Kaydet (Commit) e03244c9 authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Fix Funky Capitalisation Of Comments

Change-Id: I2846824d402d029cde8d214f8112047243c79c54
üst b183507e
......@@ -232,33 +232,33 @@ bool WGLisExtensionSupported(const char *extension)
const size_t extlen = strlen(extension);
const char *supported = NULL;
// Try To Use wglGetExtensionStringARB On Current DC, If Possible
// Try to use wglGetExtensionStringARB on current DC, if possible
PROC wglGetExtString = wglGetProcAddress("wglGetExtensionsStringARB");
if (wglGetExtString)
supported = ((char*(__stdcall*)(HDC))wglGetExtString)(wglGetCurrentDC());
// If That Failed, Try Standard Opengl Extensions String
// If that failed, try standard OpenGL extensions string
if (supported == NULL)
supported = (char*)glGetString(GL_EXTENSIONS);
// If That Failed Too, Must Be No Extensions Supported
// If that failed too, must be no extensions supported
if (supported == NULL)
return false;
// Begin Examination At Start Of String, Increment By 1 On False Match
// Begin examination at start of string, increment by 1 on false match
for (const char* p = supported; ; p++)
{
// Advance p Up To The Next Possible Match
// Advance p up to the next possible match
p = strstr(p, extension);
if (p == NULL)
return 0; // No Match
// Make Sure That Match Is At The Start Of The String Or That
// The Previous Char Is A Space, Or Else We Could Accidentally
// Match "wglFunkywglExtension" With "wglExtension"
// Make sure that match is at the start of the string or that
// the previous char is a space, or else we could accidentally
// match "wglFunkywglExtension" with "wglExtension"
// Also, Make Sure That The Following Character Is Space Or NULL
// Or Else "wglExtensionTwo" Might Match "wglExtension"
// Also, make sure that the following character is space or null
// or else "wglExtensionTwo" might match "wglExtension"
if ((p==supported || p[-1]==' ') && (p[extlen]=='\0' || p[extlen]==' '))
return 1; // Match
}
......@@ -269,37 +269,37 @@ bool InitMultisample(const PIXELFORMATDESCRIPTOR& pfd, int& rPixelFormat,
{
HWND hWnd = NULL;
GLWindow glWin;
//create a temp window to check whether support multi-sample, if support, get the format
// Create a temp window to check whether support multi-sample, if support, get the format
if (InitTempWindow(&hWnd, 1, 1, pfd, glWin) < 0)
{
SAL_WARN("vcl.opengl", "Can't create temp window to test");
return false;
}
// See If The String Exists In WGL!
// See if the string exists in WGL
if (!WGLisExtensionSupported("WGL_ARB_multisample"))
{
SAL_WARN("vcl.opengl", "Device doesn't support multi sample");
SAL_WARN("vcl.opengl", "Device doesn't support multisample");
return false;
}
// Get Our Pixel Format
// Get our pixel format
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
if (!wglChoosePixelFormatARB)
{
return false;
}
// Get Our Current Device Context
// Get our current device context
HDC hDC = GetDC(hWnd);
int pixelFormat;
int valid;
UINT numFormats;
float fAttributes[] = {0,0};
// These Attributes Are The Bits We Want To Test For In Our Sample
// Everything Is Pretty Standard, The Only One We Want To
// Really Focus On Is The SAMPLE BUFFERS ARB And WGL SAMPLES
// These Two Are Going To Do The Main Testing For Whether Or Not
// We Support Multisampling On This Hardware.
// These attributes are the bits we want to test for in our sample.
// Everything is pretty standard, the only one we want to
// really focus on is the WGL_SAMPLE_BUFFERS_ARB and WGL_SAMPLES_ARB.
// These two are going to do the main testing for whether or not
// we support multisampling on this hardware.
int iAttributes[] =
{
WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
......@@ -325,9 +325,9 @@ bool InitMultisample(const PIXELFORMATDESCRIPTOR& pfd, int& rPixelFormat,
bool bArbMultisampleSupported = true;
// First We Check To See If We Can Get A Pixel Format For 4 Samples
// First we check to see if we can get a pixel format for 4 samples
valid = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, 1, &pixelFormat, &numFormats);
// If We Returned True, And Our Format Count Is Greater Than 1
// If we returned true, and our format count is greater than 1
if (valid && numFormats >= 1)
{
bArbMultisampleSupported = true;
......@@ -338,7 +338,7 @@ bool InitMultisample(const PIXELFORMATDESCRIPTOR& pfd, int& rPixelFormat,
DestroyWindow(hWnd);
return bArbMultisampleSupported;
}
// Our Pixel Format With 4 Samples Failed, Test For 2 Samples
// Our pixel format with 4 samples failed, test for 2 samples
iAttributes[19] = 2;
valid = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, 1, &pixelFormat, &numFormats);
if (valid && numFormats >= 1)
......@@ -351,7 +351,7 @@ bool InitMultisample(const PIXELFORMATDESCRIPTOR& pfd, int& rPixelFormat,
DestroyWindow(hWnd);
return bArbMultisampleSupported;
}
// Return The Valid Format
// Return the valid format
wglMakeCurrent(NULL, NULL);
wglDeleteContext(glWin.hRC);
ReleaseDC(hWnd, glWin.hDC);
......@@ -1187,7 +1187,7 @@ void OpenGLContext::initGLWindow(Visual* pVisual)
m_aGLWin.vi = pInfos;
}
// Check multi sample support
// Check multisample support
/* TODO: moggi: This is not necessarily correct in the DBG_UTIL path, as it picks
* an FBConfig instead ... */
int nSamples = 0;
......
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