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Steps of grabFrame - Init opengl context - Call libgltf to render - Get a RGB buffer from libgltf - Create a Bitmap from this RGB buffer Additionally: - Using mimetype is neccessary to decide which player to create. - bAllowToCreateReplacementGraphic is unneeded. Change-Id: I7fef043a3341771389144a4f4cac71b0862ef8a7
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