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Batuhan Osman TASKAYA
cpython
Commits
c1d98d68
Kaydet (Commit)
c1d98d68
authored
Kas 25, 2010
tarafından
Senthil Kumaran
Dosyalara gözat
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Eposta Yamaları
Sade Fark
Mouse support and colour to Demo/curses/life.py by Dafydd Crosby
üst
24aa26b0
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life.py
Demo/curses/life.py
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Demo/curses/life.py
Dosyayı görüntüle @
c1d98d68
#!/usr/bin/env python3
# life.py -- A curses-based version of Conway's Game of Life.
# Contributed by AMK
# Mouse support and colour by Dafydd Crosby
#
# An empty board will be displayed, and the following commands are available:
# E : Erase the board
...
...
@@ -12,8 +13,6 @@
# Space or Enter : Toggle the contents of the cursor's position
#
# TODO :
# Support the mouse
# Use colour if available
# Make board updates faster
#
...
...
@@ -75,7 +74,11 @@ class LifeBoard:
self
.
scr
.
addch
(
y
+
1
,
x
+
1
,
' '
)
else
:
self
.
state
[
x
,
y
]
=
1
if
curses
.
has_colors
():
#Let's pick a random color!
self
.
scr
.
attrset
(
curses
.
color_pair
(
random
.
randrange
(
1
,
7
)))
self
.
scr
.
addch
(
y
+
1
,
x
+
1
,
self
.
char
)
self
.
scr
.
attrset
(
0
)
self
.
scr
.
refresh
()
def
erase
(
self
):
...
...
@@ -111,7 +114,11 @@ class LifeBoard:
if
s
==
3
:
# Birth
d
[
i
,
j
]
=
1
if
curses
.
has_colors
():
#Let's pick a random color!
self
.
scr
.
attrset
(
curses
.
color_pair
(
random
.
randrange
(
1
,
7
)))
self
.
scr
.
addch
(
j
+
1
,
i
+
1
,
self
.
char
)
self
.
scr
.
attrset
(
0
)
if
not
live
:
self
.
boring
=
0
elif
s
==
2
and
live
:
d
[
i
,
j
]
=
1
# Survival
elif
live
:
...
...
@@ -140,10 +147,15 @@ def erase_menu(stdscr, menu_y):
def
display_menu
(
stdscr
,
menu_y
):
"Display the menu of possible keystroke commands"
erase_menu
(
stdscr
,
menu_y
)
# If colour, then light the menu up :-)
if
curses
.
has_colors
():
stdscr
.
attrset
(
curses
.
color_pair
(
1
))
stdscr
.
addstr
(
menu_y
,
4
,
'Use the cursor keys to move, and space or Enter to toggle a cell.'
)
stdscr
.
addstr
(
menu_y
+
1
,
4
,
'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit'
)
stdscr
.
attrset
(
0
)
def
keyloop
(
stdscr
):
# Clear the screen and display the menu of keys
...
...
@@ -152,6 +164,19 @@ def keyloop(stdscr):
menu_y
=
(
stdscr_y
-
3
)
-
1
display_menu
(
stdscr
,
menu_y
)
# If colour, then initialize the color pairs
if
curses
.
has_colors
():
curses
.
init_pair
(
1
,
curses
.
COLOR_BLUE
,
0
)
curses
.
init_pair
(
2
,
curses
.
COLOR_CYAN
,
0
)
curses
.
init_pair
(
3
,
curses
.
COLOR_GREEN
,
0
)
curses
.
init_pair
(
4
,
curses
.
COLOR_MAGENTA
,
0
)
curses
.
init_pair
(
5
,
curses
.
COLOR_RED
,
0
)
curses
.
init_pair
(
6
,
curses
.
COLOR_YELLOW
,
0
)
curses
.
init_pair
(
7
,
curses
.
COLOR_WHITE
,
0
)
# Set up the mask to listen for mouse events
curses
.
mousemask
(
curses
.
BUTTON1_CLICKED
)
# Allocate a subwindow for the Life board and create the board object
subwin
=
stdscr
.
subwin
(
stdscr_y
-
3
,
stdscr_x
,
0
,
0
)
board
=
LifeBoard
(
subwin
,
char
=
ord
(
'*'
))
...
...
@@ -203,6 +228,15 @@ def keyloop(stdscr):
elif
c
==
curses
.
KEY_DOWN
and
ypos
<
board
.
Y
-
1
:
ypos
+=
1
elif
c
==
curses
.
KEY_LEFT
and
xpos
>
0
:
xpos
-=
1
elif
c
==
curses
.
KEY_RIGHT
and
xpos
<
board
.
X
-
1
:
xpos
+=
1
elif
c
==
curses
.
KEY_MOUSE
:
(
mouse_id
,
mouse_x
,
mouse_y
,
mouse_z
,
button_state
)
=
curses
.
getmouse
()
if
(
mouse_x
>
0
and
mouse_x
<
board
.
X
+
1
)
and
(
mouse_y
>
0
and
mouse_y
<
board
.
Y
+
1
):
xpos
=
mouse_x
-
1
ypos
=
mouse_y
-
1
board
.
toggle
(
ypos
,
xpos
)
else
:
# They've clicked outside the board
curses
.
flash
()
else
:
# Ignore incorrect keys
pass
...
...
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