• Luboš Luňák's avatar
    when drawing a transformed bitmap in opengl backend, scale it better · c44ee2be
    Luboš Luňák yazdı
    The plain scaling is rather rough, and in fact drawing a scaled bitmap
    the normal way gives much better results (because OutputDevice pre-scales
    the bitmap before it's drawn). This one may be a bit slow perhaps,
    but hopefully nobody there's no code that'd extensively use bitmap
    drawing with custom transformations (wishful thinking).
    
    Change-Id: I83e05307adfaeac0ed0757f1a0b2603f64caf8f8
    c44ee2be
areaScaleFragmentShader.glsl 4.29 KB