Kaydet (Commit) 006844a1 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

fix my last core shader error

Now all shaders compile cleanly against a core context without
deprecated functions.

Change-Id: I53c1fe04e07247f94ad5e3a17819cebea0a9f535
üst 8d61b3fe
...@@ -12,12 +12,13 @@ ...@@ -12,12 +12,13 @@
uniform float minCoordX; uniform float minCoordX;
in vec3 positionWorldspace; in vec3 positionWorldspace;
in vec4 fragmentColor; in vec4 fragmentColor;
out vec4 actualColor;
void main() void main()
{ {
if (positionWorldspace.x <= minCoordX) if (positionWorldspace.x <= minCoordX)
discard; discard;
gl_FragColor = fragmentColor; actualColor = fragmentColor;
} }
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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