• Tor Lillqvist's avatar
    Use #version 140 to get inverse() · 014633f8
    Tor Lillqvist yazdı
    The Linux GLSL imlementation is very loose in its interpretation of
    standards, it seems. (I am not surprised.) Not so on Windows, at least
    with AMD drivers. The inverse() function (for float matririces) is
    present only starting from GLSL 1.40. Bump the #version directive
    accordingly. (See
    https://www.opengl.org/sdk/docs/man/html/inverse.xhtml)
    
    To get this to work again on OS X will be a further challenge. There a
    'legacy' context only has GLSL 1.20. But the intent is to move this
    code in the direction of using 'core' contexts anyway.
    
    Change-Id: I572dc7cc30f90321b233fbfd857455dc01761a7c
    014633f8
basicVertexShader.glsl 1.94 KB