• Markus Mohrhard's avatar
    working symbol rendering based on point sprites · 27c1d4f2
    Markus Mohrhard yazdı
    This approach ahs several advantages compared to the old approach. There
    is no UNO involved anymore and we have a perfect shape defined by a
    mathematical formula. No need for anti-aliasing or complex calculations
    on the CPU.
    
    Change-Id: I5018eae516de3368037c4c293d937de66f38568d
    27c1d4f2
symbolVertexShader.glsl 591 Bytes