• Stephan Bergmann's avatar
    Revert "tdf#116213 OS X and OpenGL bitmap scaline sizes are not 32-bit aligned" · ebe24764
    Stephan Bergmann yazdı
    This reverts commit 460f39e6.
    
    For one, it had started to make bitmap checksum equality check in
    svx/qa/unit/XTableImportExportTest.cxx, CppunitTest_svx_unit, fail most of the
    time in macOS --disable-dbgutil builds, as the bitmap checksum is now computed
    also over padding bytes containing random values (but --enable-dbgutil
    initializes those bytes).  And why would fixing tdf#116213 for Windows require
    touching the macOS-specific code, anyway?
    
    For another, tdf#116213 comments 6 and 7 report further problems that are likely
    linked to this commit.
    
    Change-Id: I3e158813ab89a1ead3780abbf6b120ec52660231
    ebe24764
salbmp.cxx 27.7 KB