Kaydet (Commit) 080e5f2f authored tarafından Armin Le Grand's avatar Armin Le Grand

SVGIO: tdf#97383: Keep ratio in embedded images...

... when height and width are different

SVG specifies embedded graphics to keep their aspect ratio (thanks to Regina for pointing out).
To implement this for Office SVG import, I had to correctly set the graphic data unit dimensions to make the existing SvgAspectRatio mapping work.
All together this now simplifies this method and packs all in clean linear transformations in the created stack of drwainglayer primitives.

Change-Id: Id80c2f74ffb148085085b2c9627bc31bc15bdee5
Reviewed-on: https://gerrit.libreoffice.org/21830Reviewed-by: 's avatarArmin Le Grand <Armin.Le.Grand@cib.de>
Tested-by: 's avatarArmin Le Grand <Armin.Le.Grand@cib.de>
üst 10ed6326
......@@ -271,16 +271,45 @@ namespace svgio
}
}
if(!aBitmapEx.IsEmpty())
if(!aBitmapEx.IsEmpty() && 0 != aBitmapEx.GetSizePixel().Width() && 0 != aBitmapEx.GetSizePixel().Height())
{
// create content from created bitmap
// calculate centered unit size
const double fAspectRatio = (double)aBitmapEx.GetSizePixel().Width() / (double)aBitmapEx.GetSizePixel().Height();
if(basegfx::fTools::equal(fAspectRatio, 0.0))
{
// use unit range
aViewBox = basegfx::B2DRange(0.0, 0.0, 1.0, 1.0);
}
else if(basegfx::fTools::more(fAspectRatio, 0.0))
{
// width bigger height
const double fHalfHeight((1.0 / fAspectRatio) * 0.5);
aViewBox = basegfx::B2DRange(
0.0,
0.5 - fHalfHeight,
1.0,
0.5 + fHalfHeight);
}
else
{
// height bigger width
const double fHalfWidth(fAspectRatio * 0.5);
aViewBox = basegfx::B2DRange(
0.5 - fHalfWidth,
0.0,
0.5 + fHalfWidth,
1.0);
}
// create content from created bitmap, use calculated unit range size
// as transformation to map the picture data correctly
aNewTarget.resize(1);
aNewTarget[0] = new drawinglayer::primitive2d::BitmapPrimitive2D(
aBitmapEx,
basegfx::B2DHomMatrix());
// fill aViewBox. No size set yet, use unit size
aViewBox = basegfx::B2DRange(0.0, 0.0, 1.0, 1.0);
basegfx::tools::createScaleTranslateB2DHomMatrix(
aViewBox.getRange(),
aViewBox.getMinimum()));
}
if(!aNewTarget.empty())
......@@ -295,47 +324,30 @@ namespace svgio
// create mapping
const SvgAspectRatio& rRatio = getSvgAspectRatio();
if(rRatio.isSet())
// even when ratio is not set, use the defaults
// let mapping be created from SvgAspectRatio
const basegfx::B2DHomMatrix aEmbeddingTransform(rRatio.createMapping(aTarget, aViewBox));
if(!aEmbeddingTransform.isIdentity())
{
// let mapping be created from SvgAspectRatio
const basegfx::B2DHomMatrix aEmbeddingTransform(rRatio.createMapping(aTarget, aViewBox));
if(!aEmbeddingTransform.isIdentity())
{
const drawinglayer::primitive2d::Primitive2DReference xRef(
new drawinglayer::primitive2d::TransformPrimitive2D(
aEmbeddingTransform,
aNewTarget));
aNewTarget = drawinglayer::primitive2d::Primitive2DContainer { xRef };
}
if(!rRatio.isMeetOrSlice())
{
// need to embed in MaskPrimitive2D to ensure clipping
const drawinglayer::primitive2d::Primitive2DReference xMask(
new drawinglayer::primitive2d::MaskPrimitive2D(
basegfx::B2DPolyPolygon(
basegfx::tools::createPolygonFromRect(aTarget)),
aNewTarget));
aNewTarget = drawinglayer::primitive2d::Primitive2DContainer { xMask };
}
const drawinglayer::primitive2d::Primitive2DReference xRef(
new drawinglayer::primitive2d::TransformPrimitive2D(
aEmbeddingTransform,
aNewTarget));
aNewTarget = drawinglayer::primitive2d::Primitive2DContainer { xRef };
}
else
if(!rRatio.isMeetOrSlice())
{
// choose default mapping
const basegfx::B2DHomMatrix aEmbeddingTransform(SvgAspectRatio::createLinearMapping(aTarget, aViewBox));
if(!aEmbeddingTransform.isIdentity())
{
const drawinglayer::primitive2d::Primitive2DReference xRef(
new drawinglayer::primitive2d::TransformPrimitive2D(
aEmbeddingTransform,
aNewTarget));
aNewTarget = drawinglayer::primitive2d::Primitive2DContainer { xRef };
}
// need to embed in MaskPrimitive2D to ensure clipping
const drawinglayer::primitive2d::Primitive2DReference xMask(
new drawinglayer::primitive2d::MaskPrimitive2D(
basegfx::B2DPolyPolygon(
basegfx::tools::createPolygonFromRect(aTarget)),
aNewTarget));
aNewTarget = drawinglayer::primitive2d::Primitive2DContainer { xMask };
}
// embed and add to rTarget, take local extra-transform into account
......
......@@ -67,7 +67,9 @@ namespace svgio
basegfx::B2DHomMatrix SvgAspectRatio::createMapping(const basegfx::B2DRange& rTarget, const basegfx::B2DRange& rSource) const
{
if(!isSet() || Align_none == getSvgAlign())
// removed !isSet() from below. Due to correct defaults in the constructor an instance
// of this class is perfectly useful without being set by any importer
if(Align_none == getSvgAlign())
{
// create linear mapping (default)
return createLinearMapping(rTarget, rSource);
......
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