Kaydet (Commit) 06859010 authored tarafından Marco Cecchetti's avatar Marco Cecchetti

Fixed a bug that prevented repeated animations to work properly when the repeatCount

value is greater than 2.
üst 19da52d0
......@@ -85,7 +85,6 @@ bool BaseContainerNode::init_children()
void BaseContainerNode::deactivate_st( NodeState eDestState )
{
mnLeftIterations = 0.0;
if (eDestState == FROZEN) {
// deactivate all children that are not FROZEN or ENDED:
forEachChildNode( boost::mem_fn(&AnimationNode::deactivate),
......
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