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LibreOffice
core
Commits
17ac2bb3
Kaydet (Commit)
17ac2bb3
authored
Haz 18, 2012
tarafından
Marco Cecchetti
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
Ported all transition tables. Now restart mode is set up as the SMIL spec requires.
üst
372c4730
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1 changed file
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110 additions
and
10 deletions
+110
-10
presentation_engine.js
filter/source/svg/presentation_engine.js
+110
-10
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filter/source/svg/presentation_engine.js
Dosyayı görüntüle @
17ac2bb3
...
...
@@ -1433,7 +1433,7 @@ var NAVDBG = new DebugPrinter();
NAVDBG
.
off
();
var
ANIMDBG
=
new
DebugPrinter
();
ANIMDBG
.
o
ff
();
ANIMDBG
.
o
n
();
var
aRegisterEventDebugPrinter
=
new
DebugPrinter
();
aRegisterEventDebugPrinter
.
off
();
...
...
@@ -4500,6 +4500,94 @@ aTransitionInfoTable[FADE_TRANSITION][FADEOVERCOLOR_TRANS_SUBTYPE] =
};
// ------------------------------------------------------------------------------------------ //
// Transition tables
function
createStateTransitionTable
()
{
var
aSTT
=
{}
var
aTable
=
null
;
aSTT
[
RESTART_MODE_NEVER
]
=
{};
aSTT
[
RESTART_MODE_WHEN_NOT_ACTIVE
]
=
{};
aSTT
[
RESTART_MODE_ALWAYS
]
=
{};
// transition table for restart=NEVER, fill=REMOVE
aTable
=
aSTT
[
RESTART_MODE_NEVER
][
FILL_MODE_REMOVE
]
=
{};
aTable
[
INVALID_NODE
]
=
INVALID_NODE
;
aTable
[
UNRESOLVED_NODE
]
=
RESOLVED_NODE
|
ENDED_NODE
;
aTable
[
RESOLVED_NODE
]
=
ACTIVE_NODE
|
ENDED_NODE
;
aTable
[
ACTIVE_NODE
]
=
ENDED_NODE
;
aTable
[
FROZEN_NODE
]
=
INVALID_NODE
;
// this state is unreachable here
aTable
[
ENDED_NODE
]
=
ENDED_NODE
;
// this state is a sink here (cannot restart)
// transition table for restart=NEVER, fill=FREEZE
aTable
=
aSTT
[
RESTART_MODE_NEVER
][
FILL_MODE_FREEZE
]
=
aSTT
[
RESTART_MODE_NEVER
][
FILL_MODE_HOLD
]
=
aSTT
[
RESTART_MODE_NEVER
][
FILL_MODE_TRANSITION
]
=
{};
aTable
[
INVALID_NODE
]
=
INVALID_NODE
;
aTable
[
UNRESOLVED_NODE
]
=
RESOLVED_NODE
|
ENDED_NODE
;
aTable
[
RESOLVED_NODE
]
=
ACTIVE_NODE
|
ENDED_NODE
;
aTable
[
ACTIVE_NODE
]
=
FROZEN_NODE
|
ENDED_NODE
;
aTable
[
FROZEN_NODE
]
=
ENDED_NODE
;
aTable
[
ENDED_NODE
]
=
ENDED_NODE
;
// this state is a sink here (cannot restart)
// transition table for restart=WHEN_NOT_ACTIVE, fill=REMOVE
aTable
=
aSTT
[
RESTART_MODE_WHEN_NOT_ACTIVE
][
FILL_MODE_REMOVE
]
=
{};
aTable
[
INVALID_NODE
]
=
INVALID_NODE
;
aTable
[
UNRESOLVED_NODE
]
=
RESOLVED_NODE
|
ENDED_NODE
;
aTable
[
RESOLVED_NODE
]
=
ACTIVE_NODE
|
ENDED_NODE
;
aTable
[
ACTIVE_NODE
]
=
ENDED_NODE
;
aTable
[
FROZEN_NODE
]
=
INVALID_NODE
;
// this state is unreachable here
aTable
[
ENDED_NODE
]
=
RESOLVED_NODE
|
ACTIVE_NODE
|
ENDED_NODE
;
// restart is possible
// transition table for restart=WHEN_NOT_ACTIVE, fill=FREEZE
aTable
=
aSTT
[
RESTART_MODE_WHEN_NOT_ACTIVE
][
FILL_MODE_FREEZE
]
=
aSTT
[
RESTART_MODE_WHEN_NOT_ACTIVE
][
FILL_MODE_HOLD
]
=
aSTT
[
RESTART_MODE_WHEN_NOT_ACTIVE
][
FILL_MODE_TRANSITION
]
=
{};
aTable
[
INVALID_NODE
]
=
INVALID_NODE
;
aTable
[
UNRESOLVED_NODE
]
=
RESOLVED_NODE
|
ENDED_NODE
;
aTable
[
RESOLVED_NODE
]
=
ACTIVE_NODE
|
ENDED_NODE
;
aTable
[
ACTIVE_NODE
]
=
FROZEN_NODE
|
ENDED_NODE
;
aTable
[
FROZEN_NODE
]
=
RESOLVED_NODE
|
ACTIVE_NODE
|
ENDED_NODE
;
// restart is possible
aTable
[
ENDED_NODE
]
=
RESOLVED_NODE
|
ACTIVE_NODE
|
ENDED_NODE
;
// restart is possible
// transition table for restart=ALWAYS, fill=REMOVE
aTable
=
aSTT
[
RESTART_MODE_ALWAYS
][
FILL_MODE_REMOVE
]
=
{};
aTable
[
INVALID_NODE
]
=
INVALID_NODE
;
aTable
[
UNRESOLVED_NODE
]
=
RESOLVED_NODE
|
ENDED_NODE
;
aTable
[
RESOLVED_NODE
]
=
ACTIVE_NODE
|
ENDED_NODE
;
aTable
[
ACTIVE_NODE
]
=
RESOLVED_NODE
|
ACTIVE_NODE
|
ENDED_NODE
;
// restart is possible
aTable
[
FROZEN_NODE
]
=
INVALID_NODE
;
// this state is unreachable here
aTable
[
ENDED_NODE
]
=
RESOLVED_NODE
|
ACTIVE_NODE
|
ENDED_NODE
;
// restart is possible
// transition table for restart=ALWAYS, fill=FREEZE
aTable
=
aSTT
[
RESTART_MODE_ALWAYS
][
FILL_MODE_FREEZE
]
=
aSTT
[
RESTART_MODE_ALWAYS
][
FILL_MODE_HOLD
]
=
aSTT
[
RESTART_MODE_ALWAYS
][
FILL_MODE_TRANSITION
]
=
{};
aTable
[
INVALID_NODE
]
=
INVALID_NODE
;
aTable
[
UNRESOLVED_NODE
]
=
RESOLVED_NODE
|
ENDED_NODE
;
aTable
[
RESOLVED_NODE
]
=
ACTIVE_NODE
|
ENDED_NODE
;
aTable
[
ACTIVE_NODE
]
=
RESOLVED_NODE
|
ACTIVE_NODE
|
FROZEN_NODE
|
ENDED_NODE
;
aTable
[
FROZEN_NODE
]
=
RESOLVED_NODE
|
ACTIVE_NODE
|
ENDED_NODE
;
// restart is possible
aTable
[
ENDED_NODE
]
=
RESOLVED_NODE
|
ACTIVE_NODE
|
ENDED_NODE
;
// restart is possible
return
aSTT
;
}
var
aStateTransitionTable
=
createStateTransitionTable
();
// ------------------------------------------------------------------------------------------ //
// Transition tables
...
...
@@ -4543,11 +4631,24 @@ var aTableGuide =
// ------------------------------------------------------------------------------------------ //
function
getTransitionTable
(
eRestartMode
,
eFillMode
)
{
var
nRestartValue
=
0
;
// never
// If restart mode has not been resolved we use 'never'.
// Note: RESTART_MODE_DEFAULT == RESTART_MODE_INHERIT.
if
(
eRestartMode
==
RESTART_MODE_DEFAULT
)
{
log
(
'getTransitionTable: unexpected restart mode: '
+
eRestartMode
+
'. Used NEVER instead.'
);
eRestartMode
=
RESTART_MODE_NEVER
;
}
var
nFillValue
=
1
;
// frozen
// If fill mode has not been resolved we use 'remove'.
// Note: FILL_MODE_DEFAULT == FILL_MODE_INHERIT
if
(
eFillMode
==
FILL_MODE_DEFAULT
||
eFillMode
==
FILL_MODE_AUTO
)
{
eFillMode
=
FILL_MODE_REMOVE
;
}
return
a
TableGuide
[
3
*
nFillValue
+
nRestartValue
];
return
a
StateTransitionTable
[
eRestartMode
][
eFillMode
];
}
...
...
@@ -5178,8 +5279,7 @@ BaseNode.prototype.parseElement = function()
this
.
eRestartMode
=
this
.
getParentNode
().
getRestartMode
();
else
// SMIL recommendation document says to set it to 'always'
// but we follow the slideshow engine C++ implementation
this
.
eRestartMode
=
RESTART_MODE_NEVER
;
this
.
eRestartMode
=
RESTART_MODE_ALWAYS
;
// resolve accelerate and decelerate attributes
// from the SMIL recommendation document: if the individual values of the accelerate
...
...
@@ -5192,9 +5292,6 @@ BaseNode.prototype.parseElement = function()
this
.
nDecelerate
=
0.0
;
}
// TODO: at present we are able to manage only this case
this
.
eFillMode
=
FILL_MODE_FREEZE
;
this
.
eRestartMode
=
RESTART_MODE_NEVER
;
this
.
aStateTransTable
=
getTransitionTable
(
this
.
getRestartMode
(),
this
.
getFillMode
()
);
return
true
;
...
...
@@ -5255,6 +5352,9 @@ BaseNode.prototype.resolve = function()
BaseNode
.
prototype
.
activate
=
function
()
{
// log( 'restart mode: ' + aRestartModeOutMap[ this.getRestartMode() ] );
// log( 'fill mode: ' + aFillModeOutMap[ this.getFillMode() ] );
if
(
!
this
.
checkValidNode
()
)
return
false
;
...
...
@@ -5289,7 +5389,7 @@ BaseNode.prototype.deactivate = function()
var
aStateTrans
=
new
StateTransition
(
this
);
if
(
aStateTrans
.
enter
(
FROZEN_NODE
,
true
/* FORCE */
)
)
{
this
.
deactivate_st
();
this
.
deactivate_st
(
FROZEN_NODE
);
aStateTrans
.
commit
();
this
.
notifyEndListeners
();
...
...
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