tdf#93736 opengl: use "old" SubdivideBezier when drawing PolyLines
SubdivideBezier creates polygons which are more exact for drawing in opengl when drawing hairline PolyLines - so let's use that with AA line drawing. (cherry picked from commit b3de73f3) Change-Id: I490fd0f19361b5fc9e1f4e03851c1ae1a1f75f71 Signed-off-by:Michael Meeks <michael.meeks@collabora.com>
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