windows opengl: Proof-of-concept text rendering.
We don't have a method that would paint a texture with transparency yet. We also need to limit the size of the DIBSection exactly to what we are going to paint, no point in creating a huge bitmap that is mostly empty (but the part where is the text being drawn). Change-Id: Ice0bf325743d08e19e636be73cef6aff3cde5704
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