Kaydet (Commit) f420a49a authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Fix typo: s/potentioal/potential

Change-Id: I13eecb1d4f79ec022228a95f9ce18ed667e4ef3f
üst a26d592d
...@@ -127,7 +127,7 @@ namespace drawinglayer ...@@ -127,7 +127,7 @@ namespace drawinglayer
if(rViewInformation.getDiscreteViewport().isEmpty()) if(rViewInformation.getDiscreteViewport().isEmpty())
{ {
// not set, use logic size to travel over all potentioal grid points // not set, use logic size to travel over all potential grid points
aExtendedViewport = basegfx::B2DRange(0.0, 0.0, aScale.getX(), aScale.getY()); aExtendedViewport = basegfx::B2DRange(0.0, 0.0, aScale.getX(), aScale.getY());
} }
else else
......
...@@ -809,7 +809,7 @@ bool WinSalGraphics::setClipRegion( const Region& i_rClip ) ...@@ -809,7 +809,7 @@ bool WinSalGraphics::setClipRegion( const Region& i_rClip )
if(bUsePolygon) if(bUsePolygon)
{ {
// #i122149# check the comment above to know that this may lead to potentioal repaint // #i122149# check the comment above to know that this may lead to potential repaint
// problems. It may be solved (if needed) by scaling the polygon by one in X // problems. It may be solved (if needed) by scaling the polygon by one in X
// and Y. Currently the workaround to only use it if really unavoidable will // and Y. Currently the workaround to only use it if really unavoidable will
// solve most cases. When someone is really using polygon-based Regions he // solve most cases. When someone is really using polygon-based Regions he
......
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