• Tor Lillqvist's avatar
    Check for OpenGL errors right where an error might be generated · da11e337
    Tor Lillqvist yazdı
    CHECK_GL_ERROR() is now zero-cost in a production build, so no reason
    to avoid it.
    
    Don't check for OpenGL errors after glX or wgl calls. They don't
    generate OpenGL errors but use the X and Win32 error mechanisms, as
    far as I see.
    
    Change-Id: I8f97ef434cbdc89d6e345a247456cfc4a1a82bb6
    da11e337
program.cxx 9.45 KB