Kaydet (Commit) bd7fd1a2 authored tarafından Guido van Rossum's avatar Guido van Rossum

Use output from h2py.

üst 27060c00
This diff is collapsed.
# Constants defined in <gl.h>
#**************************************************************************
#* *
#* Copyright (C) 1984, Silicon Graphics, Inc. *
#* *
#* These coded instructions, statements, and computer programs contain *
#* unpublished proprietary information of Silicon Graphics, Inc., and *
#* are protected by Federal copyright law. They may not be disclosed *
#* to third parties or copied or duplicated in any form, in whole or *
#* in part, without the prior written consent of Silicon Graphics, Inc. *
#* *
#**************************************************************************
# Graphics Libary constants
# Booleans
TRUE = 1
NULL = 0
FALSE = 0
# maximum X and Y screen coordinates
XMAXSCREEN = 1279
YMAXSCREEN = 1023
XMAXMEDIUM = 1023 # max for medium res monitor
YMAXMEDIUM = 767
XMAX170 = 645 # max for RS-170
YMAX170 = 484
XMAXPAL = 779 # max for PAL
YMAXPAL = 574
# various hardware/software limits
TRUE = 1
ATTRIBSTACKDEPTH = 10
VPSTACKDEPTH = 8
MATRIXSTACKDEPTH = 32
NAMESTACKDEPTH = 1025
STARTTAG = -2
ENDTAG = -3
CPOSX_INVALID = -(2*XMAXSCREEN)
# names for colors in color map loaded by greset
BLACK = 0
RED = 1
GREEN = 2
......@@ -46,30 +15,22 @@ BLUE = 4
MAGENTA = 5
CYAN = 6
WHITE = 7
# popup colors
PUP_CLEAR = 0
PUP_COLOR = 1
PUP_BLACK = 2
PUP_WHITE = 3
# defines for drawmode
NORMALDRAW = 0
PUPDRAW = 1
OVERDRAW = 2
UNDERDRAW = 3
CURSORDRAW = 4
# defines for defpattern
NORMALDRAW = 0x010
PUPDRAW = 0x020
OVERDRAW = 0x040
UNDERDRAW = 0x080
CURSORDRAW = 0x100
DUALDRAW = 0x200
PATTERN_16 = 16
PATTERN_32 = 32
PATTERN_64 = 64
PATTERN_16_SIZE = 16
PATTERN_32_SIZE = 64
PATTERN_64_SIZE = 256
# defines for readsource
SRC_AUTO = 0
SRC_FRONT = 1
SRC_BACK = 2
......@@ -78,8 +39,6 @@ SRC_PUP = 4
SRC_OVER = 5
SRC_UNDER = 6
SRC_FRAMEGRABBER = 7
# defines for blendfunction
BF_ZERO = 0
BF_ONE = 1
BF_DC = 2
......@@ -90,8 +49,15 @@ BF_SA = 4
BF_MSA = 5
BF_DA = 6
BF_MDA = 7
# defines for zfunction
BF_MIN_SA_MDA = 8
AF_NEVER = 0
AF_LESS = 1
AF_EQUAL = 2
AF_LEQUAL = 3
AF_GREATER = 4
AF_NOTEQUAL = 5
AF_GEQUAL = 6
AF_ALWAYS = 7
ZF_NEVER = 0
ZF_LESS = 1
ZF_EQUAL = 2
......@@ -100,39 +66,43 @@ ZF_GREATER = 4
ZF_NOTEQUAL = 5
ZF_GEQUAL = 6
ZF_ALWAYS = 7
# defines for zsource
ZSRC_DEPTH = 0
ZSRC_COLOR = 1
# defines for pntsmooth
SMP_OFF = 0
SMP_ON = 1
# defines for linesmooth
SML_OFF = 0
SML_ON = 1
# defines for setpup
SMP_OFF = 0x0
SMP_ON = 0x1
SMP_SMOOTHER = 0x2
SML_OFF = 0x0
SML_ON = 0x1
SML_SMOOTHER = 0x2
SML_END_CORRECT = 0x4
PYSM_OFF = 0
PYSM_ON = 1
PYSM_SHRINK = 2
DT_OFF = 0
DT_ON = 1
PUP_NONE = 0
PUP_GREY = 1
# defines for glcompat
PUP_GREY = 0x1
PUP_BOX = 0x2
PUP_CHECK = 0x4
GLC_OLDPOLYGON = 0
GLC_ZRANGEMAP = 1
# defines for curstype
GLC_MQUEUERATE = 2
GLC_SOFTATTACH = 3
GLC_MANAGEBG = 4
GLC_SLOWMAPCOLORS = 5
GLC_INPUTCHANGEBUG = 6
GLC_NOBORDERBUG = 7
GLC_SET_VSYNC = 8
GLC_GET_VSYNC = 9
GLC_VSYNC_SLEEP = 10
GLC_COMPATRATE = 15
C16X1 = 0
C16X2 = 1
C32X1 = 2
C32X2 = 3
CCROSS = 4
# defines for shademodel
FLAT = 0
GOURAUD = 1
# defines for logicop
LO_ZERO = 0x0
LO_AND = 0x1
LO_ANDR = 0x2
......@@ -149,33 +119,76 @@ LO_NSRC = 0xc
LO_ORI = 0xd
LO_NAND = 0xe
LO_ONE = 0xf
# defines for pixmode
PM_SHIFT = 0
PM_EXPAND = 1
PM_C0 = 2
PM_C1 = 3
PM_ADD24 = 4
PM_SIZE = 5
PM_OFFSET = 6
PM_STRIDE = 7
PM_TTOB = 8
PM_RTOL = 9
PM_ZDATA = 10
PM_WARP = 11
PM_RDX = 12
PM_RDY = 13
PM_CDX = 14
PM_CDY = 15
PM_XSTART = 16
PM_YSTART = 17
PM_VO1 = 1000 # internal use only
#
# START defines for getgdesc
#
INFOCUSSCRN = -2
ST_KEEP = 0
ST_ZERO = 1
ST_REPLACE = 2
ST_INCR = 3
ST_DECR = 4
ST_INVERT = 5
SF_NEVER = 0
SF_LESS = 1
SF_EQUAL = 2
SF_LEQUAL = 3
SF_GREATER = 4
SF_NOTEQUAL = 5
SF_GEQUAL = 6
SF_ALWAYS = 7
SS_OFF = 0
SS_DEPTH = 1
PYM_FILL = 1
PYM_POINT = 2
PYM_LINE = 3
PYM_HOLLOW = 4
PYM_LINE_FAST = 5
FG_OFF = 0
FG_ON = 1
FG_DEFINE = 2
FG_VTX_EXP = 2
FG_VTX_LIN = 3
FG_PIX_EXP = 4
FG_PIX_LIN = 5
FG_VTX_EXP2 = 6
FG_PIX_EXP2 = 7
PM_SHIFT = 0
PM_EXPAND = 1
PM_C0 = 2
PM_C1 = 3
PM_ADD24 = 4
PM_SIZE = 5
PM_OFFSET = 6
PM_STRIDE = 7
PM_TTOB = 8
PM_RTOL = 9
PM_ZDATA = 10
PM_WARP = 11
PM_RDX = 12
PM_RDY = 13
PM_CDX = 14
PM_CDY = 15
PM_XSTART = 16
PM_YSTART = 17
PM_VO1 = 1000
NAUTO = 0
NNORMALIZE = 1
AC_CLEAR = 0
AC_ACCUMULATE = 1
AC_CLEAR_ACCUMULATE = 2
AC_RETURN = 3
AC_MULT = 4
AC_ADD = 5
CP_OFF = 0
CP_ON = 1
CP_DEFINE = 2
SB_RESET = 0
SB_TRACK = 1
SB_HOLD = 2
RD_FREEZE = 0x00000001
RD_ALPHAONE = 0x00000002
RD_IGNORE_UNDERLAY = 0x00000004
RD_IGNORE_OVERLAY = 0x00000008
RD_IGNORE_PUP = 0x00000010
RD_OFFSCREEN = 0x00000020
GD_XPMAX = 0
GD_YPMAX = 1
GD_XMMAX = 2
......@@ -196,7 +209,7 @@ GD_BITS_NORM_ZBUFFER = 16
GD_BITS_OVER_SNG_CMODE = 17
GD_BITS_UNDR_SNG_CMODE = 18
GD_BITS_PUP_SNG_CMODE = 19
GD_BITS_NORM_SNG_ALPHA = 21
GD_BITS_NORM_SNG_ALPHA = 21
GD_BITS_NORM_DBL_ALPHA = 22
GD_BITS_CURSOR = 23
GD_OVERUNDER_SHARED = 24
......@@ -243,28 +256,14 @@ GD_POLYMODE = 77
GD_POLYSMOOTH = 78
GD_SCRBOX = 79
GD_TEXTURE = 80
# return value for inquiries when there is no limit
GD_NOLIMIT = 2
# return values for GD_WSYS
GD_FOGPIXEL = 81
GD_TEXTURE_PERSP = 82
GD_MUXPIPES = 83
GD_NOLIMIT = -2
GD_WSYS_NONE = 0
GD_WSYS_4S = 1
# return values for GD_SCRNTYPE
GD_SCRNTYPE_WM = 0
GD_SCRNTYPE_NOWM = 1
#
# END defines for getgdesc
#
#
# START NURBS interface definitions
#
# NURBS Rendering Properties
N_PIXEL_TOLERANCE = 1
N_CULLING = 2
N_DISPLAY = 3
......@@ -273,60 +272,39 @@ N_SUBDIVISIONS = 5
N_S_STEPS = 6
N_T_STEPS = 7
N_TILES = 8
N_SHADED = 1.0
# ---------------------------------------------------------------------------
# FLAGS FOR NURBS SURFACES AND CURVES
#
# Bit: 9876 5432 1 0
# |tttt|nnnn|f|r| : r - 1 bit = 1 if rational coordinate exists
# : f - 1 bit = 1 if rational coordinate is before rest
# : = 0 if rational coordinate is after rest
# : nnnn - 4 bits for number of coordinates
# : tttt - 4 bits for type of data (color, position, etc.)
#
# NURBS data type
# N_T_ST 0 parametric space data
# N_T_XYZ 1 model space data
#
# rational or non-rational data and position in memory
# N_NONRATIONAL 0 non-rational data
# N_RATAFTER 1 rational data with rat coord after rest
# N_RATBEFORE 3 rational data with rat coord before rest
#
# N_MKFLAG(a,b,c) ((a<<6) | (b<<2) | c)
#
# ---------------------------------------------------------------------------
#
N_ST = 0x8 # N_MKFLAG( N_T_ST, 2, N_NONRATIONAL )
N_STW = 0xd # N_MKFLAG( N_T_ST, 3, N_RATAFTER )
N_WST = 0xf # N_MKFLAG( N_T_ST, 3, N_RATBEFORE )
N_XYZ = 0x4c # N_MKFLAG( N_T_XYZ, 3, N_NONRATIONAL )
N_XYZW = 0x51 # N_MKFLAG( N_T_XYZ, 4, N_RATAFTER )
N_WXYZ = 0x53 # N_MKFLAG( N_T_XYZ, 4, N_RATBEFORE )
#
# END NURBS interface definitions
#
#
# START lighting model defines
#
N_TMP1 = 9
N_TMP2 = 10
N_TMP3 = 11
N_TMP4 = 12
N_TMP5 = 13
N_TMP6 = 14
N_FILL = 1.0
N_OUTLINE_POLY = 2.0
N_OUTLINE_PATCH = 5.0
N_ISOLINE_S = 12.0
N_ST = 0x8
N_STW = 0xd
N_XYZ = 0x4c
N_XYZW = 0x51
N_TEX = 0x88
N_TEXW = 0x8d
N_RGBA = 0xd0
N_RGBAW = 0xd5
N_P2D = 0x8
N_P2DR = 0xd
N_V3D = 0x4c
N_V3DR = 0x51
N_T2D = 0x88
N_T2DR = 0x8d
N_C4D = 0xd0
N_C4DR = 0xd5
LMNULL = 0.0
# MATRIX modes
MSINGLE = 0
MPROJECTION = 1
MVIEWING = 2
# LIGHT constants
MTEXTURE = 3
MAXLIGHTS = 8
MAXRESTRICTIONS = 4
# MATERIAL properties
DEFMATERIAL = 0
EMISSION = 1
AMBIENT = 2
......@@ -335,19 +313,18 @@ SPECULAR = 4
SHININESS = 5
COLORINDEXES = 6
ALPHA = 7
# LIGHT properties
DEFLIGHT = 100
LCOLOR = 101
POSITION = 102
# LIGHTINGMODEL properties
SPOTDIRECTION = 103
SPOTLIGHT = 104
DEFLMODEL = 200
LOCALVIEWER = 201
ATTENUATION = 202
# TARGET constants
ATTENUATION2 = 203
TWOSIDE = 204
MATERIAL = 1000
BACKMATERIAL = 1001
LIGHT0 = 1100
LIGHT1 = 1101
LIGHT2 = 1102
......@@ -357,8 +334,6 @@ LIGHT5 = 1105
LIGHT6 = 1106
LIGHT7 = 1107
LMODEL = 1200
# lmcolor modes
LMC_COLOR = 0
LMC_EMISSION = 1
LMC_AMBIENT = 2
......@@ -366,21 +341,53 @@ LMC_DIFFUSE = 3
LMC_SPECULAR = 4
LMC_AD = 5
LMC_NULL = 6
#
# END lighting model defines
#
#
# START distributed graphics library defines
#
DGLSINK = 0 # sink connection
DGLLOCAL = 1 # local connection
DGLTSOCKET = 2 # tcp socket connection
DGL4DDN = 3 # 4DDN (DECnet)
#
# END distributed graphics library defines
#
TX_MINFILTER = 0x100
TX_MAGFILTER = 0x200
TX_WRAP = 0x300
TX_WRAP_S = 0x310
TX_WRAP_T = 0x320
TX_TILE = 0x400
TX_BORDER = 0x500
TX_NULL = 0x000
TX_POINT = 0x110
TX_BILINEAR = 0x220
TX_MIPMAP = 0x120
TX_MIPMAP_POINT = 0x121
TX_MIPMAP_LINEAR = 0x122
TX_MIPMAP_BILINEAR = 0x123
TX_MIPMAP_TRILINEAR = 0x124
TX_REPEAT = 0x301
TX_CLAMP = 0x302
TX_SELECT = 0x303
TX_TEXTURE_0 = 0
TV_MODULATE = 0x101
TV_BLEND = 0x102
TV_DECAL = 0x103
TV_COLOR = 0x200
TV_NULL = 0x000
TV_ENV0 = 0
TX_S = 0
TX_T = 1
TG_OFF = 0
TG_ON = 1
TG_CONTOUR = 2
TG_LINEAR = 3
TG_SPHEREMAP = 4
TG_REFRACTMAP = 5
DGLSINK = 0
DGLLOCAL = 1
DGLTSOCKET = 2
DGL4DDN = 3
PUP_CURSOR = PUP_COLOR
FATAL = 1
WARNING = 2
ASK_CONT = 3
ASK_RESTART = 4
XMAXSCREEN = 1279
YMAXSCREEN = 1023
XMAXMEDIUM = 1023
YMAXMEDIUM = 767
XMAX170 = 645
YMAX170 = 484
XMAXPAL = 779
YMAXPAL = 574
This diff is collapsed.
# Constants defined in <gl.h>
#**************************************************************************
#* *
#* Copyright (C) 1984, Silicon Graphics, Inc. *
#* *
#* These coded instructions, statements, and computer programs contain *
#* unpublished proprietary information of Silicon Graphics, Inc., and *
#* are protected by Federal copyright law. They may not be disclosed *
#* to third parties or copied or duplicated in any form, in whole or *
#* in part, without the prior written consent of Silicon Graphics, Inc. *
#* *
#**************************************************************************
# Graphics Libary constants
# Booleans
TRUE = 1
NULL = 0
FALSE = 0
# maximum X and Y screen coordinates
XMAXSCREEN = 1279
YMAXSCREEN = 1023
XMAXMEDIUM = 1023 # max for medium res monitor
YMAXMEDIUM = 767
XMAX170 = 645 # max for RS-170
YMAX170 = 484
XMAXPAL = 779 # max for PAL
YMAXPAL = 574
# various hardware/software limits
TRUE = 1
ATTRIBSTACKDEPTH = 10
VPSTACKDEPTH = 8
MATRIXSTACKDEPTH = 32
NAMESTACKDEPTH = 1025
STARTTAG = -2
ENDTAG = -3
CPOSX_INVALID = -(2*XMAXSCREEN)
# names for colors in color map loaded by greset
BLACK = 0
RED = 1
GREEN = 2
......@@ -46,30 +15,22 @@ BLUE = 4
MAGENTA = 5
CYAN = 6
WHITE = 7
# popup colors
PUP_CLEAR = 0
PUP_COLOR = 1
PUP_BLACK = 2
PUP_WHITE = 3
# defines for drawmode
NORMALDRAW = 0
PUPDRAW = 1
OVERDRAW = 2
UNDERDRAW = 3
CURSORDRAW = 4
# defines for defpattern
NORMALDRAW = 0x010
PUPDRAW = 0x020
OVERDRAW = 0x040
UNDERDRAW = 0x080
CURSORDRAW = 0x100
DUALDRAW = 0x200
PATTERN_16 = 16
PATTERN_32 = 32
PATTERN_64 = 64
PATTERN_16_SIZE = 16
PATTERN_32_SIZE = 64
PATTERN_64_SIZE = 256
# defines for readsource
SRC_AUTO = 0
SRC_FRONT = 1
SRC_BACK = 2
......@@ -78,8 +39,6 @@ SRC_PUP = 4
SRC_OVER = 5
SRC_UNDER = 6
SRC_FRAMEGRABBER = 7
# defines for blendfunction
BF_ZERO = 0
BF_ONE = 1
BF_DC = 2
......@@ -90,8 +49,15 @@ BF_SA = 4
BF_MSA = 5
BF_DA = 6
BF_MDA = 7
# defines for zfunction
BF_MIN_SA_MDA = 8
AF_NEVER = 0
AF_LESS = 1
AF_EQUAL = 2
AF_LEQUAL = 3
AF_GREATER = 4
AF_NOTEQUAL = 5
AF_GEQUAL = 6
AF_ALWAYS = 7
ZF_NEVER = 0
ZF_LESS = 1
ZF_EQUAL = 2
......@@ -100,39 +66,43 @@ ZF_GREATER = 4
ZF_NOTEQUAL = 5
ZF_GEQUAL = 6
ZF_ALWAYS = 7
# defines for zsource
ZSRC_DEPTH = 0
ZSRC_COLOR = 1
# defines for pntsmooth
SMP_OFF = 0
SMP_ON = 1
# defines for linesmooth
SML_OFF = 0
SML_ON = 1
# defines for setpup
SMP_OFF = 0x0
SMP_ON = 0x1
SMP_SMOOTHER = 0x2
SML_OFF = 0x0
SML_ON = 0x1
SML_SMOOTHER = 0x2
SML_END_CORRECT = 0x4
PYSM_OFF = 0
PYSM_ON = 1
PYSM_SHRINK = 2
DT_OFF = 0
DT_ON = 1
PUP_NONE = 0
PUP_GREY = 1
# defines for glcompat
PUP_GREY = 0x1
PUP_BOX = 0x2
PUP_CHECK = 0x4
GLC_OLDPOLYGON = 0
GLC_ZRANGEMAP = 1
# defines for curstype
GLC_MQUEUERATE = 2
GLC_SOFTATTACH = 3
GLC_MANAGEBG = 4
GLC_SLOWMAPCOLORS = 5
GLC_INPUTCHANGEBUG = 6
GLC_NOBORDERBUG = 7
GLC_SET_VSYNC = 8
GLC_GET_VSYNC = 9
GLC_VSYNC_SLEEP = 10
GLC_COMPATRATE = 15
C16X1 = 0
C16X2 = 1
C32X1 = 2
C32X2 = 3
CCROSS = 4
# defines for shademodel
FLAT = 0
GOURAUD = 1
# defines for logicop
LO_ZERO = 0x0
LO_AND = 0x1
LO_ANDR = 0x2
......@@ -149,33 +119,76 @@ LO_NSRC = 0xc
LO_ORI = 0xd
LO_NAND = 0xe
LO_ONE = 0xf
# defines for pixmode
PM_SHIFT = 0
PM_EXPAND = 1
PM_C0 = 2
PM_C1 = 3
PM_ADD24 = 4
PM_SIZE = 5
PM_OFFSET = 6
PM_STRIDE = 7
PM_TTOB = 8
PM_RTOL = 9
PM_ZDATA = 10
PM_WARP = 11
PM_RDX = 12
PM_RDY = 13
PM_CDX = 14
PM_CDY = 15
PM_XSTART = 16
PM_YSTART = 17
PM_VO1 = 1000 # internal use only
#
# START defines for getgdesc
#
INFOCUSSCRN = -2
ST_KEEP = 0
ST_ZERO = 1
ST_REPLACE = 2
ST_INCR = 3
ST_DECR = 4
ST_INVERT = 5
SF_NEVER = 0
SF_LESS = 1
SF_EQUAL = 2
SF_LEQUAL = 3
SF_GREATER = 4
SF_NOTEQUAL = 5
SF_GEQUAL = 6
SF_ALWAYS = 7
SS_OFF = 0
SS_DEPTH = 1
PYM_FILL = 1
PYM_POINT = 2
PYM_LINE = 3
PYM_HOLLOW = 4
PYM_LINE_FAST = 5
FG_OFF = 0
FG_ON = 1
FG_DEFINE = 2
FG_VTX_EXP = 2
FG_VTX_LIN = 3
FG_PIX_EXP = 4
FG_PIX_LIN = 5
FG_VTX_EXP2 = 6
FG_PIX_EXP2 = 7
PM_SHIFT = 0
PM_EXPAND = 1
PM_C0 = 2
PM_C1 = 3
PM_ADD24 = 4
PM_SIZE = 5
PM_OFFSET = 6
PM_STRIDE = 7
PM_TTOB = 8
PM_RTOL = 9
PM_ZDATA = 10
PM_WARP = 11
PM_RDX = 12
PM_RDY = 13
PM_CDX = 14
PM_CDY = 15
PM_XSTART = 16
PM_YSTART = 17
PM_VO1 = 1000
NAUTO = 0
NNORMALIZE = 1
AC_CLEAR = 0
AC_ACCUMULATE = 1
AC_CLEAR_ACCUMULATE = 2
AC_RETURN = 3
AC_MULT = 4
AC_ADD = 5
CP_OFF = 0
CP_ON = 1
CP_DEFINE = 2
SB_RESET = 0
SB_TRACK = 1
SB_HOLD = 2
RD_FREEZE = 0x00000001
RD_ALPHAONE = 0x00000002
RD_IGNORE_UNDERLAY = 0x00000004
RD_IGNORE_OVERLAY = 0x00000008
RD_IGNORE_PUP = 0x00000010
RD_OFFSCREEN = 0x00000020
GD_XPMAX = 0
GD_YPMAX = 1
GD_XMMAX = 2
......@@ -196,7 +209,7 @@ GD_BITS_NORM_ZBUFFER = 16
GD_BITS_OVER_SNG_CMODE = 17
GD_BITS_UNDR_SNG_CMODE = 18
GD_BITS_PUP_SNG_CMODE = 19
GD_BITS_NORM_SNG_ALPHA = 21
GD_BITS_NORM_SNG_ALPHA = 21
GD_BITS_NORM_DBL_ALPHA = 22
GD_BITS_CURSOR = 23
GD_OVERUNDER_SHARED = 24
......@@ -243,28 +256,14 @@ GD_POLYMODE = 77
GD_POLYSMOOTH = 78
GD_SCRBOX = 79
GD_TEXTURE = 80
# return value for inquiries when there is no limit
GD_NOLIMIT = 2
# return values for GD_WSYS
GD_FOGPIXEL = 81
GD_TEXTURE_PERSP = 82
GD_MUXPIPES = 83
GD_NOLIMIT = -2
GD_WSYS_NONE = 0
GD_WSYS_4S = 1
# return values for GD_SCRNTYPE
GD_SCRNTYPE_WM = 0
GD_SCRNTYPE_NOWM = 1
#
# END defines for getgdesc
#
#
# START NURBS interface definitions
#
# NURBS Rendering Properties
N_PIXEL_TOLERANCE = 1
N_CULLING = 2
N_DISPLAY = 3
......@@ -273,60 +272,39 @@ N_SUBDIVISIONS = 5
N_S_STEPS = 6
N_T_STEPS = 7
N_TILES = 8
N_SHADED = 1.0
# ---------------------------------------------------------------------------
# FLAGS FOR NURBS SURFACES AND CURVES
#
# Bit: 9876 5432 1 0
# |tttt|nnnn|f|r| : r - 1 bit = 1 if rational coordinate exists
# : f - 1 bit = 1 if rational coordinate is before rest
# : = 0 if rational coordinate is after rest
# : nnnn - 4 bits for number of coordinates
# : tttt - 4 bits for type of data (color, position, etc.)
#
# NURBS data type
# N_T_ST 0 parametric space data
# N_T_XYZ 1 model space data
#
# rational or non-rational data and position in memory
# N_NONRATIONAL 0 non-rational data
# N_RATAFTER 1 rational data with rat coord after rest
# N_RATBEFORE 3 rational data with rat coord before rest
#
# N_MKFLAG(a,b,c) ((a<<6) | (b<<2) | c)
#
# ---------------------------------------------------------------------------
#
N_ST = 0x8 # N_MKFLAG( N_T_ST, 2, N_NONRATIONAL )
N_STW = 0xd # N_MKFLAG( N_T_ST, 3, N_RATAFTER )
N_WST = 0xf # N_MKFLAG( N_T_ST, 3, N_RATBEFORE )
N_XYZ = 0x4c # N_MKFLAG( N_T_XYZ, 3, N_NONRATIONAL )
N_XYZW = 0x51 # N_MKFLAG( N_T_XYZ, 4, N_RATAFTER )
N_WXYZ = 0x53 # N_MKFLAG( N_T_XYZ, 4, N_RATBEFORE )
#
# END NURBS interface definitions
#
#
# START lighting model defines
#
N_TMP1 = 9
N_TMP2 = 10
N_TMP3 = 11
N_TMP4 = 12
N_TMP5 = 13
N_TMP6 = 14
N_FILL = 1.0
N_OUTLINE_POLY = 2.0
N_OUTLINE_PATCH = 5.0
N_ISOLINE_S = 12.0
N_ST = 0x8
N_STW = 0xd
N_XYZ = 0x4c
N_XYZW = 0x51
N_TEX = 0x88
N_TEXW = 0x8d
N_RGBA = 0xd0
N_RGBAW = 0xd5
N_P2D = 0x8
N_P2DR = 0xd
N_V3D = 0x4c
N_V3DR = 0x51
N_T2D = 0x88
N_T2DR = 0x8d
N_C4D = 0xd0
N_C4DR = 0xd5
LMNULL = 0.0
# MATRIX modes
MSINGLE = 0
MPROJECTION = 1
MVIEWING = 2
# LIGHT constants
MTEXTURE = 3
MAXLIGHTS = 8
MAXRESTRICTIONS = 4
# MATERIAL properties
DEFMATERIAL = 0
EMISSION = 1
AMBIENT = 2
......@@ -335,19 +313,18 @@ SPECULAR = 4
SHININESS = 5
COLORINDEXES = 6
ALPHA = 7
# LIGHT properties
DEFLIGHT = 100
LCOLOR = 101
POSITION = 102
# LIGHTINGMODEL properties
SPOTDIRECTION = 103
SPOTLIGHT = 104
DEFLMODEL = 200
LOCALVIEWER = 201
ATTENUATION = 202
# TARGET constants
ATTENUATION2 = 203
TWOSIDE = 204
MATERIAL = 1000
BACKMATERIAL = 1001
LIGHT0 = 1100
LIGHT1 = 1101
LIGHT2 = 1102
......@@ -357,8 +334,6 @@ LIGHT5 = 1105
LIGHT6 = 1106
LIGHT7 = 1107
LMODEL = 1200
# lmcolor modes
LMC_COLOR = 0
LMC_EMISSION = 1
LMC_AMBIENT = 2
......@@ -366,21 +341,53 @@ LMC_DIFFUSE = 3
LMC_SPECULAR = 4
LMC_AD = 5
LMC_NULL = 6
#
# END lighting model defines
#
#
# START distributed graphics library defines
#
DGLSINK = 0 # sink connection
DGLLOCAL = 1 # local connection
DGLTSOCKET = 2 # tcp socket connection
DGL4DDN = 3 # 4DDN (DECnet)
#
# END distributed graphics library defines
#
TX_MINFILTER = 0x100
TX_MAGFILTER = 0x200
TX_WRAP = 0x300
TX_WRAP_S = 0x310
TX_WRAP_T = 0x320
TX_TILE = 0x400
TX_BORDER = 0x500
TX_NULL = 0x000
TX_POINT = 0x110
TX_BILINEAR = 0x220
TX_MIPMAP = 0x120
TX_MIPMAP_POINT = 0x121
TX_MIPMAP_LINEAR = 0x122
TX_MIPMAP_BILINEAR = 0x123
TX_MIPMAP_TRILINEAR = 0x124
TX_REPEAT = 0x301
TX_CLAMP = 0x302
TX_SELECT = 0x303
TX_TEXTURE_0 = 0
TV_MODULATE = 0x101
TV_BLEND = 0x102
TV_DECAL = 0x103
TV_COLOR = 0x200
TV_NULL = 0x000
TV_ENV0 = 0
TX_S = 0
TX_T = 1
TG_OFF = 0
TG_ON = 1
TG_CONTOUR = 2
TG_LINEAR = 3
TG_SPHEREMAP = 4
TG_REFRACTMAP = 5
DGLSINK = 0
DGLLOCAL = 1
DGLTSOCKET = 2
DGL4DDN = 3
PUP_CURSOR = PUP_COLOR
FATAL = 1
WARNING = 2
ASK_CONT = 3
ASK_RESTART = 4
XMAXSCREEN = 1279
YMAXSCREEN = 1023
XMAXMEDIUM = 1023
YMAXMEDIUM = 767
XMAX170 = 645
YMAX170 = 484
XMAXPAL = 779
YMAXPAL = 574
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