Kaydet (Commit) 4c5ad945 authored tarafından Zachary Ware's avatar Zachary Ware

Issue #25934: Default to /fp:strict for ICC builds

üst 407b62f3
......@@ -50,6 +50,9 @@
<WholeProgramOptimization>false</WholeProgramOptimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<ClCompile Condition="$(ICCBuild) == 'true'">
<FloatingPointModel>Strict</FloatingPointModel>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -7,12 +7,18 @@
Use the latest available version of Visual Studio to build. To override
this and build with an earlier version, pass "/p:PlatformToolset=v100"
(for example) when building.
We set BasePlatformToolset for ICC's benefit, it's otherwise ignored.
-->
<PlatformToolset Condition="'$(PlatformToolset)' == '' and '$(VCTargetsPath14)' != ''">v140</PlatformToolset>
<PlatformToolset Condition="'$(PlatformToolset)' == '' and '$(VCTargetsPath12)' != ''">v120</PlatformToolset>
<PlatformToolset Condition="'$(PlatformToolset)' == '' and '$(VCTargetsPath11)' != ''">v110</PlatformToolset>
<PlatformToolset Condition="'$(PlatformToolset)' == '' and '$(VCTargetsPath10)' != ''">v100</PlatformToolset>
<BasePlatformToolset Condition="'$(BasePlatformToolset)' == '' and '$(VCTargetsPath14)' != ''">v140</BasePlatformToolset>
<BasePlatformToolset Condition="'$(BasePlatformToolset)' == '' and '$(VCTargetsPath12)' != ''">v120</BasePlatformToolset>
<BasePlatformToolset Condition="'$(BasePlatformToolset)' == '' and '$(VCTargetsPath11)' != ''">v110</BasePlatformToolset>
<BasePlatformToolset Condition="'$(BasePlatformToolset)' == '' and '$(VCTargetsPath10)' != ''">v100</BasePlatformToolset>
<PlatformToolset Condition="'$(PlatformToolset)' == ''">$(BasePlatformToolset)</PlatformToolset>
<ICCBuild>false</ICCBuild>
<ICCBuild Condition="$(PlatformToolset.StartsWith(`Intel C++ Compiler`))">true</ICCBuild>
<!--
Convincing MSVC/MSBuild to prefer our platform names is too difficult,
so we define our own constant ArchName and use wherever we need it.
......
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