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Batuhan Osman TASKAYA
cpython
Commits
ae8298bf
Kaydet (Commit)
ae8298bf
authored
Eyl 05, 2016
tarafından
Zachary Ware
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
Closes #11620: Fix support for SND_MEMORY in winsound.PlaySound.
Based on a patch by Tim Lesher.
üst
0e76e672
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Showing
5 changed files
with
64 additions
and
17 deletions
+64
-17
winsound.rst
Doc/library/winsound.rst
+3
-2
test_winsound.py
Lib/test/test_winsound.py
+16
-0
NEWS
Misc/NEWS
+3
-0
winsound.c.h
PC/clinic/winsound.c.h
+4
-4
winsound.c
PC/winsound.c
+38
-11
No files found.
Doc/library/winsound.rst
Dosyayı görüntüle @
ae8298bf
...
...
@@ -25,7 +25,8 @@ provided by Windows platforms. It includes functions and several constants.
.. function:: PlaySound(sound, flags)
Call the underlying :c:func:`PlaySound` function from the Platform API. The
*sound* parameter may be a filename, audio data as a string, or ``None``. Its
*sound* parameter may be a filename, a system sound alias, audio data as a
:term:`bytes-like object`, or ``None``. Its
interpretation depends on the value of *flags*, which can be a bitwise ORed
combination of the constants described below. If the *sound* parameter is
``None``, any currently playing waveform sound is stopped. If the system
...
...
@@ -92,7 +93,7 @@ provided by Windows platforms. It includes functions and several constants.
.. data:: SND_MEMORY
The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a
string
.
:term:`bytes-like object`
.
.. note::
...
...
Lib/test/test_winsound.py
Dosyayı görüntüle @
ae8298bf
...
...
@@ -87,6 +87,22 @@ class PlaySoundTest(unittest.TestCase):
winsound
.
PlaySound
,
"none"
,
winsound
.
SND_ASYNC
|
winsound
.
SND_MEMORY
)
self
.
assertRaises
(
TypeError
,
winsound
.
PlaySound
,
b
"bad"
,
0
)
self
.
assertRaises
(
TypeError
,
winsound
.
PlaySound
,
"bad"
,
winsound
.
SND_MEMORY
)
self
.
assertRaises
(
TypeError
,
winsound
.
PlaySound
,
1
,
0
)
def
test_snd_memory
(
self
):
with
open
(
support
.
findfile
(
'pluck-pcm8.wav'
,
subdir
=
'audiodata'
),
'rb'
)
as
f
:
audio_data
=
f
.
read
()
safe_PlaySound
(
audio_data
,
winsound
.
SND_MEMORY
)
audio_data
=
bytearray
(
audio_data
)
safe_PlaySound
(
audio_data
,
winsound
.
SND_MEMORY
)
def
test_snd_filename
(
self
):
fn
=
support
.
findfile
(
'pluck-pcm8.wav'
,
subdir
=
'audiodata'
)
safe_PlaySound
(
fn
,
winsound
.
SND_FILENAME
|
winsound
.
SND_NODEFAULT
)
def
test_aliases
(
self
):
aliases
=
[
...
...
Misc/NEWS
Dosyayı görüntüle @
ae8298bf
...
...
@@ -75,6 +75,9 @@ Core and Builtins
Library
-------
- Issue #11620: Fix support for SND_MEMORY in winsound.PlaySound. Based on a
patch by Tim Lesher.
- Issue #11734: Add support for IEEE 754 half-precision floats to the
struct module. Based on a patch by Eli Stevens.
...
...
PC/clinic/winsound.c.h
Dosyayı görüntüle @
ae8298bf
...
...
@@ -17,16 +17,16 @@ PyDoc_STRVAR(winsound_PlaySound__doc__,
{"PlaySound", (PyCFunction)winsound_PlaySound, METH_VARARGS, winsound_PlaySound__doc__},
static
PyObject
*
winsound_PlaySound_impl
(
PyObject
*
module
,
Py
_UNICODE
*
sound
,
int
flags
);
winsound_PlaySound_impl
(
PyObject
*
module
,
Py
Object
*
sound
,
int
flags
);
static
PyObject
*
winsound_PlaySound
(
PyObject
*
module
,
PyObject
*
args
)
{
PyObject
*
return_value
=
NULL
;
Py
_UNICODE
*
sound
;
Py
Object
*
sound
;
int
flags
;
if
(
!
PyArg_ParseTuple
(
args
,
"
Z
i:PlaySound"
,
if
(
!
PyArg_ParseTuple
(
args
,
"
O
i:PlaySound"
,
&
sound
,
&
flags
))
{
goto
exit
;
}
...
...
@@ -100,4 +100,4 @@ winsound_MessageBeep(PyObject *module, PyObject *args)
exit:
return
return_value
;
}
/*[clinic end generated code: output=
1044b2adf3c67014
input=a9049054013a1b77]*/
/*[clinic end generated code: output=
b999334e2e444ad2
input=a9049054013a1b77]*/
PC/winsound.c
Dosyayı görüntüle @
ae8298bf
...
...
@@ -64,7 +64,7 @@ module winsound
/*[clinic input]
winsound.PlaySound
sound:
Py_UNICODE(accept={str, NoneType})
sound:
object
The sound to play; a filename, data, or None.
flags: int
Flag values, ored together. See module documentation.
...
...
@@ -74,22 +74,49 @@ A wrapper around the Windows PlaySound API.
[clinic start generated code]*/
static
PyObject
*
winsound_PlaySound_impl
(
PyObject
*
module
,
Py
_UNICODE
*
sound
,
int
flags
)
/*[clinic end generated code: output=
ec24b3a2b4368378 input=3411b1b7c1f36d93
]*/
winsound_PlaySound_impl
(
PyObject
*
module
,
Py
Object
*
sound
,
int
flags
)
/*[clinic end generated code: output=
49a0fd16a372ebeb input=7bdf637f10201d37
]*/
{
int
ok
;
if
(
flags
&
SND_ASYNC
&&
flags
&
SND_MEMORY
)
{
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString
(
PyExc_RuntimeError
,
"Cannot play asynchronously from memory"
);
return
NULL
;
wchar_t
*
wsound
;
Py_buffer
view
=
{
NULL
,
NULL
};
if
(
sound
==
Py_None
)
{
wsound
=
NULL
;
}
else
if
(
flags
&
SND_MEMORY
)
{
if
(
flags
&
SND_ASYNC
)
{
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString
(
PyExc_RuntimeError
,
"Cannot play asynchronously from memory"
);
return
NULL
;
}
if
(
PyObject_GetBuffer
(
sound
,
&
view
,
PyBUF_SIMPLE
)
<
0
)
{
return
NULL
;
}
wsound
=
(
wchar_t
*
)
view
.
buf
;
}
else
{
if
(
!
PyUnicode_Check
(
sound
))
{
PyErr_Format
(
PyExc_TypeError
,
"'sound' must be str or None, not '%s'"
,
Py_TYPE
(
sound
)
->
tp_name
);
return
NULL
;
}
wsound
=
PyUnicode_AsWideCharString
(
sound
,
NULL
);
if
(
wsound
==
NULL
)
{
return
NULL
;
}
}
Py_BEGIN_ALLOW_THREADS
ok
=
PlaySoundW
(
sound
,
NULL
,
flags
);
ok
=
PlaySoundW
(
w
sound
,
NULL
,
flags
);
Py_END_ALLOW_THREADS
if
(
view
.
obj
)
{
PyBuffer_Release
(
&
view
);
}
else
if
(
sound
!=
Py_None
)
{
PyMem_Free
(
wsound
);
}
if
(
!
ok
)
{
PyErr_SetString
(
PyExc_RuntimeError
,
"Failed to play sound"
);
return
NULL
;
...
...
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