Kaydet (Commit) 1281c1f5 authored tarafından Armin Le Grand's avatar Armin Le Grand Kaydeden (comit) Caolán McNamara

Resolves: #i121382# Corrected size handling including font size handling...

for EMF/WMF imports

(cherry picked from commit 0ce59463)

Conflicts:
	svtools/source/filter/wmf/enhwmf.cxx
	svtools/source/filter/wmf/winmtf.cxx
	svtools/source/filter/wmf/winmtf.hxx

Change-Id: Ib1ea92a1d52ea83ee7ad48a8bda2496cda9dcc53
üst ec251220
......@@ -20,6 +20,7 @@
#include "winmtf.hxx"
#include <osl/endian.h>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <boost/bind.hpp>
using namespace std;
......@@ -1170,6 +1171,16 @@ sal_Bool EnhWMFReader::ReadEnhWMF()
lfFaceName[ i ] = nChar;
}
aLogFont.alfFaceName = OUString( lfFaceName );
// #i121382# Need to apply WorldTransform to FontHeight/Width; this should be completely
// changed to basegfx::B2DHomMatrix instead of 'struct XForm', but not now due to time
// constraints and dangers
const XForm& rXF = pOut->GetWorldTransform();
const basegfx::B2DHomMatrix aWT(rXF.eM11, rXF.eM21, rXF.eDx, rXF.eM12, rXF.eM22, rXF.eDy);
const basegfx::B2DVector aTransVec(aWT * basegfx::B2DVector(aLogFont.lfWidth, aLogFont.lfHeight));
aLogFont.lfWidth = aTransVec.getX();
aLogFont.lfHeight = aTransVec.getY();
pOut->CreateObject( nIndex, GDI_FONT, new WinMtfFontStyle( aLogFont ) );
}
}
......
......@@ -464,8 +464,9 @@ Size WinMtfOutput::ImplMap( const Size& rSz )
{
if ( mnWinExtX && mnWinExtY )
{
double fWidth = rSz.Width() * maXForm.eM11;
double fHeight = rSz.Height() * maXForm.eM22;
// #i121382# apply the whole WorldTransform, else a rotation will be misinterpreted
double fWidth = rSz.Width() * maXForm.eM11 + rSz.Height() * maXForm.eM21;
double fHeight = rSz.Width() * maXForm.eM12 + rSz.Height() * maXForm.eM22;
if ( mnGfxMode == GM_COMPATIBLE )
{
......@@ -1458,7 +1459,10 @@ void WinMtfOutput::DrawText( Point& rPosition, String& rText, sal_Int32* pDXArry
for( i = 0, nSum = 0; i < nLen; i++ )
{
if ( i ) {
pDXArry[ i - 1 ] = ImplMap( Size( nSum, 0 ) ).Width();
// #i121382# Map DXArray using WorldTransform
const Size aSize(ImplMap(Size( nSum, 0)));
const basegfx::B2DVector aVector(aSize.Width(), aSize.Height());
pDXArry[ i - 1 ] = basegfx::fround(aVector.getLength());
}
nSum += pDXArry[ i ];
}
......
......@@ -681,6 +681,7 @@ public:
void SetMapMode( sal_uInt32 mnMapMode );
void SetUnitsPerInch( sal_uInt16 nUnitsPerInch );
void SetWorldTransform( const XForm& rXForm );
const XForm& GetWorldTransform() const { return maXForm; }
void ModifyWorldTransform( const XForm& rXForm, sal_uInt32 nMode );
void Push();
......
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