tdf#99795 drawAlphaBitmap should scale the bitmap if necessary
drawAlphaBitmap didn't use a high quality scaler for scaling the texture but used the default scaling method in OpenGL (either GL_NEAREST or GL_LINEAR, whichever is defined when texture is created) which are low quality scalers - especially when downscaling textures. Change-Id: I6236b2ee92b9e5044b176a40a444027072b09b58
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