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Batuhan Osman TASKAYA
cpython
Commits
61f9d0d2
Kaydet (Commit)
61f9d0d2
authored
Ara 26, 1991
tarafından
Guido van Rossum
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
Use modern stdwinevent constants.
üst
946749f6
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
48 additions
and
50 deletions
+48
-50
gwin.py
Lib/lib-stdwin/gwin.py
+24
-25
gwin.py
Lib/stdwin/gwin.py
+24
-25
No files found.
Lib/lib-stdwin/gwin.py
Dosyayı görüntüle @
61f9d0d2
...
@@ -4,13 +4,12 @@
...
@@ -4,13 +4,12 @@
# This is used as a base class from which to derive other window types.
# This is used as a base class from which to derive other window types.
# The mainloop() function here is an event dispatcher for all window types.
# The mainloop() function here is an event dispatcher for all window types.
# XXX This is really obsoleted by "mainloop.py".
# XXX Also you should to it class-oriented...
import
stdwin
,
stdwinq
import
stdwin
,
stdwinq
from
stdwinevents
import
*
from
stdwinevents
import
*
# XXX Old version of stdwinevents, should go
import
stdwinsupport
S
=
stdwinsupport
# Shorthand
windows
=
[]
# List of open windows
windows
=
[]
# List of open windows
...
@@ -50,46 +49,46 @@ def mainloop(): # Handle events until no windows left
...
@@ -50,46 +49,46 @@ def mainloop(): # Handle events until no windows left
def
treatevent
(
e
):
# Handle a stdwin event
def
treatevent
(
e
):
# Handle a stdwin event
type
,
w
,
detail
=
e
type
,
w
,
detail
=
e
if
type
=
S
.
we_draw
:
if
type
=
WE_DRAW
:
w
.
draw
(
w
,
detail
)
w
.
draw
(
w
,
detail
)
elif
type
=
S
.
we_menu
:
elif
type
=
WE_MENU
:
m
,
item
=
detail
m
,
item
=
detail
m
.
action
[
item
](
w
,
m
,
item
)
m
.
action
[
item
](
w
,
m
,
item
)
elif
type
=
S
.
we_command
:
elif
type
=
WE_COMMAND
:
treatcommand
(
w
,
detail
)
treatcommand
(
w
,
detail
)
elif
type
=
S
.
we_char
:
elif
type
=
WE_CHAR
:
w
.
char
(
w
,
detail
)
w
.
char
(
w
,
detail
)
elif
type
=
S
.
we_mouse_down
:
elif
type
=
WE_MOUSE_DOWN
:
if
detail
[
1
]
>
1
:
w
.
m2down
(
w
,
detail
)
if
detail
[
1
]
>
1
:
w
.
m2down
(
w
,
detail
)
else
:
w
.
mdown
(
w
,
detail
)
else
:
w
.
mdown
(
w
,
detail
)
elif
type
=
S
.
we_mouse_move
:
elif
type
=
WE_MOUSE_MOVE
:
w
.
mmove
(
w
,
detail
)
w
.
mmove
(
w
,
detail
)
elif
type
=
S
.
we_mouse_up
:
elif
type
=
WE_MOUSE_UP
:
if
detail
[
1
]
>
1
:
w
.
m2up
(
w
,
detail
)
if
detail
[
1
]
>
1
:
w
.
m2up
(
w
,
detail
)
else
:
w
.
mup
(
w
,
detail
)
else
:
w
.
mup
(
w
,
detail
)
elif
type
=
S
.
we_size
:
elif
type
=
WE_SIZE
:
w
.
size
(
w
,
w
.
getwinsize
())
w
.
size
(
w
,
w
.
getwinsize
())
elif
type
=
S
.
we_activate
:
elif
type
=
WE_ACTIVATE
:
w
.
activate
(
w
)
w
.
activate
(
w
)
elif
type
=
S
.
we_deactivate
:
elif
type
=
WE_DEACTIVATE
:
w
.
deactivate
(
w
)
w
.
deactivate
(
w
)
elif
type
=
S
.
we_move
:
elif
type
=
WE_MOVE
:
w
.
move
(
w
)
w
.
move
(
w
)
elif
type
=
S
.
we_timer
:
elif
type
=
WE_TIMER
:
w
.
timer
(
w
)
w
.
timer
(
w
)
elif
type
=
WE_CLOSE
:
elif
type
=
WE_CLOSE
:
w
.
close
(
w
)
w
.
close
(
w
)
def
treatcommand
(
w
,
type
):
# Handle a we_command event
def
treatcommand
(
w
,
type
):
# Handle a we_command event
if
type
=
S
.
wc_close
:
if
type
=
WC_CLOSE
:
w
.
close
(
w
)
w
.
close
(
w
)
elif
type
=
S
.
wc_return
:
elif
type
=
WC_RETURN
:
w
.
enter
(
w
)
w
.
enter
(
w
)
elif
type
=
S
.
wc_tab
:
elif
type
=
WC_TAB
:
w
.
tab
(
w
)
w
.
tab
(
w
)
elif
type
=
S
.
wc_backspace
:
elif
type
=
WC_BACKSPACE
:
w
.
backspace
(
w
)
w
.
backspace
(
w
)
elif
type
in
(
S
.
wc_left
,
S
.
wc_up
,
S
.
wc_right
,
S
.
wc_down
):
elif
type
in
(
WC_LEFT
,
WC_UP
,
WC_RIGHT
,
WC_DOWN
):
w
.
arrow
(
w
,
type
)
w
.
arrow
(
w
,
type
)
...
@@ -102,13 +101,13 @@ def close(w): # Close method
...
@@ -102,13 +101,13 @@ def close(w): # Close method
break
break
def
arrow
(
w
,
detail
):
# Arrow key method
def
arrow
(
w
,
detail
):
# Arrow key method
if
detail
=
S
.
wc_left
:
if
detail
=
WC_LEFT
:
w
.
kleft
(
w
)
w
.
kleft
(
w
)
elif
detail
=
S
.
wc_up
:
elif
detail
=
WC_UP
:
w
.
kup
(
w
)
w
.
kup
(
w
)
elif
detail
=
S
.
wc_right
:
elif
detail
=
WC_RIGHT
:
w
.
kright
(
w
)
w
.
kright
(
w
)
elif
detail
=
S
.
wc_down
:
elif
detail
=
WC_DOWN
:
w
.
kdown
(
w
)
w
.
kdown
(
w
)
...
...
Lib/stdwin/gwin.py
Dosyayı görüntüle @
61f9d0d2
...
@@ -4,13 +4,12 @@
...
@@ -4,13 +4,12 @@
# This is used as a base class from which to derive other window types.
# This is used as a base class from which to derive other window types.
# The mainloop() function here is an event dispatcher for all window types.
# The mainloop() function here is an event dispatcher for all window types.
# XXX This is really obsoleted by "mainloop.py".
# XXX Also you should to it class-oriented...
import
stdwin
,
stdwinq
import
stdwin
,
stdwinq
from
stdwinevents
import
*
from
stdwinevents
import
*
# XXX Old version of stdwinevents, should go
import
stdwinsupport
S
=
stdwinsupport
# Shorthand
windows
=
[]
# List of open windows
windows
=
[]
# List of open windows
...
@@ -50,46 +49,46 @@ def mainloop(): # Handle events until no windows left
...
@@ -50,46 +49,46 @@ def mainloop(): # Handle events until no windows left
def
treatevent
(
e
):
# Handle a stdwin event
def
treatevent
(
e
):
# Handle a stdwin event
type
,
w
,
detail
=
e
type
,
w
,
detail
=
e
if
type
=
S
.
we_draw
:
if
type
=
WE_DRAW
:
w
.
draw
(
w
,
detail
)
w
.
draw
(
w
,
detail
)
elif
type
=
S
.
we_menu
:
elif
type
=
WE_MENU
:
m
,
item
=
detail
m
,
item
=
detail
m
.
action
[
item
](
w
,
m
,
item
)
m
.
action
[
item
](
w
,
m
,
item
)
elif
type
=
S
.
we_command
:
elif
type
=
WE_COMMAND
:
treatcommand
(
w
,
detail
)
treatcommand
(
w
,
detail
)
elif
type
=
S
.
we_char
:
elif
type
=
WE_CHAR
:
w
.
char
(
w
,
detail
)
w
.
char
(
w
,
detail
)
elif
type
=
S
.
we_mouse_down
:
elif
type
=
WE_MOUSE_DOWN
:
if
detail
[
1
]
>
1
:
w
.
m2down
(
w
,
detail
)
if
detail
[
1
]
>
1
:
w
.
m2down
(
w
,
detail
)
else
:
w
.
mdown
(
w
,
detail
)
else
:
w
.
mdown
(
w
,
detail
)
elif
type
=
S
.
we_mouse_move
:
elif
type
=
WE_MOUSE_MOVE
:
w
.
mmove
(
w
,
detail
)
w
.
mmove
(
w
,
detail
)
elif
type
=
S
.
we_mouse_up
:
elif
type
=
WE_MOUSE_UP
:
if
detail
[
1
]
>
1
:
w
.
m2up
(
w
,
detail
)
if
detail
[
1
]
>
1
:
w
.
m2up
(
w
,
detail
)
else
:
w
.
mup
(
w
,
detail
)
else
:
w
.
mup
(
w
,
detail
)
elif
type
=
S
.
we_size
:
elif
type
=
WE_SIZE
:
w
.
size
(
w
,
w
.
getwinsize
())
w
.
size
(
w
,
w
.
getwinsize
())
elif
type
=
S
.
we_activate
:
elif
type
=
WE_ACTIVATE
:
w
.
activate
(
w
)
w
.
activate
(
w
)
elif
type
=
S
.
we_deactivate
:
elif
type
=
WE_DEACTIVATE
:
w
.
deactivate
(
w
)
w
.
deactivate
(
w
)
elif
type
=
S
.
we_move
:
elif
type
=
WE_MOVE
:
w
.
move
(
w
)
w
.
move
(
w
)
elif
type
=
S
.
we_timer
:
elif
type
=
WE_TIMER
:
w
.
timer
(
w
)
w
.
timer
(
w
)
elif
type
=
WE_CLOSE
:
elif
type
=
WE_CLOSE
:
w
.
close
(
w
)
w
.
close
(
w
)
def
treatcommand
(
w
,
type
):
# Handle a we_command event
def
treatcommand
(
w
,
type
):
# Handle a we_command event
if
type
=
S
.
wc_close
:
if
type
=
WC_CLOSE
:
w
.
close
(
w
)
w
.
close
(
w
)
elif
type
=
S
.
wc_return
:
elif
type
=
WC_RETURN
:
w
.
enter
(
w
)
w
.
enter
(
w
)
elif
type
=
S
.
wc_tab
:
elif
type
=
WC_TAB
:
w
.
tab
(
w
)
w
.
tab
(
w
)
elif
type
=
S
.
wc_backspace
:
elif
type
=
WC_BACKSPACE
:
w
.
backspace
(
w
)
w
.
backspace
(
w
)
elif
type
in
(
S
.
wc_left
,
S
.
wc_up
,
S
.
wc_right
,
S
.
wc_down
):
elif
type
in
(
WC_LEFT
,
WC_UP
,
WC_RIGHT
,
WC_DOWN
):
w
.
arrow
(
w
,
type
)
w
.
arrow
(
w
,
type
)
...
@@ -102,13 +101,13 @@ def close(w): # Close method
...
@@ -102,13 +101,13 @@ def close(w): # Close method
break
break
def
arrow
(
w
,
detail
):
# Arrow key method
def
arrow
(
w
,
detail
):
# Arrow key method
if
detail
=
S
.
wc_left
:
if
detail
=
WC_LEFT
:
w
.
kleft
(
w
)
w
.
kleft
(
w
)
elif
detail
=
S
.
wc_up
:
elif
detail
=
WC_UP
:
w
.
kup
(
w
)
w
.
kup
(
w
)
elif
detail
=
S
.
wc_right
:
elif
detail
=
WC_RIGHT
:
w
.
kright
(
w
)
w
.
kright
(
w
)
elif
detail
=
S
.
wc_down
:
elif
detail
=
WC_DOWN
:
w
.
kdown
(
w
)
w
.
kdown
(
w
)
...
...
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