• Tomaž Vajngerl's avatar
    tdf#93666: use x,y coords when reading texture part + don't bind · 0165da09
    Tomaž Vajngerl yazdı
    Fixes shrinking shapes with gradients when the VirtualDev is
    reused to create a alpha mask (and the texture is reused and
    reading back from just one part of the texture which uses
    glReadPixels code-path).
    
    Binding texture is not necessary when we use and bind it to the
    framebuffer.
    
    Change-Id: Ie3994f749e1a2c17d4d3df44710b7453d7a4f45f
    0165da09
texture.cxx 13 KB