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LibreOffice
core
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f1d38f2a
Kaydet (Commit)
f1d38f2a
authored
Haz 01, 2014
tarafından
Chris Sherlock
Dosyalara gözat
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Eposta Yamaları
Sade Fark
vcl: cleanup window.h
Change-Id: Iea8323382f889705681236e364a9ef8b744fa9f2
üst
df48d00f
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window.h
vcl/inc/window.h
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vcl/inc/window.h
Dosyayı görüntüle @
f1d38f2a
...
@@ -106,67 +106,67 @@ struct ImplWinData
...
@@ -106,67 +106,67 @@ struct ImplWinData
Rectangle
*
mpTrackRect
;
Rectangle
*
mpTrackRect
;
sal_uInt16
mnTrackFlags
;
sal_uInt16
mnTrackFlags
;
sal_uInt16
mnIsTopWindow
;
sal_uInt16
mnIsTopWindow
;
bool
mbMouseOver
;
//
tracks mouse over for native widget paint effect
bool
mbMouseOver
;
//<
tracks mouse over for native widget paint effect
bool
mbEnableNativeWidget
;
//
toggle native widget rendering
bool
mbEnableNativeWidget
;
//<
toggle native widget rendering
::
std
::
list
<
Window
*
>
::
std
::
list
<
Window
*
>
maTopWindowChildren
;
maTopWindowChildren
;
};
};
struct
ImplOverlapData
struct
ImplOverlapData
{
{
VirtualDevice
*
mpSaveBackDev
;
//
saved background bitmap
VirtualDevice
*
mpSaveBackDev
;
//<
saved background bitmap
Region
*
mpSaveBackRgn
;
//
saved region, which must be invalidated
Region
*
mpSaveBackRgn
;
//<
saved region, which must be invalidated
Window
*
mpNextBackWin
;
//
next window with saved background
Window
*
mpNextBackWin
;
//<
next window with saved background
sal_uIntPtr
mnSaveBackSize
;
//
bitmap size of saved background
sal_uIntPtr
mnSaveBackSize
;
//<
bitmap size of saved background
bool
mbSaveBack
;
// sal_T
rue: save background
bool
mbSaveBack
;
//< t
rue: save background
sal_uInt8
mnTopLevel
;
//
Level for Overlap-Window
sal_uInt8
mnTopLevel
;
//<
Level for Overlap-Window
};
};
struct
ImplFrameData
struct
ImplFrameData
{
{
Timer
maPaintTimer
;
//
paint timer
Timer
maPaintTimer
;
//<
paint timer
Timer
maResizeTimer
;
//
resize timer
Timer
maResizeTimer
;
//<
resize timer
InputContext
maOldInputContext
;
//
last set Input Context
InputContext
maOldInputContext
;
//<
last set Input Context
Window
*
mpNextFrame
;
//
next frame window
Window
*
mpNextFrame
;
//<
next frame window
Window
*
mpFirstOverlap
;
//
first overlap window
Window
*
mpFirstOverlap
;
//<
first overlap window
Window
*
mpFocusWin
;
//
focus window (is also set, when frame doesn't have the focous)
Window
*
mpFocusWin
;
//<
focus window (is also set, when frame doesn't have the focous)
Window
*
mpMouseMoveWin
;
//
last window, where MouseMove() called
Window
*
mpMouseMoveWin
;
//<
last window, where MouseMove() called
Window
*
mpMouseDownWin
;
//
last window, where MouseButtonDown() called
Window
*
mpMouseDownWin
;
//<
last window, where MouseButtonDown() called
Window
*
mpFirstBackWin
;
//
first overlap-window with saved background
Window
*
mpFirstBackWin
;
//<
first overlap-window with saved background
::
std
::
vector
<
Window
*>
maOwnerDrawList
;
//
List of system windows with owner draw decoration
::
std
::
vector
<
Window
*>
maOwnerDrawList
;
//<
List of system windows with owner draw decoration
PhysicalFontCollection
*
mpFontCollection
;
//
Font-List for this frame
PhysicalFontCollection
*
mpFontCollection
;
//<
Font-List for this frame
ImplFontCache
*
mpFontCache
;
//
Font-Cache for this frame
ImplFontCache
*
mpFontCache
;
//<
Font-Cache for this frame
sal_Int32
mnDPIX
;
//
Original Screen Resolution
sal_Int32
mnDPIX
;
//<
Original Screen Resolution
sal_Int32
mnDPIY
;
//
Original Screen Resolution
sal_Int32
mnDPIY
;
//<
Original Screen Resolution
ImplMapRes
maMapUnitRes
;
//
for LogicUnitToPixel
ImplMapRes
maMapUnitRes
;
//<
for LogicUnitToPixel
sal_uIntPtr
mnAllSaveBackSize
;
//
size of all bitmaps of saved backgrounds
sal_uIntPtr
mnAllSaveBackSize
;
//<
size of all bitmaps of saved backgrounds
ImplSVEvent
*
mnFocusId
;
//
FocusId for PostUserLink
ImplSVEvent
*
mnFocusId
;
//<
FocusId for PostUserLink
ImplSVEvent
*
mnMouseMoveId
;
//
MoveId for PostUserLink
ImplSVEvent
*
mnMouseMoveId
;
//<
MoveId for PostUserLink
long
mnLastMouseX
;
//
last x mouse position
long
mnLastMouseX
;
//<
last x mouse position
long
mnLastMouseY
;
//
last y mouse position
long
mnLastMouseY
;
//<
last y mouse position
long
mnBeforeLastMouseX
;
//
last but one x mouse position
long
mnBeforeLastMouseX
;
//<
last but one x mouse position
long
mnBeforeLastMouseY
;
//
last but one y mouse position
long
mnBeforeLastMouseY
;
//<
last but one y mouse position
long
mnFirstMouseX
;
//
first x mouse position by mousebuttondown
long
mnFirstMouseX
;
//<
first x mouse position by mousebuttondown
long
mnFirstMouseY
;
//
first y mouse position by mousebuttondown
long
mnFirstMouseY
;
//<
first y mouse position by mousebuttondown
long
mnLastMouseWinX
;
//
last x mouse position, rel. to pMouseMoveWin
long
mnLastMouseWinX
;
//<
last x mouse position, rel. to pMouseMoveWin
long
mnLastMouseWinY
;
//
last y mouse position, rel. to pMouseMoveWin
long
mnLastMouseWinY
;
//<
last y mouse position, rel. to pMouseMoveWin
sal_uInt16
mnModalMode
;
//
frame based modal count (app based makes no sense anymore)
sal_uInt16
mnModalMode
;
//<
frame based modal count (app based makes no sense anymore)
sal_uIntPtr
mnMouseDownTime
;
//
mouse button down time for double click
sal_uIntPtr
mnMouseDownTime
;
//<
mouse button down time for double click
sal_uInt16
mnClickCount
;
//
mouse click count
sal_uInt16
mnClickCount
;
//<
mouse click count
sal_uInt16
mnFirstMouseCode
;
//
mouse code by mousebuttondown
sal_uInt16
mnFirstMouseCode
;
//<
mouse code by mousebuttondown
sal_uInt16
mnMouseCode
;
//
mouse code
sal_uInt16
mnMouseCode
;
//<
mouse code
sal_uInt16
mnMouseMode
;
//
mouse mode
sal_uInt16
mnMouseMode
;
//<
mouse mode
MapUnit
meMapUnit
;
//
last MapUnit for LogicUnitToPixel
MapUnit
meMapUnit
;
//<
last MapUnit for LogicUnitToPixel
bool
mbHasFocus
;
//
focus
bool
mbHasFocus
;
//<
focus
bool
mbInMouseMove
;
//
is MouseMove on stack
bool
mbInMouseMove
;
//<
is MouseMove on stack
bool
mbMouseIn
;
//
is Mouse inside the frame
bool
mbMouseIn
;
//>
is Mouse inside the frame
bool
mbStartDragCalled
;
//
is command startdrag called
bool
mbStartDragCalled
;
//<
is command startdrag called
bool
mbNeedSysWindow
;
//
set, when FrameSize <= IMPL_MIN_NEEDSYSWIN
bool
mbNeedSysWindow
;
//<
set, when FrameSize <= IMPL_MIN_NEEDSYSWIN
bool
mbMinimized
;
//
set, when FrameSize <= 0
bool
mbMinimized
;
//<
set, when FrameSize <= 0
bool
mbStartFocusState
;
//
FocusState, when sending the event
bool
mbStartFocusState
;
//<
FocusState, when sending the event
bool
mbInSysObjFocusHdl
;
//
within a SysChildren's GetFocus handler
bool
mbInSysObjFocusHdl
;
//<
within a SysChildren's GetFocus handler
bool
mbInSysObjToTopHdl
;
//
within a SysChildren's ToTop handler
bool
mbInSysObjToTopHdl
;
//<
within a SysChildren's ToTop handler
bool
mbSysObjFocus
;
//
does a SysChild have focus
bool
mbSysObjFocus
;
//<
does a SysChild have focus
::
com
::
sun
::
star
::
uno
::
Reference
<
::
com
::
sun
::
star
::
datatransfer
::
dnd
::
XDragSource
>
mxDragSource
;
::
com
::
sun
::
star
::
uno
::
Reference
<
::
com
::
sun
::
star
::
datatransfer
::
dnd
::
XDragSource
>
mxDragSource
;
::
com
::
sun
::
star
::
uno
::
Reference
<
::
com
::
sun
::
star
::
datatransfer
::
dnd
::
XDropTarget
>
mxDropTarget
;
::
com
::
sun
::
star
::
uno
::
Reference
<
::
com
::
sun
::
star
::
datatransfer
::
dnd
::
XDropTarget
>
mxDropTarget
;
...
@@ -254,11 +254,11 @@ public:
...
@@ -254,11 +254,11 @@ public:
::
std
::
vector
<
FixedText
*
>
m_aMnemonicLabels
;
::
std
::
vector
<
FixedText
*
>
m_aMnemonicLabels
;
ImplAccessibleInfos
*
mpAccessibleInfos
;
ImplAccessibleInfos
*
mpAccessibleInfos
;
VCLXWindow
*
mpVCLXWindow
;
VCLXWindow
*
mpVCLXWindow
;
Region
maWinRegion
;
//
region to 'shape' the VCL window (frame coordinates)
Region
maWinRegion
;
//<
region to 'shape' the VCL window (frame coordinates)
Region
maWinClipRegion
;
//
the (clipping) region that finally corresponds to the VCL window (frame coordinates)
Region
maWinClipRegion
;
//<
the (clipping) region that finally corresponds to the VCL window (frame coordinates)
Region
maInvalidateRegion
;
//
region that has to be redrawn (frame coordinates)
Region
maInvalidateRegion
;
//<
region that has to be redrawn (frame coordinates)
Region
*
mpChildClipRegion
;
//
child clip region if CLIPCHILDREN is set (frame coordinates)
Region
*
mpChildClipRegion
;
//<
child clip region if CLIPCHILDREN is set (frame coordinates)
Region
*
mpPaintRegion
;
//
only set during Paint() method call (window coordinates)
Region
*
mpPaintRegion
;
//<
only set during Paint() method call (window coordinates)
WinBits
mnStyle
;
WinBits
mnStyle
;
WinBits
mnPrevStyle
;
WinBits
mnPrevStyle
;
WinBits
mnExtendedStyle
;
WinBits
mnExtendedStyle
;
...
...
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