Kaydet (Commit) 0127e37a authored tarafından Louis-Francis Ratté-Boulianne's avatar Louis-Francis Ratté-Boulianne Kaydeden (comit) Markus Mohrhard

vcl: Fix gradient programs attribute binding

Change-Id: I4210f09759824bf9415350262fd07534c9b3a317
üst a6fee2ca
...@@ -341,8 +341,8 @@ bool OpenGLSalGraphicsImpl::CreateLinearGradientProgram( void ) ...@@ -341,8 +341,8 @@ bool OpenGLSalGraphicsImpl::CreateLinearGradientProgram( void )
if( mnLinearGradientProgram == 0 ) if( mnLinearGradientProgram == 0 )
return false; return false;
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_POS, "position" ); glBindAttribLocation( mnLinearGradientProgram, GL_ATTRIB_POS, "position" );
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" ); glBindAttribLocation( mnLinearGradientProgram, GL_ATTRIB_TEX, "tex_coord_in" );
mnLinearGradientStartColorUniform = glGetUniformLocation( mnLinearGradientProgram, "start_color" ); mnLinearGradientStartColorUniform = glGetUniformLocation( mnLinearGradientProgram, "start_color" );
mnLinearGradientEndColorUniform = glGetUniformLocation( mnLinearGradientProgram, "end_color" ); mnLinearGradientEndColorUniform = glGetUniformLocation( mnLinearGradientProgram, "end_color" );
...@@ -356,8 +356,8 @@ bool OpenGLSalGraphicsImpl::CreateRadialGradientProgram( void ) ...@@ -356,8 +356,8 @@ bool OpenGLSalGraphicsImpl::CreateRadialGradientProgram( void )
if( mnRadialGradientProgram == 0 ) if( mnRadialGradientProgram == 0 )
return false; return false;
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_POS, "position" ); glBindAttribLocation( mnRadialGradientProgram, GL_ATTRIB_POS, "position" );
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" ); glBindAttribLocation( mnRadialGradientProgram, GL_ATTRIB_TEX, "tex_coord_in" );
mnRadialGradientStartColorUniform = glGetUniformLocation( mnRadialGradientProgram, "start_color" ); mnRadialGradientStartColorUniform = glGetUniformLocation( mnRadialGradientProgram, "start_color" );
mnRadialGradientEndColorUniform = glGetUniformLocation( mnRadialGradientProgram, "end_color" ); mnRadialGradientEndColorUniform = glGetUniformLocation( mnRadialGradientProgram, "end_color" );
mnRadialGradientCenterUniform = glGetUniformLocation( mnRadialGradientProgram, "center" ); mnRadialGradientCenterUniform = glGetUniformLocation( mnRadialGradientProgram, "center" );
......
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