Kaydet (Commit) c67eecf6 authored tarafından Guido van Rossum's avatar Guido van Rossum

Added improved comments.

üst 3f4f9170
......@@ -10,26 +10,26 @@
# Values for type:
WE_NULL = 0 # not reported -- means 'no event' internally
WE_ACTIVATE = 1 # detail is <no object>
WE_ACTIVATE = 1 # detail is None
WE_CHAR = 2 # detail is the character
WE_COMMAND = 3 # detail is one of the WC_* constants below
WE_MOUSE_DOWN = 4 # detail is ((h, v), clicks, button, mask)
WE_MOUSE_MOVE = 5 # ditto
WE_MOUSE_UP = 6 # ditto
WE_MENU = 7 # detail is (menu, item)
WE_SIZE = 8 # detail is (width, height) [???]
WE_SIZE = 8 # detail is (width, height)
WE_MOVE = 9 # not reported -- reserved for future use
WE_DRAW = 10 # detail is ((left, top), (right, bottom))
WE_TIMER = 11 # detail is <no object>
WE_DEACTIVATE = 12 # detail is <no object>
WE_EXTERN = 13 # detail is <no object>
WE_TIMER = 11 # detail is None
WE_DEACTIVATE = 12 # detail is None
WE_EXTERN = 13 # detail is None
WE_KEY = 14 # detail is ???
WE_LOST_SEL = 15 # detail is selection number
WE_CLOSE = 16 # detail is <no object>
WE_CLOSE = 16 # detail is None
# Values for detail when type is WE_COMMAND:
WC_CLOSE = 1 # user hit close box
WC_CLOSE = 1 # obsolete; now reported as WE_CLOSE
WC_LEFT = 2 # left arrow key
WC_RIGHT = 3 # right arrow key
WC_UP = 4 # up arrow key
......
......@@ -10,26 +10,26 @@
# Values for type:
WE_NULL = 0 # not reported -- means 'no event' internally
WE_ACTIVATE = 1 # detail is <no object>
WE_ACTIVATE = 1 # detail is None
WE_CHAR = 2 # detail is the character
WE_COMMAND = 3 # detail is one of the WC_* constants below
WE_MOUSE_DOWN = 4 # detail is ((h, v), clicks, button, mask)
WE_MOUSE_MOVE = 5 # ditto
WE_MOUSE_UP = 6 # ditto
WE_MENU = 7 # detail is (menu, item)
WE_SIZE = 8 # detail is (width, height) [???]
WE_SIZE = 8 # detail is (width, height)
WE_MOVE = 9 # not reported -- reserved for future use
WE_DRAW = 10 # detail is ((left, top), (right, bottom))
WE_TIMER = 11 # detail is <no object>
WE_DEACTIVATE = 12 # detail is <no object>
WE_EXTERN = 13 # detail is <no object>
WE_TIMER = 11 # detail is None
WE_DEACTIVATE = 12 # detail is None
WE_EXTERN = 13 # detail is None
WE_KEY = 14 # detail is ???
WE_LOST_SEL = 15 # detail is selection number
WE_CLOSE = 16 # detail is <no object>
WE_CLOSE = 16 # detail is None
# Values for detail when type is WE_COMMAND:
WC_CLOSE = 1 # user hit close box
WC_CLOSE = 1 # obsolete; now reported as WE_CLOSE
WC_LEFT = 2 # left arrow key
WC_RIGHT = 3 # right arrow key
WC_UP = 4 # up arrow key
......
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