Kaydet (Commit) d5dfe984 authored tarafından Fred Drake's avatar Fred Drake

Fix a number of minor problems pointed out by /F.

üst 0d6e6e0b
......@@ -17,9 +17,9 @@ There are only two ways to have a program on a single processor do
``more than one thing at a time.'' Multi-threaded programming is the
simplest and most popular way to do it, but there is another very
different technique, that lets youhave nearly all the advantages of
multi-threading, without actually using multiple threads. it's really
multi-threading, without actually using multiple threads. It's really
only practical if your program is largely I/O bound. If your program
is CPU bound, then pre-emtpive scheduled threads are probably what
is CPU bound, then pre-emptive scheduled threads are probably what
you really need. Network servers are rarely CPU-bound, however.
If your operating system supports the \cfunction{select()} system call
......@@ -28,7 +28,7 @@ multiple communication channels at once; doing other work while your
I/O is taking place in the ``background.'' Although this strategy can
seem strange and complex, especially at first, it is in many ways
easier to understand and control than multi-threaded programming.
The module documented here solves manyof the difficult problems for
The module documented here solves many of the difficult problems for
you, making the task of building sophisticated high-performance
network servers and clients a snap.
......@@ -115,16 +115,17 @@ def handle_write(self):
In addition, there are the basic methods needed to construct and
manipulate ``channels,'' which are what we will call the socket
connections in this context. Note that most of these are nearly
identical to their \class{socket} partners.
identical to their socket partners.
\begin{methoddesc}{create_socket}{family, type}
This is identical to the creation of a normal socket, and
will use the same options for creation. This means you will
need to reference the \refmodule{socket} module.
will use the same options for creation. Refer to the
\refmodule{socket} documentation for information on creating
sockets.
\end{methoddesc}
\begin{methoddesc}{connect}{address}
As with the normal \class{socket} object, \var{address} is a
As with the normal socket object, \var{address} is a
tuple with the first element the host to connect to, and the
second the port.
\end{methoddesc}
......
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