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LibreOffice
core
Commits
f371f92c
Kaydet (Commit)
f371f92c
authored
Ock 30, 2013
tarafından
Armin Le Grand
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
#121532# unified processor2d usages from other modules
üst
0529555d
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19 changed files
with
128 additions
and
112 deletions
+128
-112
Library_drawinglayer.mk
drawinglayer/Library_drawinglayer.mk
+1
-0
Package_inc.mk
drawinglayer/Package_inc.mk
+1
-5
processor2dtools.hxx
...nglayer/inc/drawinglayer/processor2d/processor2dtools.hxx
+43
-19
vclmetafileprocessor2d.hxx
...r/inc/drawinglayer/processor2d/vclmetafileprocessor2d.hxx
+1
-1
vclpixelprocessor2d.hxx
...ayer/inc/drawinglayer/processor2d/vclpixelprocessor2d.hxx
+1
-1
vclprocessor2d.hxx
drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx
+1
-1
defaultprocessor3d.hxx
...layer/inc/drawinglayer/processor3d/defaultprocessor3d.hxx
+1
-1
zbufferprocessor3d.hxx
...layer/inc/drawinglayer/processor3d/zbufferprocessor3d.hxx
+1
-1
processor2dtools.cxx
drawinglayer/source/processor2d/processor2dtools.cxx
+20
-18
converters.cxx
drawinglayer/source/tools/converters.cxx
+43
-37
Library_svxcore.mk
svx/Library_svxcore.mk
+0
-1
Package_inc.mk
svx/Package_inc.mk
+0
-1
objectcontactofobjlistpainter.cxx
svx/source/sdr/contact/objectcontactofobjlistpainter.cxx
+4
-4
objectcontactofpageview.cxx
svx/source/sdr/contact/objectcontactofpageview.cxx
+5
-5
overlaymanager.cxx
svx/source/sdr/overlay/overlaymanager.cxx
+2
-3
overlayobject.cxx
svx/source/sdr/overlay/overlayobject.cxx
+0
-1
overlayprimitive2dsequenceobject.cxx
svx/source/sdr/overlay/overlayprimitive2dsequenceobject.cxx
+0
-2
svdedxv.cxx
svx/source/svdraw/svdedxv.cxx
+2
-3
notxtfrm.cxx
sw/source/core/doc/notxtfrm.cxx
+2
-8
No files found.
drawinglayer/Library_drawinglayer.mk
Dosyayı görüntüle @
f371f92c
...
...
@@ -156,6 +156,7 @@ $(eval $(call gb_Library_add_exception_objects,drawinglayer,\
drawinglayer/source/primitive3d/textureprimitive3d \
drawinglayer/source/primitive3d/transformprimitive3d \
drawinglayer/source/processor2d/baseprocessor2d \
drawinglayer/source/processor2d/processor2dtools \
drawinglayer/source/processor2d/vclhelperbufferdevice \
drawinglayer/source/processor2d/vclprocessor2d \
drawinglayer/source/processor2d/helperwrongspellrenderer \
...
...
drawinglayer/Package_inc.mk
Dosyayı görüntüle @
f371f92c
...
...
@@ -102,9 +102,7 @@ $(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/geometry/vie
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/geometry/viewinformation3d.hxx,drawinglayer/geometry/viewinformation3d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/baseprocessor2d.hxx,drawinglayer/processor2d/baseprocessor2d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/vclprocessor2d.hxx,drawinglayer/processor2d/vclprocessor2d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/vclpixelprocessor2d.hxx,drawinglayer/processor2d/vclpixelprocessor2d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/vclmetafileprocessor2d.hxx,drawinglayer/processor2d/vclmetafileprocessor2d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/processor2dtools.hxx,drawinglayer/processor2d/processor2dtools.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/contourextractor2d.hxx,drawinglayer/processor2d/contourextractor2d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/linegeometryextractor2d.hxx,drawinglayer/processor2d/linegeometryextractor2d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/hittestprocessor2d.hxx,drawinglayer/processor2d/hittestprocessor2d.hxx))
...
...
@@ -113,10 +111,8 @@ $(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor2d/
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor3d/baseprocessor3d.hxx,drawinglayer/processor3d/baseprocessor3d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor3d/cutfindprocessor3d.hxx,drawinglayer/processor3d/cutfindprocessor3d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor3d/defaultprocessor3d.hxx,drawinglayer/processor3d/defaultprocessor3d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor3d/geometry2dextractor.hxx,drawinglayer/processor3d/geometry2dextractor.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor3d/shadow3dextractor.hxx,drawinglayer/processor3d/shadow3dextractor.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/processor3d/zbufferprocessor3d.hxx,drawinglayer/processor3d/zbufferprocessor3d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/attribute/fillgradientattribute.hxx,drawinglayer/attribute/fillgradientattribute.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/attribute/fillhatchattribute.hxx,drawinglayer/attribute/fillhatchattribute.hxx))
...
...
svx/inc/svx/sdr/contact/objectcontact
tools.hxx
→
drawinglayer/inc/drawinglayer/processor2d/processor2d
tools.hxx
100644 → 100755
Dosyayı görüntüle @
f371f92c
...
...
@@ -19,41 +19,65 @@
*
*************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX
#ifndef _SDR_CONTACT_OBJECTCONTACTTOOLS_HXX
#define _SDR_CONTACT_OBJECTCONTACTTOOLS_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <svx/svxdllapi.h>
//////////////////////////////////////////////////////////////////////////////
// prede
claration
s
// prede
fine
s
class
OutputDevice
;
namespace
drawinglayer
{
namespace
processor2d
{
class
BaseProcessor2D
;
}}
//////////////////////////////////////////////////////////////////////////////
namespace
sd
r
namespace
drawinglaye
r
{
namespace
contact
namespace
processor2d
{
// create a mating VCL-Provessor for given OutputDevice. This includes
// looking for MetaFile-recording. The returned renderer changes owner,
// deletion is duty of the caller
SVX_DLLPUBLIC
drawinglayer
::
processor2d
::
BaseProcessor2D
*
createBaseProcessor2DFromOutputDevice
(
/** create the best available pixel based BaseProcessor2D
(which may be system-dependent)
@param rTargetOutDev
The target OutputDevice
@param rViewInformation2D
The ViewInformation to use
@return
the created BaseProcessor2D (ownership change) or null if
something went wrong
*/
DRAWINGLAYER_DLLPUBLIC
BaseProcessor2D
*
createPixelProcessor2DFromOutputDevice
(
OutputDevice
&
rTargetOutDev
,
const
drawinglayer
::
geometry
::
ViewInformation2D
&
rViewInformation2D
);
/** create a BaseProcessor2D dependent on some states of the
given OutputDevice. If metafile is recorded, the needed
VclMetafileProcessor2D will be created. If a pixel renderer
is requested, the best one is incarnated
@param rTargetOutDev
The target OutputDevice
@param rViewInformation2D
The ViewInformation to use
@return
the created BaseProcessor2D (ownership change) or null if
something went wrong
*/
DRAWINGLAYER_DLLPUBLIC
BaseProcessor2D
*
createProcessor2DFromOutputDevice
(
OutputDevice
&
rTargetOutDev
,
const
drawinglayer
::
geometry
::
ViewInformation2D
&
rViewInformation2D
);
}
// end of namespace
contact
}
// end of namespace
sd
r
}
// end of namespace
processor2d
}
// end of namespace
drawinglaye
r
//////////////////////////////////////////////////////////////////////////////
#endif //
_SDR_CONTACT_OBJECTCONTACT
TOOLS_HXX
#endif //
INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2D
TOOLS_HXX
// eof
drawinglayer/inc/drawinglayer/processor2d/vclmetafileprocessor2d.hxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -72,7 +72,7 @@ namespace drawinglayer
and the extra-data added to it (which can be seen mostly as 'extensions'
or simply as 'hacks').
*/
class
DRAWINGLAYER_DLLPUBLIC
VclMetafileProcessor2D
:
public
VclProcessor2D
class
VclMetafileProcessor2D
:
public
VclProcessor2D
{
private
:
/// local helper(s)
...
...
drawinglayer/inc/drawinglayer/processor2d/vclpixelprocessor2d.hxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -40,7 +40,7 @@ namespace drawinglayer
all feeded primitives to a VCL Window. It is the currently used renderer
for all VCL editing output from the DrawingLayer.
*/
class
DRAWINGLAYER_DLLPUBLIC
VclPixelProcessor2D
:
public
VclProcessor2D
class
VclPixelProcessor2D
:
public
VclProcessor2D
{
private
:
protected
:
...
...
drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -69,7 +69,7 @@ namespace drawinglayer
This processor is the base class for VCL-Based processors. It has no
processBasePrimitive2D implementation and thus is not usable directly.
*/
class
DRAWINGLAYER_DLLPUBLIC
VclProcessor2D
:
public
BaseProcessor2D
class
VclProcessor2D
:
public
BaseProcessor2D
{
protected
:
// the destination OutDev
...
...
drawinglayer/inc/drawinglayer/processor3d/defaultprocessor3d.hxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -74,7 +74,7 @@ namespace drawinglayer
rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to
e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
*/
class
D
RAWINGLAYER_DLLPUBLIC
D
efaultProcessor3D
:
public
BaseProcessor3D
class
DefaultProcessor3D
:
public
BaseProcessor3D
{
protected
:
/// read-only scene infos (normal handling, etc...)
...
...
drawinglayer/inc/drawinglayer/processor3d/zbufferprocessor3d.hxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -61,7 +61,7 @@ namespace drawinglayer
raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle
transparent content.
*/
class
DRAWINGLAYER_DLLPUBLIC
ZBufferProcessor3D
:
public
DefaultProcessor3D
class
ZBufferProcessor3D
:
public
DefaultProcessor3D
{
private
:
/// the raster target, a Z-Buffer
...
...
svx/source/sdr/contact/objectcontact
tools.cxx
→
drawinglayer/source/processor2d/processor2d
tools.cxx
100644 → 100755
Dosyayı görüntüle @
f371f92c
...
...
@@ -19,20 +19,12 @@
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_
svx
.hxx"
#include "precompiled_
drawinglayer
.hxx"
#include <svx/sdr/contact/objectcontacttools.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/range/b2drange.hxx>
#include <vcl/gdimtf.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <drawinglayer/processor2d/vclmetafileprocessor2d.hxx>
#include <drawinglayer/processor2d/processor2dtools.hxx>
#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
#include <
vcl/window
.hxx>
#include <
drawinglayer/processor2d/vclmetafileprocessor2d
.hxx>
//////////////////////////////////////////////////////////////////////////////
...
...
@@ -40,11 +32,19 @@ using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace
sd
r
namespace
drawinglaye
r
{
namespace
contact
namespace
processor2d
{
drawinglayer
::
processor2d
::
BaseProcessor2D
*
createBaseProcessor2DFromOutputDevice
(
BaseProcessor2D
*
createPixelProcessor2DFromOutputDevice
(
OutputDevice
&
rTargetOutDev
,
const
drawinglayer
::
geometry
::
ViewInformation2D
&
rViewInformation2D
)
{
// create Pixel Vcl-Processor
return
new
VclPixelProcessor2D
(
rViewInformation2D
,
rTargetOutDev
);
}
BaseProcessor2D
*
createProcessor2DFromOutputDevice
(
OutputDevice
&
rTargetOutDev
,
const
drawinglayer
::
geometry
::
ViewInformation2D
&
rViewInformation2D
)
{
...
...
@@ -54,16 +54,18 @@ namespace sdr
if
(
bOutputToRecordingMetaFile
)
{
// create MetaFile Vcl-Processor and process
return
new
drawinglayer
::
processor2d
::
VclMetafileProcessor2D
(
rViewInformation2D
,
rTargetOutDev
);
return
new
VclMetafileProcessor2D
(
rViewInformation2D
,
rTargetOutDev
);
}
else
{
// create Pixel Vcl-Processor
return
new
drawinglayer
::
processor2d
::
VclPixelProcessor2D
(
rViewInformation2D
,
rTargetOutDev
);
return
createPixelProcessor2DFromOutputDevice
(
rTargetOutDev
,
rViewInformation2D
);
}
}
}
// end of namespace
contact
}
// end of namespace
sd
r
}
// end of namespace
processor2d
}
// end of namespace
drawinglaye
r
//////////////////////////////////////////////////////////////////////////////
// eof
drawinglayer/source/tools/converters.cxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -24,10 +24,10 @@
#include <drawinglayer/tools/converters.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/processor2d/processor2dtools.hxx>
#include <vcl/virdev.hxx>
#ifdef DBG_UTIL
...
...
@@ -41,7 +41,7 @@ namespace drawinglayer
{
namespace
tools
{
BitmapEx
DRAWINGLAYER_DLLPUBLIC
convertToBitmapEx
(
BitmapEx
convertToBitmapEx
(
const
drawinglayer
::
primitive2d
::
Primitive2DSequence
&
rSeq
,
const
geometry
::
ViewInformation2D
&
rViewInformation2D
,
sal_uInt32
nDiscreteWidth
,
...
...
@@ -87,42 +87,48 @@ namespace drawinglayer
maContent
.
SetBackground
(
Wallpaper
(
Color
(
COL_WHITE
)));
maContent
.
Erase
();
// create processor
processor2d
::
VclPixelProcessor2D
aContentProcessor
(
aViewInformation2D
,
maContent
);
// create pixel processor
processor2d
::
BaseProcessor2D
*
pContentProcessor
=
processor2d
::
createPixelProcessor2DFromOutputDevice
(
maContent
,
aViewInformation2D
);
// render content
aContentProcessor
.
process
(
aSequence
);
// get content
maContent
.
EnableMapMode
(
false
);
const
Bitmap
aContent
(
maContent
.
GetBitmap
(
aEmptyPoint
,
aSizePixel
));
// prepare for mask creation
maContent
.
SetMapMode
(
aMapModePixel
);
maContent
.
SetAntialiasing
(
true
);
// set alpha to all white (fully transparent)
maContent
.
Erase
();
// embed primitives to paint them black
const
primitive2d
::
Primitive2DReference
xRef
(
new
primitive2d
::
ModifiedColorPrimitive2D
(
aSequence
,
basegfx
::
BColorModifier
(
basegfx
::
BColor
(
0.0
,
0.0
,
0.0
),
0.5
,
basegfx
::
BCOLORMODIFYMODE_REPLACE
)));
const
primitive2d
::
Primitive2DSequence
xSeq
(
&
xRef
,
1
);
// render
aContentProcessor
.
process
(
xSeq
);
// get alpha cahannel from vdev
maContent
.
EnableMapMode
(
false
);
const
AlphaMask
aAlphaMask
(
maContent
.
GetBitmap
(
aEmptyPoint
,
aSizePixel
));
// create BitmapEx result
aRetval
=
BitmapEx
(
aContent
,
aAlphaMask
);
if
(
pContentProcessor
)
{
// render content
pContentProcessor
->
process
(
aSequence
);
// get content
maContent
.
EnableMapMode
(
false
);
const
Bitmap
aContent
(
maContent
.
GetBitmap
(
aEmptyPoint
,
aSizePixel
));
// prepare for mask creation
maContent
.
SetMapMode
(
aMapModePixel
);
maContent
.
SetAntialiasing
(
true
);
// set alpha to all white (fully transparent)
maContent
.
Erase
();
// embed primitives to paint them black
const
primitive2d
::
Primitive2DReference
xRef
(
new
primitive2d
::
ModifiedColorPrimitive2D
(
aSequence
,
basegfx
::
BColorModifier
(
basegfx
::
BColor
(
0.0
,
0.0
,
0.0
),
0.5
,
basegfx
::
BCOLORMODIFYMODE_REPLACE
)));
const
primitive2d
::
Primitive2DSequence
xSeq
(
&
xRef
,
1
);
// render
pContentProcessor
->
process
(
xSeq
);
delete
pContentProcessor
;
// get alpha cahannel from vdev
maContent
.
EnableMapMode
(
false
);
const
AlphaMask
aAlphaMask
(
maContent
.
GetBitmap
(
aEmptyPoint
,
aSizePixel
));
// create BitmapEx result
aRetval
=
BitmapEx
(
aContent
,
aAlphaMask
);
}
}
#ifdef DBG_UTIL
...
...
svx/Library_svxcore.mk
Dosyayı görüntüle @
f371f92c
...
...
@@ -218,7 +218,6 @@ $(eval $(call gb_Library_add_exception_objects,svxcore,\
svx/source/sdr/contact/viewcontact \
svx/source/sdr/contact/viewcontactofsdrole2obj \
svx/source/sdr/contact/displayinfo \
svx/source/sdr/contact/objectcontacttools \
svx/source/sdr/contact/viewcontactofe3dscene \
svx/source/sdr/contact/viewcontactofsdrrectobj \
svx/source/sdr/contact/viewobjectcontactofsdrole2obj \
...
...
svx/Package_inc.mk
Dosyayı görüntüle @
f371f92c
...
...
@@ -241,7 +241,6 @@ $(eval $(call gb_Package_add_file,svx_inc,inc/svx/sdr/primitive3d/sdrattributecr
$(eval $(call gb_Package_add_file,svx_inc,inc/svx/sdr/contact/viewcontactofe3dextrude.hxx,svx/sdr/contact/viewcontactofe3dextrude.hxx))
$(eval $(call gb_Package_add_file,svx_inc,inc/svx/sdr/contact/viewcontactofvirtobj.hxx,svx/sdr/contact/viewcontactofvirtobj.hxx))
$(eval $(call gb_Package_add_file,svx_inc,inc/svx/sdr/contact/viewcontactofe3dscene.hxx,svx/sdr/contact/viewcontactofe3dscene.hxx))
$(eval $(call gb_Package_add_file,svx_inc,inc/svx/sdr/contact/objectcontacttools.hxx,svx/sdr/contact/objectcontacttools.hxx))
$(eval $(call gb_Package_add_file,svx_inc,inc/svx/sdr/contact/objectcontact.hxx,svx/sdr/contact/objectcontact.hxx))
$(eval $(call gb_Package_add_file,svx_inc,inc/svx/sdr/contact/viewcontactofpageobj.hxx,svx/sdr/contact/viewcontactofpageobj.hxx))
$(eval $(call gb_Package_add_file,svx_inc,inc/svx/sdr/contact/viewcontactofe3dcube.hxx,svx/sdr/contact/viewcontactofe3dcube.hxx))
...
...
svx/source/sdr/contact/objectcontactofobjlistpainter.cxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -30,9 +30,8 @@
#include <svx/svdobj.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/svdmodel.hxx>
#include <drawinglayer/processor2d/vclprocessor2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <
svx/sdr/contact/objectcontact
tools.hxx>
#include <
drawinglayer/processor2d/processor2d
tools.hxx>
#include <svx/unoapi.hxx>
//////////////////////////////////////////////////////////////////////////////
...
...
@@ -134,8 +133,9 @@ namespace sdr
// if there is something to show, use a vclProcessor to render it
if
(
xPrimitiveSequence
.
hasElements
())
{
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor2D
=
createBaseProcessor2DFromOutputDevice
(
*
pTargetDevice
,
getViewInformation2D
());
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor2D
=
drawinglayer
::
processor2d
::
createProcessor2DFromOutputDevice
(
*
pTargetDevice
,
getViewInformation2D
());
if
(
pProcessor2D
)
{
...
...
svx/source/sdr/contact/objectcontactofpageview.cxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -35,11 +35,10 @@
#include <svx/sdr/event/eventhandler.hxx>
#include <svx/sdrpagewindow.hxx>
#include <svx/sdrpaintwindow.hxx>
#include <drawinglayer/processor2d/vclprocessor2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <svx/sdr/contact/objectcontacttools.hxx>
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <drawinglayer/processor2d/processor2dtools.hxx>
#include <svx/unoapi.hxx>
//////////////////////////////////////////////////////////////////////////////
...
...
@@ -251,7 +250,7 @@ namespace sdr
// if there is something to show, use a primitive processor to render it. There
// is a choice between VCL and Canvas processors currently. The decision is made in
// create
Base
Processor2DFromOutputDevice and takes into accout things like the
// createProcessor2DFromOutputDevice and takes into accout things like the
// Target is a MetaFile, a VDev or something else. The Canvas renderer is triggered
// currently using the shown boolean. Canvas is not yet the default.
if
(
xPrimitiveSequence
.
hasElements
())
...
...
@@ -261,8 +260,9 @@ namespace sdr
pOutDev
->
SetLayoutMode
(
0
);
// reset, default is no BiDi/RTL
// create renderer
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor2D
=
createBaseProcessor2DFromOutputDevice
(
rTargetOutDev
,
getViewInformation2D
());
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor2D
=
drawinglayer
::
processor2d
::
createProcessor2DFromOutputDevice
(
rTargetOutDev
,
getViewInformation2D
());
if
(
pProcessor2D
)
{
...
...
svx/source/sdr/overlay/overlaymanager.cxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -32,8 +32,7 @@
#include <vcl/window.hxx>
#include <svx/sdr/overlay/overlayobject.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <svx/sdr/contact/objectcontacttools.hxx>
#include <drawinglayer/processor2d/processor2dtools.hxx>
//////////////////////////////////////////////////////////////////////////////
...
...
@@ -55,7 +54,7 @@ namespace sdr
const
bool
bIsAntiAliasing
(
getDrawinglayerOpt
().
IsAntiAliasing
());
// create processor
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor
=
::
sdr
::
contact
::
createBas
eProcessor2DFromOutputDevice
(
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor
=
drawinglayer
::
processor2d
::
creat
eProcessor2DFromOutputDevice
(
rDestinationDevice
,
getCurrentViewInformation2D
());
...
...
svx/source/sdr/overlay/overlayobject.cxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -34,7 +34,6 @@
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <svx/sdr/contact/objectcontacttools.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
...
...
svx/source/sdr/overlay/overlayprimitive2dsequenceobject.cxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -26,8 +26,6 @@
#include <svx/sdr/overlay/overlayprimitive2dsequenceobject.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
#include <svx/sdr/contact/objectcontacttools.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
//////////////////////////////////////////////////////////////////////////////
...
...
svx/source/svdraw/svdedxv.cxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -64,9 +64,8 @@
#include <vcl/svapp.hxx>
#include <svx/sdrpaintwindow.hxx>
#include <svx/sdrundomanager.hxx>
#include <svx/sdr/contact/objectcontacttools.hxx>
#include <svx/sdr/overlay/overlaytools.hxx>
#include <drawinglayer/processor2d/
baseprocessor2d
.hxx>
#include <drawinglayer/processor2d/
processor2dtools
.hxx>
////////////////////////////////////////////////////////////////////////////////////////////////////
...
...
@@ -359,7 +358,7 @@ void SdrObjEditView::ImpPaintOutlinerView(OutlinerView& rOutlView, const Rectang
{
// completely reworked to use primitives; this ensures same look and functionality
const
drawinglayer
::
geometry
::
ViewInformation2D
aViewInformation2D
;
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor
=
::
sdr
::
contact
::
createBas
eProcessor2DFromOutputDevice
(
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor
=
drawinglayer
::
processor2d
::
creat
eProcessor2DFromOutputDevice
(
rTargetDevice
,
aViewInformation2D
);
...
...
sw/source/core/doc/notxtfrm.cxx
Dosyayı görüntüle @
f371f92c
...
...
@@ -19,12 +19,9 @@
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sw.hxx"
#include <hintids.hxx>
#include <tools/urlobj.hxx>
#include <vcl/print.hxx>
...
...
@@ -71,17 +68,14 @@
#include <accessibilityoptions.hxx>
#include <com/sun/star/embed/EmbedMisc.hpp>
#include <com/sun/star/embed/EmbedStates.hpp>
#include <svtools/embedhlp.hxx>
#include <svx/charthelper.hxx>
// --> OD 2009-03-05 #i99665#
#include <dview.hxx>
// <--
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/contact/objectcontacttools.hxx>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/processor2d/processor2dtools.hxx>
using
namespace
com
::
sun
::
star
;
...
...
@@ -886,7 +880,7 @@ bool paintUsingPrimitivesHelper(
uno
::
Sequence
<
beans
::
PropertyValue
>
());
// get a primitive processor for rendering
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor2D
=
sdr
::
contact
::
createBas
eProcessor2DFromOutputDevice
(
drawinglayer
::
processor2d
::
BaseProcessor2D
*
pProcessor2D
=
drawinglayer
::
processor2d
::
creat
eProcessor2DFromOutputDevice
(
rOutputDevice
,
aViewInformation2D
);
...
...
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