Skip to content
Projeler
Gruplar
Parçacıklar
Yardım
Yükleniyor...
Oturum aç / Kaydol
Gezinmeyi değiştir
C
cpython
Proje
Proje
Ayrıntılar
Etkinlik
Cycle Analytics
Depo (repository)
Depo (repository)
Dosyalar
Kayıtlar (commit)
Dallar (branch)
Etiketler
Katkıda bulunanlar
Grafik
Karşılaştır
Grafikler
Konular (issue)
0
Konular (issue)
0
Liste
Pano
Etiketler
Kilometre Taşları
Birleştirme (merge) Talepleri
0
Birleştirme (merge) Talepleri
0
CI / CD
CI / CD
İş akışları (pipeline)
İşler
Zamanlamalar
Grafikler
Paketler
Paketler
Wiki
Wiki
Parçacıklar
Parçacıklar
Üyeler
Üyeler
Collapse sidebar
Close sidebar
Etkinlik
Grafik
Grafikler
Yeni bir konu (issue) oluştur
İşler
Kayıtlar (commit)
Konu (issue) Panoları
Kenar çubuğunu aç
Batuhan Osman TASKAYA
cpython
Commits
84a8d8fb
Kaydet (Commit)
84a8d8fb
authored
May 29, 2010
tarafından
Georg Brandl
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
#8616: add new turtle demo "nim".
üst
cbd7d3db
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
227 additions
and
0 deletions
+227
-0
tdemo_nim.py
Demo/turtle/tdemo_nim.py
+227
-0
No files found.
Demo/turtle/tdemo_nim.py
0 → 100644
Dosyayı görüntüle @
84a8d8fb
""" turtle-example-suite:
tdemo_nim.py
Play nim against the computer. The player
who takes the last stick is the winner.
Implements the model-view-controller
design pattern.
"""
import
turtle
import
random
import
time
SCREENWIDTH
=
640
SCREENHEIGHT
=
480
MINSTICKS
=
7
MAXSTICKS
=
31
HUNIT
=
SCREENHEIGHT
//
12
WUNIT
=
SCREENWIDTH
//
((
MAXSTICKS
//
5
)
*
11
+
(
MAXSTICKS
%
5
)
*
2
)
SCOLOR
=
(
63
,
63
,
31
)
HCOLOR
=
(
255
,
204
,
204
)
COLOR
=
(
204
,
204
,
255
)
def
randomrow
():
return
random
.
randint
(
MINSTICKS
,
MAXSTICKS
)
def
computerzug
(
state
):
xored
=
state
[
0
]
^
state
[
1
]
^
state
[
2
]
if
xored
==
0
:
return
randommove
(
state
)
for
z
in
range
(
3
):
s
=
state
[
z
]
^
xored
if
s
<=
state
[
z
]:
move
=
(
z
,
s
)
return
move
def
randommove
(
state
):
m
=
max
(
state
)
while
True
:
z
=
random
.
randint
(
0
,
2
)
if
state
[
z
]
>
(
m
>
1
):
break
rand
=
random
.
randint
(
m
>
1
,
state
[
z
]
-
1
)
return
z
,
rand
class
NimModel
(
object
):
def
__init__
(
self
,
game
):
self
.
game
=
game
def
setup
(
self
):
if
self
.
game
.
state
not
in
[
Nim
.
CREATED
,
Nim
.
OVER
]:
return
self
.
sticks
=
[
randomrow
(),
randomrow
(),
randomrow
()]
self
.
player
=
0
self
.
winner
=
None
self
.
game
.
view
.
setup
()
self
.
game
.
state
=
Nim
.
RUNNING
def
move
(
self
,
row
,
col
):
maxspalte
=
self
.
sticks
[
row
]
self
.
sticks
[
row
]
=
col
self
.
game
.
view
.
notify_move
(
row
,
col
,
maxspalte
,
self
.
player
)
if
self
.
game_over
():
self
.
game
.
state
=
Nim
.
OVER
self
.
winner
=
self
.
player
self
.
game
.
view
.
notify_over
()
elif
self
.
player
==
0
:
self
.
player
=
1
row
,
col
=
computerzug
(
self
.
sticks
)
self
.
move
(
row
,
col
)
self
.
player
=
0
def
game_over
(
self
):
return
self
.
sticks
==
[
0
,
0
,
0
]
def
notify_move
(
self
,
row
,
col
):
if
self
.
sticks
[
row
]
<=
col
:
return
self
.
move
(
row
,
col
)
class
Stick
(
turtle
.
Turtle
):
def
__init__
(
self
,
row
,
col
,
game
):
turtle
.
Turtle
.
__init__
(
self
,
visible
=
False
)
self
.
row
=
row
self
.
col
=
col
self
.
game
=
game
x
,
y
=
self
.
coords
(
row
,
col
)
self
.
shape
(
"square"
)
self
.
shapesize
(
HUNIT
/
10.0
,
WUNIT
/
20.0
)
self
.
speed
(
0
)
self
.
pu
()
self
.
goto
(
x
,
y
)
self
.
color
(
"white"
)
self
.
showturtle
()
def
coords
(
self
,
row
,
col
):
packet
,
remainder
=
divmod
(
col
,
5
)
x
=
(
3
+
11
*
packet
+
2
*
remainder
)
*
WUNIT
y
=
(
2
+
3
*
row
)
*
HUNIT
return
x
-
SCREENWIDTH
//
2
+
WUNIT
//
2
,
SCREENHEIGHT
//
2
-
y
-
HUNIT
//
2
def
makemove
(
self
,
x
,
y
):
if
self
.
game
.
state
!=
Nim
.
RUNNING
:
return
self
.
game
.
controller
.
notify_move
(
self
.
row
,
self
.
col
)
class
NimView
(
object
):
def
__init__
(
self
,
game
):
self
.
game
=
game
self
.
screen
=
game
.
screen
self
.
model
=
game
.
model
self
.
screen
.
colormode
(
255
)
self
.
screen
.
tracer
(
False
)
self
.
screen
.
bgcolor
((
240
,
240
,
255
))
self
.
writer
=
turtle
.
Turtle
(
visible
=
False
)
self
.
writer
.
pu
()
self
.
writer
.
speed
(
0
)
self
.
sticks
=
{}
for
row
in
range
(
3
):
for
col
in
range
(
MAXSTICKS
):
self
.
sticks
[(
row
,
col
)]
=
Stick
(
row
,
col
,
game
)
self
.
display
(
"... a moment please ..."
)
self
.
screen
.
tracer
(
True
)
def
display
(
self
,
msg1
,
msg2
=
None
):
self
.
screen
.
tracer
(
False
)
self
.
writer
.
clear
()
if
msg2
is
not
None
:
self
.
writer
.
goto
(
0
,
-
SCREENHEIGHT
//
2
+
48
)
self
.
writer
.
pencolor
(
"red"
)
self
.
writer
.
write
(
msg2
,
align
=
"center"
,
font
=
(
"Courier"
,
18
,
"bold"
))
self
.
writer
.
goto
(
0
,
-
SCREENHEIGHT
//
2
+
20
)
self
.
writer
.
pencolor
(
"black"
)
self
.
writer
.
write
(
msg1
,
align
=
"center"
,
font
=
(
"Courier"
,
14
,
"bold"
))
self
.
screen
.
tracer
(
True
)
def
setup
(
self
):
self
.
screen
.
tracer
(
False
)
for
row
in
range
(
3
):
for
col
in
range
(
self
.
model
.
sticks
[
row
]):
self
.
sticks
[(
row
,
col
)]
.
color
(
SCOLOR
)
for
row
in
range
(
3
):
for
col
in
range
(
self
.
model
.
sticks
[
row
],
MAXSTICKS
):
self
.
sticks
[(
row
,
col
)]
.
color
(
"white"
)
self
.
display
(
"Your turn! Click leftmost stick to remove."
)
self
.
screen
.
tracer
(
True
)
def
notify_move
(
self
,
row
,
col
,
maxspalte
,
player
):
if
player
==
0
:
farbe
=
HCOLOR
for
s
in
range
(
col
,
maxspalte
):
self
.
sticks
[(
row
,
s
)]
.
color
(
farbe
)
else
:
self
.
display
(
" ... thinking ... "
)
time
.
sleep
(
0.5
)
self
.
display
(
" ... thinking ... aaah ..."
)
farbe
=
COLOR
for
s
in
range
(
maxspalte
-
1
,
col
-
1
,
-
1
):
time
.
sleep
(
0.2
)
self
.
sticks
[(
row
,
s
)]
.
color
(
farbe
)
self
.
display
(
"Your turn! Click leftmost stick to remove."
)
def
notify_over
(
self
):
if
self
.
game
.
model
.
winner
==
0
:
msg2
=
"Congrats. You're the winner!!!"
else
:
msg2
=
"Sorry, the computer is the winner."
self
.
display
(
"To play again press space bar. To leave press ESC."
,
msg2
)
def
clear
(
self
):
if
self
.
game
.
state
==
Nim
.
OVER
:
self
.
screen
.
clear
()
class
NimController
(
object
):
def
__init__
(
self
,
game
):
self
.
game
=
game
self
.
sticks
=
game
.
view
.
sticks
self
.
BUSY
=
False
for
stick
in
self
.
sticks
.
values
():
stick
.
onclick
(
stick
.
makemove
)
self
.
game
.
screen
.
onkey
(
self
.
game
.
model
.
setup
,
"space"
)
self
.
game
.
screen
.
onkey
(
self
.
game
.
view
.
clear
,
"Escape"
)
self
.
game
.
view
.
display
(
"Press space bar to start game"
)
self
.
game
.
screen
.
listen
()
def
notify_move
(
self
,
row
,
col
):
if
self
.
BUSY
:
return
self
.
BUSY
=
True
self
.
game
.
model
.
notify_move
(
row
,
col
)
self
.
BUSY
=
False
class
Nim
(
object
):
CREATED
=
0
RUNNING
=
1
OVER
=
2
def
__init__
(
self
,
screen
):
self
.
state
=
Nim
.
CREATED
self
.
screen
=
screen
self
.
model
=
NimModel
(
self
)
self
.
view
=
NimView
(
self
)
self
.
controller
=
NimController
(
self
)
mainscreen
=
turtle
.
Screen
()
mainscreen
.
mode
(
"standard"
)
mainscreen
.
setup
(
SCREENWIDTH
,
SCREENHEIGHT
)
def
main
():
nim
=
Nim
(
mainscreen
)
return
"EVENTLOOP!"
if
__name__
==
"__main__"
:
main
()
turtle
.
mainloop
()
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment