• Markus Mohrhard's avatar
    no need to do that for all contexts · d2009225
    Markus Mohrhard yazdı
    This fixes a crash as we would need to make each context current before
    calling ReleaseFramebuffers.
    
    However this is totally unnecessary as only the current context can have
    bound framebuffers.
    
    Change-Id: I8b1496bb890982742b3d2ebf60fdce47db642d70
    d2009225
OpenGLContext.hxx 7.38 KB