SdrPaintWindow: no own buffer for rendercontext-enabled vcl::Windows
The buffered overlay manager paints using a timer, which is problematic if the given vcl::Window already supports double-buffering itself, so always use direct (to the rendercontext) painting in that case. Change-Id: I93144c02814fd511f333224ab058374c7da369f0 (cherry picked from commit 25ade745)
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