Related: tdf#92645 svx rendercontext: avoid direct paint on ending text edit
If the Paint() is ~immediate after Invalidate() (which is the case since the main loop has priorities), it makes no sense to perform any kind of direct paint right after an Invalidate(). With this, we no longer hit the is_double_buffered_window() assert when returning to editing Writer text after editing draw shape text. Change-Id: I3b80ca08aa71d247fc0561133f907aef34de4001 (cherry picked from commit b05ff2cc)
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