDevFontCache() = 0;
virtual void ClearDevFontCache() = 0;
virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) = 0;
virtual bool AddTempDevFont(
PhysicalFontCollection*,
const OUString& rFileURL,
const OUString& rFontName ) = 0;
// CreateFontSubset: a method to get a subset of glyhps of a font
// inside a new valid font file
......@@ -258,13 +163,14 @@ public:
// rInfo: additional outgoing information
// implementation note: encoding 0 with glyph id 0 should be added implicitly
// as "undefined character"
virtual bool CreateFontSubset( const OUString& rToFile,
const PhysicalFontFace* pFont,
sal_GlyphId* pGlyphIDs,
sal_uInt8* pEncoding,
sal_Int32* pWidths,
int nGlyphs,
FontSubsetInfo& rInfo ) = 0;
virtual bool CreateFontSubset(
const OUString& rToFile,
const PhysicalFontFace* pFont,
sal_GlyphId* pGlyphIDs,
sal_uInt8* pEncoding,
sal_Int32* pWidths,
int nGlyphs,
FontSubsetInfo& rInfo ) = 0;
// GetFontEncodingVector: a method to get the encoding map Unicode
// to font encoded character; this is only used for type1 fonts and
......@@ -273,8 +179,9 @@ public:
// glyphs with only a name) exist it is set to the corresponding
// map for non encoded glyphs; the encoding vector contains -1
// as encoding for these cases
virtual const Ucs2SIntMap*
GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded ) = 0;
virtual const Ucs2SIntMap* GetFontEncodingVector(
const PhysicalFontFace*,
const Ucs2OStrMap** ppNonEncoded ) = 0;
// GetEmbedFontData: gets the font data for a font marked
// embeddable by GetDevFontList or NULL in case of error
......@@ -285,187 +192,377 @@ public:
// pWidths MUST support at least 256 members;
// rInfo: additional outgoing information
// pDataLen: out parameter, contains the byte length of the returned buffer
virtual const void* GetEmbedFontData( const PhysicalFontFace* pFont,
const sal_Ucs* pUnicodes,
sal_Int32* pWidths,
FontSubsetInfo& rInfo,
long* pDataLen ) = 0;
virtual const void* GetEmbedFontData(
const PhysicalFontFace* pFont,
const sal_Ucs* pUnicodes,
sal_Int32* pWidths,
FontSubsetInfo& rInfo,
long* pDataLen ) = 0;
// free the font data again
virtual void FreeEmbedFontData( const void* pData, long nDataLen ) = 0;
virtual void FreeEmbedFontData( const void* pData, long nDataLen ) = 0;
// get the same widths as in CreateFontSubset and GetEmbedFontData
// in case of an embeddable font also fill the mapping
// between unicode and glyph id
// leave widths vector and mapping untouched in case of failure
virtual void GetGlyphWidths( const PhysicalFontFace* pFont,
bool bVertical,
Int32Vector& rWidths,
Ucs2UIntMap& rUnicodeEnc ) = 0;
virtual void GetGlyphWidths(
const PhysicalFontFace* pFont,
bool bVertical,
Int32Vector& rWidths,
Ucs2UIntMap& rUnicodeEnc ) = 0;
virtual bool GetGlyphBoundRect( sal_GlyphId, Rectangle& ) = 0;
virtual bool GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& ) = 0;
virtual bool GetGlyphBoundRect( sal_GlyphId, Rectangle& ) = 0;
virtual bool GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& ) = 0;
virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) = 0;
virtual void DrawServerFontLayout( const ServerFontLayout& ) = 0;
virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) = 0;
virtual void DrawServerFontLayout( const ServerFontLayout& ) = 0;
virtual bool supportsOperation( OutDevSupportType ) const = 0;
virtual bool supportsOperation( OutDevSupportType ) const = 0;
// mirroring specifica
int GetLayout() { return m_nLayout; }
void SetLayout( int aLayout ) { m_nLayout = aLayout;}
void mirror( long& nX, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( long& nX, long& nWidth, const OutputDevice *pOutDev, bool bBack = false ) const;
bool mirror( sal_uInt32 nPoints, const SalPoint *pPtAry, SalPoint *pPtAry2, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( Rectangle& rRect, const OutputDevice*, bool bBack = false ) const;
void mirror( vcl::Region& rRgn, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( ImplControlValue&, const OutputDevice*, bool bBack = false ) const;
basegfx::B2DPoint mirror( const basegfx::B2DPoint& i_rPoint, const OutputDevice *pOutDev, bool bBack = false ) const;
basegfx::B2DPolygon mirror( const basegfx::B2DPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const;
basegfx::B2DPolyPolygon mirror( const basegfx::B2DPolyPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const;
int GetLayout() { return m_nLayout; }
void SetLayout( int aLayout ) { m_nLayout = aLayout;}
void mirror( long& nX, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( long& nX, long& nWidth, const OutputDevice *pOutDev, bool bBack = false ) const;
bool mirror( sal_uInt32 nPoints, const SalPoint *pPtAry, SalPoint *pPtAry2, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( Rectangle& rRect, const OutputDevice*, bool bBack = false ) const;
void mirror( vcl::Region& rRgn, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( ImplControlValue&, const OutputDevice*, bool bBack = false ) const;
basegfx::B2DPoint mirror( const basegfx::B2DPoint& i_rPoint, const OutputDevice *pOutDev, bool bBack = false ) const;
basegfx::B2DPolygon mirror( const basegfx::B2DPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const;
basegfx::B2DPolyPolygon mirror( const basegfx::B2DPolyPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const;
// non virtual methods; these do possible coordinate mirroring and
// then delegate to protected virtual methods
bool SetClipRegion( const vcl::Region&, const OutputDevice *pOutDev );
bool SetClipRegion( const vcl::Region&, const OutputDevice *pOutDev );
// draw --> LineColor and FillColor and RasterOp and ClipRegion
void DrawPixel( long nX, long nY, const OutputDevice *pOutDev );
void DrawPixel( long nX, long nY, SalColor nSalColor, const OutputDevice *pOutDev );
void DrawLine( long nX1, long nY1, long nX2, long nY2, const OutputDevice *pOutDev );
void DrawRect( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );
void DrawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
void DrawPolyPolygon( sal_uInt32 nPoly,
const sal_uInt32* pPoints,
PCONSTSALPOINT* pPtAry,
const OutputDevice *pOutDev );
bool DrawPolyPolygon( const basegfx::B2DPolyPolygon &i_rPolyPolygon,
double i_fTransparency,
const OutputDevice *i_pOutDev);
bool DrawPolyLine( const basegfx::B2DPolygon& i_rPolygon,
double i_fTransparency,
const basegfx::B2DVector& i_rLineWidth,
basegfx::B2DLineJoin i_eLineJoin,
com::sun::star::drawing::LineCap i_eLineCap,
const OutputDevice* i_pOutDev);
bool DrawPolyLineBezier( sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry,
const OutputDevice *pOutDev );
bool DrawPolygonBezier( sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry,
const OutputDevice *pOutDev );
bool DrawPolyPolygonBezier( sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const sal_uInt8* const* pFlgAry,
const OutputDevice *pOutDev );
void DrawPixel( long nX, long nY, const OutputDevice *pOutDev );
void DrawPixel( long nX, long nY, SalColor nSalColor, const OutputDevice *pOutDev );
void DrawLine( long nX1, long nY1, long nX2, long nY2, const OutputDevice *pOutDev );
void DrawRect( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );
void DrawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
void DrawPolyPolygon(
sal_uInt32 nPoly,
const sal_uInt32* pPoints,
PCONSTSALPOINT* pPtAry,
const OutputDevice *pOutDev );
bool DrawPolyPolygon(
const basegfx::B2DPolyPolygon &i_rPolyPolygon,
double i_fTransparency,
const OutputDevice *i_pOutDev);
bool DrawPolyLine(
const basegfx::B2DPolygon& i_rPolygon,
double i_fTransparency,
const basegfx::B2DVector& i_rLineWidth,
basegfx::B2DLineJoin i_eLineJoin,
com::sun::star::drawing::LineCap i_eLineCap,
const OutputDevice* i_pOutDev);
bool DrawPolyLineBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry,
const OutputDevice *pOutDev );
bool DrawPolygonBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry,
const OutputDevice *pOutDev );
bool DrawPolyPolygonBezier(
sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const sal_uInt8* const* pFlgAry,
const OutputDevice *pOutDev );
// CopyArea --> No RasterOp, but ClipRegion
void CopyArea( long nDestX, long nDestY,
long nSrcX, long nSrcY,
long nSrcWidth, long nSrcHeight,
sal_uInt16 nFlags,
const OutputDevice *pOutDev );
void CopyArea(
long nDestX, long nDestY,
long nSrcX, long nSrcY,
long nSrcWidth, long nSrcHeight,
sal_uInt16 nFlags,
const OutputDevice *pOutDev );
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
void CopyBits( const SalTwoRect& rPosAry,
SalGraphics* pSrcGraphics,
const OutputDevice *pOutDev,
const OutputDevice *pSrcOutDev );
void DrawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const OutputDevice *pOutDev );
void DrawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap,
const OutputDevice *pOutDev );
void DrawMask( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor,
const OutputDevice *pOutDev );
SalBitmap* GetBitmap( long nX, long nY,
long nWidth, long nHeight,
const OutputDevice *pOutDev );
SalColor GetPixel( long nX, long nY,
const OutputDevice *pOutDev );
void CopyBits(
const SalTwoRect& rPosAry,
SalGraphics* pSrcGraphics,
const OutputDevice *pOutDev,
const OutputDevice *pSrcOutDev );
void DrawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const OutputDevice *pOutDev );
void DrawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap,
const OutputDevice *pOutDev );
void DrawMask(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor,
const OutputDevice *pOutDev );
SalBitmap* GetBitmap(
long nX, long nY,
long nWidth, long nHeight,
const OutputDevice *pOutDev );
SalColor GetPixel(
long nX, long nY,
const OutputDevice *pOutDev );
// invert --> ClipRegion (only Windows)
void Invert( long nX, long nY,
void Invert(
long nX, long nY,
long nWidth, long nHeight,
SalInvert nFlags,
const OutputDevice *pOutDev );
void Invert( sal_uInt32 nPoints,
void Invert(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
SalInvert nFlags,
const OutputDevice *pOutDev );
bool DrawEPS( long nX, long nY,
long nWidth, long nHeight,
void* pPtr,
sal_uLong nSize,
const OutputDevice *pOutDev );
bool DrawEPS(
long nX, long nY,
long nWidth, long nHeight,
void* pPtr,
sal_uLong nSize,
const OutputDevice *pOutDev );
// native widget rendering functions
// Query the platform layer for control support
virtual bool IsNativeControlSupported( ControlType nType, ControlPart nPart );
virtual bool IsNativeControlSupported( ControlType nType, ControlPart nPart );
// Query the native control to determine if it was acted upon
bool HitTestNativeControl( ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
const Point& aPos,
bool& rIsInside,
const OutputDevice *pOutDev );
bool HitTestNativeControl(
ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
const Point& aPos,
bool& rIsInside,
const OutputDevice *pOutDev );
// Request rendering of a particular control and/or part
bool DrawNativeControl( ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const OUString& aCaption,
const OutputDevice *pOutDev );
bool DrawNativeControl(
ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const OUString& aCaption,
const OutputDevice *pOutDev );
// Query the native control's actual drawing region (including adornment)
bool GetNativeControlRegion( ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const OUString& aCaption,
Rectangle &rNativeBoundingRegion,
Rectangle &rNativeContentRegion,
const OutputDevice *pOutDev );
bool DrawAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap,
const OutputDevice *pOutDev );
bool DrawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap,
const OutputDevice* pOutDev );
bool DrawAlphaRect( long nX, long nY, long nWidth, long nHeight,
sal_uInt8 nTransparency, const OutputDevice *pOutDev );
virtual SystemGraphicsData
GetGraphicsData() const = 0;
virtual SystemFontData GetSysFontData( int nFallbacklevel ) const = 0;
bool GetNativeControlRegion(
ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const OUString& aCaption,
Rectangle &rNativeBoundingRegion,
Rectangle &rNativeContentRegion,
const OutputDevice *pOutDev );
bool DrawAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap,
const OutputDevice *pOutDev );
bool DrawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap,
const OutputDevice* pOutDev );
bool DrawAlphaRect(
long nX, long nY,
long nWidth, long nHeight,
sal_uInt8 nTransparency,
const OutputDevice *pOutDev );
virtual SystemGraphicsData GetGraphicsData() const = 0;
virtual SystemFontData GetSysFontData( int nFallbacklevel ) const = 0;
protected:
virtual bool setClipRegion( const vcl::Region& ) = 0;
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY ) = 0;
virtual void drawPixel( long nX, long nY, SalColor nSalColor ) = 0;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) = 0;
virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) = 0;
virtual bool drawPolyLine(
const ::basegfx::B2DPolygon&,
double fTransparency,
const ::basegfx::B2DVector& rLineWidths,
basegfx::B2DLineJoin,
com::sun::star::drawing::LineCap) = 0;
virtual bool drawPolyLineBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry ) = 0;
virtual bool drawPolygonBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry ) = 0;
virtual bool drawPolyPolygonBezier(
sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const sal_uInt8* const* pFlgAry ) = 0;
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea(
long nDestX, long nDestY,
long nSrcX, long nSrcY,
long nSrcWidth, long nSrcHeight,
sal_uInt16 nFlags ) = 0;
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) = 0;
virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) = 0;
virtual void drawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nTransparentColor ) = 0;
virtual void drawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rMaskBitmap ) = 0;
virtual void drawMask(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor ) = 0;
virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual SalColor getPixel( long nX, long nY ) = 0;
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert(
long nX, long nY,
long nWidth, long nHeight,
SalInvert nFlags) = 0;
virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;
virtual bool drawEPS(
long nX, long nY,
long nWidth, long nHeight,
void* pPtr,
sal_uLong nSize ) = 0;
// native widget rendering methods that require mirroring
virtual bool hitTestNativeControl(
ControlType nType, ControlPart nPart,
const Rectangle& rControlRegion,
const Point& aPos,
bool& rIsInside );
virtual bool drawNativeControl(
ControlType nType, ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const OUString& aCaption );
virtual bool getNativeControlRegion(
ControlType nType, ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const OUString& aCaption,
Rectangle &rNativeBoundingRegion,
Rectangle &rNativeContentRegion );
/** Render bitmap with alpha channel
@param rSourceBitmap
Source bitmap to blit
@param rAlphaBitmap
Alpha channel to use for blitting
@return true, if the operation succeeded, and false
otherwise. In this case, clients should try to emulate alpha
compositing themselves
*/
virtual bool drawAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap ) = 0;
/** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
virtual bool drawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap) = 0;
/** Render solid rectangle with given transparency
@param nTransparency
Transparency value (0-255) to use. 0 blits and opaque, 255 a
fully transparent rectangle
*/
virtual bool drawAlphaRect(
long nX, long nY,
long nWidth, long nHeight,
sal_uInt8 nTransparency ) = 0;
private:
int m_nLayout; //< 0: mirroring off, 1: mirror x-axis
protected:
/// flags which hold the SetAntialiasing() value from OutputDevice
bool m_bAntiAliasB2DDraw : 1;
};
#endif // INCLUDED_VCL_INC_SALGDI_HXX
......
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