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Michael Stahl yazdı
Resurrect the special hack "lcl_SubtractFlys" that effectively paints "lower" flys on top of "higher" flys, defying the z-ordering, if the lower fly is *anchored* in or at the higher fly. It turns out that this is not obvious to emulate in any other way that it is currently implemented: One idea would be to split up painting of the fly background from the foreground, by creating 2 different view objects per fly as children of the SdrPage when decomposing it in svx; but the problem is, they will be ordered in z-order of the flys, and the point would be to paint the backgrounds first and in a different order, call it "anchoring order". What that order should be is hard to tell, there is a conflict between the defined z-order and the flys that are part of one "anchoring hierarchy" and should have their backgrounds re-ordered, because entirely unrelated flys that could belong to different "anchoring hierarchies" but overlap the first ones may result in a cyclic ordering. Painting one "anchoring hierarchy" recursively would not get z-order of flys from different anchoring hierarchies right. Another difficulty is that heaven-layer backgrounds would need to be painted before hell-layer ones. Another aspect of the lcl_SubtractFlys is that it entirely ignores drawing shapes; only Writer's own flys are handled. Since none of the above makes much sense, we clearly want to deprecate the lcl_SubtractFlys rendering. Introduce a new compatibility flag "SubtractFlysAnchoredAtFlys" so that the legacy rendering is only active for legacy documents, while new ones remain free from its taint. (regression from 6e61ecd0) Change-Id: I710fe79710b89c8f865ebb7162e14713aac6cc4a
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