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Tomaž Vajngerl yazdı
Drawing accumulated textures (in Accumulatedtextures) is independent of drawing with render list which causes problems with rendering order when render list and accumulated textures are flushed. To solve this we need to combine both so we can check for overlapped drawing. Previously drawRect was using RenderList batch drawing but not drawAlphaRect which is essentially the same as drawRect but additionally supports alpha value. This adds support to draw alpha rectangles to RenderList and converts drawAlphaRect. Change-Id: I82bf0b410e5ebabb13bab7b29a2e53a6fdaa404f
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