Kaydet (Commit) dfb8c373 authored tarafından Miklos Vajna's avatar Miklos Vajna

cui: prefix members of SvxBitmapTabPage

Change-Id: I5f33c2eeeffdd2b3254ec464e5a2b96c09324df4
üst 36d0f779
......@@ -563,24 +563,24 @@ private:
SvxBitmapCtl* m_pBitmapCtl;
const SfxItemSet& rOutAttrs;
const SfxItemSet& m_rOutAttrs;
XColorListRef pColorList;
XBitmapListRef pBitmapList;
XColorListRef m_pColorList;
XBitmapListRef m_pBitmapList;
ChangeType* pnBitmapListState;
ChangeType* pnColorListState;
sal_uInt16* pPageType;
sal_uInt16 nDlgType;
sal_Int32* pPos;
bool* pbAreaTP;
ChangeType* m_pnBitmapListState;
ChangeType* m_pnColorListState;
sal_uInt16* m_pPageType;
sal_uInt16 m_nDlgType;
sal_Int32* m_pPos;
bool* m_pbAreaTP;
bool bBmpChanged;
bool m_bBmpChanged;
XFillStyleItem aXFStyleItem;
XFillBitmapItem aXBitmapItem;
XFillAttrSetItem aXFillAttr;
SfxItemSet& rXFSet;
XFillStyleItem m_aXFStyleItem;
XFillBitmapItem m_aXBitmapItem;
XFillAttrSetItem m_aXFillAttr;
SfxItemSet& m_rXFSet;
DECL_LINK_TYPED( ClickAddHdl_Impl, Button*, void );
DECL_LINK_TYPED( ClickImportHdl_Impl, Button*, void );
......@@ -610,16 +610,16 @@ public:
virtual void PointChanged( vcl::Window* pWindow, RECT_POINT eRP ) SAL_OVERRIDE;
void SetColorList( XColorListRef pColTab ) { pColorList = pColTab; }
void SetBitmapList( XBitmapListRef pBmpLst) { pBitmapList = pBmpLst; }
void SetColorList( XColorListRef pColorList ) { m_pColorList = pColorList; }
void SetBitmapList( XBitmapListRef pBitmapList) { m_pBitmapList = pBitmapList; }
void SetPageType( sal_uInt16* pInType ) { pPageType = pInType; }
void SetDlgType( sal_uInt16 nInType ) { nDlgType = nInType; }
void SetPos( sal_Int32* pInPos ) { pPos = pInPos; }
void SetAreaTP( bool* pIn ) { pbAreaTP = pIn; }
void SetPageType( sal_uInt16* pInType ) { m_pPageType = pInType; }
void SetDlgType( sal_uInt16 nInType ) { m_nDlgType = nInType; }
void SetPos( sal_Int32* pInPos ) { m_pPos = pInPos; }
void SetAreaTP( bool* pIn ) { m_pbAreaTP = pIn; }
void SetBmpChgd( ChangeType* pIn ) { pnBitmapListState = pIn; }
void SetColorChgd( ChangeType* pIn ) { pnColorListState = pIn; }
void SetBmpChgd( ChangeType* pIn ) { m_pnBitmapListState = pIn; }
void SetColorChgd( ChangeType* pIn ) { m_pnColorListState = pIn; }
/** Return a label that is associated with the given control. This
label is used to the determine the name for the control.
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment