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Tomaž Vajngerl yazdı
Slot mechanism in ImplOpenGLTexture was written to support needs for FixedTextureAtlas. This commit makes the slot mechanism more general so it can be used in other kinds of texture atlases like PackedTextureAtlas. The ImplOpenGLTexture still tracks slots, but it is not needed to define beforehand how many slots there are. The deallocation has been factored out, ImplOpenGLTexture instead calls a callback function that a slot with a specific "slot id" has been deallocated. Change-Id: I23950d325b803969f958d03ebf34805687c4e620
cd089979